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| 1 | |
| 2 /* | 1 /* |
| 3 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 4 * | 3 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 7 */ | 6 */ |
| 8 | 7 |
| 9 #include "SkBitmapProcState.h" | 8 #include "SkBitmapProcState.h" |
| 10 #include "SkColor.h" | 9 #include "SkColor.h" |
| 11 #include "SkEmptyShader.h" | 10 #include "SkEmptyShader.h" |
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| 46 @param diffuse the diffuse bitmap | 45 @param diffuse the diffuse bitmap |
| 47 @param normal the normal map | 46 @param normal the normal map |
| 48 @param lights the lights applied to the normal map | 47 @param lights the lights applied to the normal map |
| 49 @param invNormRotation rotation applied to the normal map's normals | 48 @param invNormRotation rotation applied to the normal map's normals |
| 50 @param diffLocalM the local matrix for the diffuse coordinates | 49 @param diffLocalM the local matrix for the diffuse coordinates |
| 51 @param normLocalM the local matrix for the normal coordinates | 50 @param normLocalM the local matrix for the normal coordinates |
| 52 */ | 51 */ |
| 53 SkLightingShaderImpl(const SkBitmap& diffuse, const SkBitmap& normal, | 52 SkLightingShaderImpl(const SkBitmap& diffuse, const SkBitmap& normal, |
| 54 const SkLightingShader::Lights* lights, | 53 const SkLightingShader::Lights* lights, |
| 55 const SkVector& invNormRotation, | 54 const SkVector& invNormRotation, |
| 56 const SkMatrix* diffLocalM, const SkMatrix* normLocalM)
| 55 const SkMatrix* diffLocalM, const SkMatrix* normLocalM) |
| 57 : INHERITED(diffLocalM) | 56 : INHERITED(diffLocalM) |
| 58 , fDiffuseMap(diffuse) | 57 , fDiffuseMap(diffuse) |
| 59 , fNormalMap(normal) | 58 , fNormalMap(normal) |
| 60 , fLights(SkRef(lights)) | 59 , fLights(SkRef(lights)) |
| 61 , fInvNormRotation(invNormRotation) { | 60 , fInvNormRotation(invNormRotation) { |
| 62 | 61 |
| 63 if (normLocalM) { | 62 if (normLocalM) { |
| 64 fNormLocalMatrix = *normLocalM; | 63 fNormLocalMatrix = *normLocalM; |
| 65 } else { | 64 } else { |
| 66 fNormLocalMatrix.reset(); | 65 fNormLocalMatrix.reset(); |
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| 197 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag
, | 196 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag
, |
| 198 kVec3f_GrSLType, kDefa
ult_GrSLPrecision, | 197 kVec3f_GrSLType, kDefa
ult_GrSLPrecision, |
| 199 "AmbientColor", &ambie
ntColorUniName); | 198 "AmbientColor", &ambie
ntColorUniName); |
| 200 | 199 |
| 201 const char* xformUniName = nullptr; | 200 const char* xformUniName = nullptr; |
| 202 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 201 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 203 kVec2f_GrSLType, kDefault_GrS
LPrecision, | 202 kVec2f_GrSLType, kDefault_GrS
LPrecision, |
| 204 "Xform", &xformUniName); | 203 "Xform", &xformUniName); |
| 205 | 204 |
| 206 fragBuilder->codeAppend("vec4 diffuseColor = "); | 205 fragBuilder->codeAppend("vec4 diffuseColor = "); |
| 207 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.f
Samplers[0], | 206 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.f
Samplers[0], |
| 208 args.fCoords[0].c_str(), | 207 args.fCoords[0].c_str(), |
| 209 args.fCoords[0].getType()); | 208 args.fCoords[0].getType()); |
| 210 fragBuilder->codeAppend(";"); | 209 fragBuilder->codeAppend(";"); |
| 211 | 210 |
| 212 fragBuilder->codeAppend("vec4 normalColor = "); | 211 fragBuilder->codeAppend("vec4 normalColor = "); |
| 213 fragBuilder->appendTextureLookup(args.fSamplers[1], | 212 fragBuilder->appendTextureLookup(args.fSamplers[1], |
| 214 args.fCoords[1].c_str(), | 213 args.fCoords[1].c_str(), |
| 215 args.fCoords[1].getType()); | 214 args.fCoords[1].getType()); |
| 216 fragBuilder->codeAppend(";"); | 215 fragBuilder->codeAppend(";"); |
| 217 | 216 |
| 218 fragBuilder->codeAppend("vec3 normal = normalColor.rgb - vec3(0.5);"
); | 217 fragBuilder->codeAppend("vec3 normal = normalColor.rgb - vec3(0.5);"
); |
| 219 | 218 |
| 220 fragBuilder->codeAppendf( | 219 fragBuilder->codeAppendf( |
| 221 "mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0.
0, 0.0, 0.0, 1.0);", | 220 "mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0.
