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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSpriteBlitter.h" | 8 #include "SkSpriteBlitter.h" |
9 #include "SkSpanProcs.h" | 9 #include "SkSpanProcs.h" |
10 #include "SkTemplates.h" | 10 #include "SkTemplates.h" |
11 #include "SkXfermode.h" | 11 #include "SkXfermode.h" |
12 | 12 |
13 class Sprite_4f : public SkSpriteBlitter { | 13 class Sprite_4f : public SkSpriteBlitter { |
14 public: | 14 public: |
15 Sprite_4f(const SkPixmap& src, const SkPaint& paint) : INHERITED(src) { | 15 Sprite_4f(const SkPixmap& src, const SkPaint& paint) : INHERITED(src) { |
16 fXfer = paint.getXfermode(); | 16 fXfer = paint.getXfermode(); |
17 fLoader = SkLoadSpanProc_Choose(src.info()); | 17 fLoader = SkLoadSpanProc_Choose(src.info()); |
18 fFilter = SkFilterSpanProc_Choose(paint); | 18 fFilter = SkFilterSpanProc_Choose(paint); |
19 fBuffer.reset(src.width()); | 19 fBuffer.reset(src.width()); |
20 } | 20 } |
21 | 21 |
22 protected: | 22 protected: |
23 SkXfermode* fXfer; | 23 SkXfermode* fXfer; |
24 SkLoadSpanProc fLoader; | 24 SkLoadSpanProc fLoader; |
25 SkFilterSpanProc fFilter; | 25 SkFilterSpanProc fFilter; |
26 SkAutoTMalloc<SkPM4f> fBuffer; | 26 SkAutoTMalloc<SkPM4f> fBuffer; |
27 | 27 |
28 private: | 28 private: |
29 typedef SkSpriteBlitter INHERITED; | 29 typedef SkSpriteBlitter INHERITED; |
30 }; | 30 }; |
31 | 31 |
32 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 32 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
33 | 33 |
34 class Sprite_F16 : public Sprite_4f { | 34 class Sprite_F16 : public Sprite_4f { |
35 public: | 35 public: |
36 Sprite_F16(const SkPixmap& src, const SkPaint& paint) : INHERITED(src, paint
) { | 36 Sprite_F16(const SkPixmap& src, const SkPaint& paint) : INHERITED(src, paint
) { |
37 uint32_t flags = SkXfermode::kDstIsFloat16_D64Flag; | 37 uint32_t flags = SkXfermode::kDstIsFloat16_D64Flag; |
38 if (src.isOpaque()) { | 38 if (src.isOpaque()) { |
39 flags |= SkXfermode::kSrcIsOpaque_D64Flag; | 39 flags |= SkXfermode::kSrcIsOpaque_D64Flag; |
40 } | 40 } |
41 fWriter = SkXfermode::GetD64Proc(fXfer, flags); | 41 fWriter = SkXfermode::GetD64Proc(fXfer, flags); |
42 } | 42 } |
43 | 43 |
44 void blitRect(int x, int y, int width, int height) override { | 44 void blitRect(int x, int y, int width, int height) override { |
45 SkASSERT(width > 0 && height > 0); | 45 SkASSERT(width > 0 && height > 0); |
46 uint64_t* SK_RESTRICT dst = fDst.writable_addr64(x, y); | 46 uint64_t* SK_RESTRICT dst = fDst.writable_addr64(x, y); |
47 size_t dstRB = fDst.rowBytes(); | 47 size_t dstRB = fDst.rowBytes(); |
48 | 48 |
49 for (int bottom = y + height; y < bottom; ++y) { | 49 for (int bottom = y + height; y < bottom; ++y) { |
50 fLoader(fSource, x - fLeft, y - fTop, fBuffer, width); | 50 fLoader(fSource, x - fLeft, y - fTop, fBuffer, width); |
51 fFilter(*fPaint, fBuffer, width); | 51 fFilter(*fPaint, fBuffer, width); |
52 fWriter(fXfer, dst, fBuffer, width, nullptr); | 52 fWriter(fXfer, dst, fBuffer, width, nullptr); |
53 dst = (uint64_t* SK_RESTRICT)((char*)dst + dstRB); | 53 dst = (uint64_t* SK_RESTRICT)((char*)dst + dstRB); |
54 } | 54 } |
55 } | 55 } |
56 | 56 |
57 private: | 57 private: |
58 SkXfermode::D64Proc fWriter; | 58 SkXfermode::D64Proc fWriter; |
59 | 59 |
60 typedef Sprite_4f INHERITED; | 60 typedef Sprite_4f INHERITED; |
61 }; | 61 }; |
