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Side by Side Diff: src/gpu/GrTessellator.h

Issue 1842753002: Style bikeshed - remove extraneous whitespace (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrTessellator_DEFINED 8 #ifndef GrTessellator_DEFINED
9 #define GrTessellator_DEFINED 9 #define GrTessellator_DEFINED
10 10
(...skipping 19 matching lines...) Expand all
30 30
31 struct WindingVertex { 31 struct WindingVertex {
32 SkPoint fPos; 32 SkPoint fPos;
33 int fWinding; 33 int fWinding;
34 }; 34 };
35 35
36 // Triangulates a path to an array of vertices. Each triangle is represented as a set of three 36 // Triangulates a path to an array of vertices. Each triangle is represented as a set of three
37 // WindingVertex entries, each of which contains the position and winding count (which is the same 37 // WindingVertex entries, each of which contains the position and winding count (which is the same
38 // for all three vertices of a triangle). The 'verts' out parameter is set to po int to the resultant 38 // for all three vertices of a triangle). The 'verts' out parameter is set to po int to the resultant
39 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor y leak! 39 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor y leak!
40 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou nds, 40 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou nds,
41 WindingVertex** verts); 41 WindingVertex** verts);
42 42
43 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo unds, 43 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo unds,
44 VertexAllocator*, bool *isLinear); 44 VertexAllocator*, bool *isLinear);
45 } 45 }
46 46
47 #endif 47 #endif
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