| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
| (...skipping 29 matching lines...) Expand all Loading... |
| 40 | 40 |
| 41 GrGLGpu* gpu() const { return fGpu; } | 41 GrGLGpu* gpu() const { return fGpu; } |
| 42 | 42 |
| 43 private: | 43 private: |
| 44 GrGLProgramBuilder(GrGLGpu*, const GrPipeline&, const GrPrimitiveProcessor&, | 44 GrGLProgramBuilder(GrGLGpu*, const GrPipeline&, const GrPrimitiveProcessor&, |
| 45 const GrGLProgramDesc&); | 45 const GrGLProgramDesc&); |
| 46 | 46 |
| 47 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader, | 47 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader, |
| 48 GrGLuint programId, | 48 GrGLuint programId, |
| 49 GrGLenum type, | 49 GrGLenum type, |
| 50 SkTDArray<GrGLuint>* shaderIds); | 50 SkTDArray<GrGLuint>* shaderIds); |
| 51 GrGLProgram* finalize(); | 51 GrGLProgram* finalize(); |
| 52 void bindProgramResourceLocations(GrGLuint programID); | 52 void bindProgramResourceLocations(GrGLuint programID); |
| 53 bool checkLinkStatus(GrGLuint programID); | 53 bool checkLinkStatus(GrGLuint programID); |
| 54 void resolveProgramResourceLocations(GrGLuint programID); | 54 void resolveProgramResourceLocations(GrGLuint programID); |
| 55 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs
); | 55 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs
); |
| 56 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); | 56 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
| 57 | 57 |
| 58 // Subclasses create different programs | 58 // Subclasses create different programs |
| 59 GrGLProgram* createProgram(GrGLuint programID); | 59 GrGLProgram* createProgram(GrGLuint programID); |
| 60 | 60 |
| 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
| 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUnifo
rmHandler; } | 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUnifo
rmHandler; } |
| 63 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } | 63 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| 64 | 64 |
| 65 | 65 |
| 66 GrGLGpu* fGpu; | 66 GrGLGpu* fGpu; |
| 67 GrGLVaryingHandler fVaryingHandler; | 67 GrGLVaryingHandler fVaryingHandler; |
| 68 GrGLUniformHandler fUniformHandler; | 68 GrGLUniformHandler fUniformHandler; |
| 69 | 69 |
| 70 typedef GrGLSLProgramBuilder INHERITED; | 70 typedef GrGLSLProgramBuilder INHERITED; |
| 71 }; | 71 }; |
| 72 #endif | 72 #endif |
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