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1 | |
2 /* | 1 /* |
3 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
4 * | 3 * |
5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
7 */ | 6 */ |
8 | 7 |
9 #ifndef GrFBBindableObj_DEFINED | 8 #ifndef GrFBBindableObj_DEFINED |
10 #define GrFBBindableObj_DEFINED | 9 #define GrFBBindableObj_DEFINED |
11 | 10 |
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79 protected: | 78 protected: |
80 private: | 79 private: |
81 SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this a
s a color buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D") | 80 SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this a
s a color buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D") |
82 SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this a
s a depth buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D") | 81 SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this a
s a depth buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D") |
83 SkTDArray<GrFakeRefObj *> fStencilReferees; // frame buffers that use this a
s a stencil buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D") | 82 SkTDArray<GrFakeRefObj *> fStencilReferees; // frame buffers that use this a
s a stencil buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D") |
84 | 83 |
85 typedef GrFakeRefObj INHERITED; | 84 typedef GrFakeRefObj INHERITED; |
86 }; | 85 }; |
87 | 86 |
88 #endif // GrFBBindableObj_DEFINED | 87 #endif // GrFBBindableObj_DEFINED |
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