62 | 62 |
63 | 63 |
64 SkSpriteBlitter* SkSpriteBlitter::ChooseF16(const SkPixmap& source, const SkPain
t& paint, | 64 SkSpriteBlitter* SkSpriteBlitter::ChooseF16(const SkPixmap& source, const SkPain
t& paint, |
65 SkTBlitterAllocator* allocator) { | 65 SkTBlitterAllocator* allocator) { |
66 SkASSERT(allocator != nullptr); | 66 SkASSERT(allocator != nullptr); |
(...skipping 15 matching lines...) Expand all Loading... |
82 | 82 |
83 class Sprite_sRGB : public Sprite_4f { | 83 class Sprite_sRGB : public Sprite_4f { |
84 public: | 84 public: |
85 Sprite_sRGB(const SkPixmap& src, const SkPaint& paint) : INHERITED(src, pain
t) { | 85 Sprite_sRGB(const SkPixmap& src, const SkPaint& paint) : INHERITED(src, pain
t) { |
86 uint32_t flags = SkXfermode::kDstIsSRGB_D32Flag; | 86 uint32_t flags = SkXfermode::kDstIsSRGB_D32Flag; |
87 if (src.isOpaque()) { | 87 if (src.isOpaque()) { |
88 flags |= SkXfermode::kSrcIsOpaque_D32Flag; | 88 flags |= SkXfermode::kSrcIsOpaque_D32Flag; |
89 } | 89 } |
90 fWriter = SkXfermode::GetD32Proc(fXfer, flags); | 90 fWriter = SkXfermode::GetD32Proc(fXfer, flags); |
91 } | 91 } |
92 | 92 |
93 void blitRect(int x, int y, int width, int height) override { | 93 void blitRect(int x, int y, int width, int height) override { |
94 SkASSERT(width > 0 && height > 0); | 94 SkASSERT(width > 0 && height > 0); |
95 uint32_t* SK_RESTRICT dst = fDst.writable_addr32(x, y); | 95 uint32_t* SK_RESTRICT dst = fDst.writable_addr32(x, y); |
96 size_t dstRB = fDst.rowBytes(); | 96 size_t dstRB = fDst.rowBytes(); |
97 | 97 |
98 for (int bottom = y + height; y < bottom; ++y) { | 98 for (int bottom = y + height; y < bottom; ++y) { |
99 fLoader(fSource, x - fLeft, y - fTop, fBuffer, width); | 99 fLoader(fSource, x - fLeft, y - fTop, fBuffer, width); |
100 fFilter(*fPaint, fBuffer, width); | 100 fFilter(*fPaint, fBuffer, width); |
101 fWriter(fXfer, dst, fBuffer, width, nullptr); | 101 fWriter(fXfer, dst, fBuffer, width, nullptr); |
102 dst = (uint32_t* SK_RESTRICT)((char*)dst + dstRB); | 102 dst = (uint32_t* SK_RESTRICT)((char*)dst + dstRB); |
103 } | 103 } |
104 } | 104 } |
105 | 105 |
106 protected: | 106 protected: |
107 SkXfermode::D32Proc fWriter; | 107 SkXfermode::D32Proc fWriter; |
108 | 108 |
109 private: | 109 private: |
110 typedef Sprite_4f INHERITED; | 110 typedef Sprite_4f INHERITED; |
111 }; | 111 }; |
112 | 112 |
113 | 113 |
114 SkSpriteBlitter* SkSpriteBlitter::ChooseS32(const SkPixmap& source, const SkPain
t& paint, | 114 SkSpriteBlitter* SkSpriteBlitter::ChooseS32(const SkPixmap& source, const SkPain
t& paint, |
115 SkTBlitterAllocator* allocator) { | 115 SkTBlitterAllocator* allocator) { |
116 SkASSERT(allocator != nullptr); | 116 SkASSERT(allocator != nullptr); |
117 | 117 |
118 if (paint.getMaskFilter() != nullptr) { | 118 if (paint.getMaskFilter() != nullptr) { |
119 return nullptr; | 119 return nullptr; |
120 } | 120 } |
121 | 121 |
122 switch (source.colorType()) { | 122 switch (source.colorType()) { |
123 case kN32_SkColorType: | 123 case kN32_SkColorType: |
124 case kRGBA_F16_SkColorType: | 124 case kRGBA_F16_SkColorType: |
125 return allocator->createT<Sprite_sRGB>(source, paint); | 125 return allocator->createT<Sprite_sRGB>(source, paint); |
126 default: | 126 default: |
127 return nullptr; | 127 return nullptr; |
128 } | 128 } |
129 } | 129 } |
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