0, 0.0, 0.0, 1.0);", |
| 222 xformUniName, xformUniName, xformUniName, xform
UniName); | 221 xformUniName, xformUniName, xformUniName, xform
UniName); |
| 223 | 222 |
| 224 // TODO: inverse map the light direction vectors in the vertex shade
r rather than | 223 // TODO: inverse map the light direction vectors in the vertex shade
r rather than |
| 225 // transforming all the normals here! | 224 // transforming all the normals here! |
| 226 fragBuilder->codeAppend("normal = normalize(m*normal);"); | 225 fragBuilder->codeAppend("normal = normalize(m*normal);"); |
| 227 | 226 |
| 228 fragBuilder->codeAppendf("float NdotL = clamp(dot(normal, %s), 0.0,
1.0);", | 227 fragBuilder->codeAppendf("float NdotL = clamp(dot(normal, %s), 0.0,
1.0);", |
| 229 lightDirUniName); | 228 lightDirUniName); |
| 230 // diffuse light | 229 // diffuse light |
| 231 fragBuilder->codeAppendf("vec3 result = %s*diffuseColor.rgb*NdotL;",
lightColorUniName); | 230 fragBuilder->codeAppendf("vec3 result = %s*diffuseColor.rgb*NdotL;",
lightColorUniName); |
| 232 // ambient light | 231 // ambient light |
| 233 fragBuilder->codeAppendf("result += %s;", ambientColorUniName); | 232 fragBuilder->codeAppendf("result += %s;", ambientColorUniName); |
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| 295 } | 294 } |
| 296 | 295 |
| 297 const SkVector3& lightDir() const { return fLightDir; } | 296 const SkVector3& lightDir() const { return fLightDir; } |
| 298 const SkColor3f& lightColor() const { return fLightColor; } | 297 const SkColor3f& lightColor() const { return fLightColor; } |
| 299 const SkColor3f& ambientColor() const { return fAmbientColor; } | 298 const SkColor3f& ambientColor() const { return fAmbientColor; } |
| 300 const SkVector& invNormRotation() const { return fInvNormRotation; } | 299 const SkVector& invNormRotation() const { return fInvNormRotation; } |
| 301 | 300 |
| 302 private: | 301 private: |
| 303 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new
LightingGLFP; } | 302 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new
LightingGLFP; } |
| 304 | 303 |
| 305 bool onIsEqual(const GrFragmentProcessor& proc) const override { | 304 bool onIsEqual(const GrFragmentProcessor& proc) const override { |
| 306 const LightingFP& lightingFP = proc.cast<LightingFP>(); | 305 const LightingFP& lightingFP = proc.cast<LightingFP>(); |
| 307 return fDiffDeviceTransform == lightingFP.fDiffDeviceTransform && | 306 return fDiffDeviceTransform == lightingFP.fDiffDeviceTransform && |
| 308 fNormDeviceTransform == lightingFP.fNormDeviceTransform && | 307 fNormDeviceTransform == lightingFP.fNormDeviceTransform && |
| 309 fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess && | 308 fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess && |
| 310 fNormalTextureAccess == lightingFP.fNormalTextureAccess && | 309 fNormalTextureAccess == lightingFP.fNormalTextureAccess && |
| 311 fLightDir == lightingFP.fLightDir && | 310 fLightDir == lightingFP.fLightDir && |
| 312 fLightColor == lightingFP.fLightColor && | 311 fLightColor == lightingFP.fLightColor && |
| 313 fAmbientColor == lightingFP.fAmbientColor && | 312 fAmbientColor == lightingFP.fAmbientColor && |
| 314 fInvNormRotation == lightingFP.fInvNormRotation; | 313 fInvNormRotation == lightingFP.fInvNormRotation; |
| 315 } | 314 } |
| 316 | 315 |
| 317 GrCoordTransform fDiffDeviceTransform; | 316 GrCoordTransform fDiffDeviceTransform; |
| 318 GrCoordTransform fNormDeviceTransform; | 317 GrCoordTransform fNormDeviceTransform; |
| 319 GrTextureAccess fDiffuseTextureAccess; | 318 GrTextureAccess fDiffuseTextureAccess; |
| 320 GrTextureAccess fNormalTextureAccess; | 319 GrTextureAccess fNormalTextureAccess; |
| 321 SkVector3 fLightDir; | 320 SkVector3 fLightDir; |
| 322 SkColor3f fLightColor; | 321 SkColor3f fLightColor; |
| 323 SkColor3f fAmbientColor; | 322 SkColor3f fAmbientColor; |
| 324 | 323 |
| 325 SkVector fInvNormRotation; | 324 SkVector fInvNormRotation; |
| 326 }; | 325 }; |
| 327 | 326 |
| 328 //////////////////////////////////////////////////////////////////////////// | 327 //////////////////////////////////////////////////////////////////////////// |
| 329 | 328 |
| 330 static bool make_mat(const SkBitmap& bm, | 329 static bool make_mat(const SkBitmap& bm, |
| 331 const SkMatrix& localMatrix1, | 330 const SkMatrix& localMatrix1, |
| 332 const SkMatrix* localMatrix2, | 331 const SkMatrix* localMatrix2, |
| 333 SkMatrix* result) { | 332 SkMatrix* result) { |
| 334 | 333 |
| 335 result->setIDiv(bm.width(), bm.height()); | 334 result->setIDiv(bm.width(), bm.height()); |
| 336 | 335 |
| 337 SkMatrix lmInverse; | 336 SkMatrix lmInverse; |
| 338 if (!localMatrix1.invert(&lmInverse)) { | 337 if (!localMatrix1.invert(&lmInverse)) { |
| 339 return false; | 338 return false; |
| 340 } | 339 } |
| 341 if (localMatrix2) { | 340 if (localMatrix2) { |
| 342 SkMatrix inv; | 341 SkMatrix inv; |
| 343 if (!localMatrix2->invert(&inv)) { | 342 if (!localMatrix2->invert(&inv)) { |
| 344 return false; | 343 return false; |
| 345 } | 344 } |
| 346 lmInverse.postConcat(inv); | 345 lmInverse.postConcat(inv); |
| 347 } | 346 } |
| 348 result->preConcat(lmInverse); | 347 result->preConcat(lmInverse); |
| 349 | 348 |
| 350 return true; | 349 return true; |
| 351 } | 350 } |
| 352 | 351 |
| 353 const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor( | 352 const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor( |
| 354 GrContext* context, | 353 GrContext* context, |
| 355 const SkMatrix& vie
wM, | 354 const SkMatrix& vie
wM, |
| 356 const SkMatrix* loc
alMatrix, | 355 const SkMatrix* loc
alMatrix, |
| 357 SkFilterQuality fil
terQuality) const { | 356 SkFilterQuality fil
terQuality) const { |
| 358 // we assume diffuse and normal maps have same width and height | 357 // we assume diffuse and normal maps have same width and height |
| 359 // TODO: support different sizes | 358 // TODO: support different sizes |
| 360 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && | 359 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && |
| 361 fDiffuseMap.height() == fNormalMap.height()); | 360 fDiffuseMap.height() == fNormalMap.height()); |
| 362 SkMatrix diffM, normM; | 361 SkMatrix diffM, normM; |
| 363 | 362 |
| 364 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { | 363 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { |
| 365 return nullptr; | 364 return nullptr; |
| 366 } | 365 } |
| 367 | 366 |
| 368 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) { | 367 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) { |
| 369 return nullptr; | 368 return nullptr; |
| 370 } | 369 } |
| 371 | 370 |
| 372 bool doBicubic; | 371 bool doBicubic; |
| 373 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode
( | 372 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode
( |
| 374 SkTMin(filterQuality, kMedium_SkFilterQu
ality), | 373 SkTMin(filterQuality, kMedium_SkFilterQu
ality), |
| 375 viewM, | 374 viewM, |
| 376 this->getLocalMatrix(), | 375 this->getLocalMatrix(), |
| 377 &doBicubic); | 376 &doBicubic); |
| 378 SkASSERT(!doBicubic); | 377 SkASSERT(!doBicubic); |
| 379 | 378 |
| 380 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode
( | 379 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode
( |
| 381 SkTMin(filterQuality, kMedium_SkFilterQu
ality), | 380 SkTMin(filterQuality, kMedium_SkFilterQu
ality), |
| 382 viewM, | 381 viewM, |
| 383 fNormLocalMatrix, | 382 fNormLocalMatrix, |
| 384 &doBicubic); | 383 &doBicubic); |
| 385 SkASSERT(!doBicubic); | 384 SkASSERT(!doBicubic); |
| 386 | 385 |
| 387 // TODO: support other tile modes | 386 // TODO: support other tile modes |
| 388 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); | 387 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); |
| 389 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, | 388 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, |
| 390 fDiffuseMap,
diffParams)); | 389 fDiffuseMap,
diffParams)); |
| 391 if (!diffuseTexture) { | 390 if (!diffuseTexture) { |
| 392 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit
map to texture."); | 391 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit
map to texture."); |
| 393 return nullptr; | 392 return nullptr; |
| 394 } | 393 } |
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| 440 // elsewhere. Call the destructors but leave the freeing of the memory to th
e caller. | 439 // elsewhere. Call the destructors but leave the freeing of the memory to th
e caller. |
| 441 fDiffuseState->~SkBitmapProcState(); | 440 fDiffuseState->~SkBitmapProcState(); |
| 442 fNormalState->~SkBitmapProcState(); | 441 fNormalState->~SkBitmapProcState(); |
| 443 } | 442 } |
| 444 | 443 |
| 445 static inline SkPMColor convert(SkColor3f color, U8CPU a) { | 444 static inline SkPMColor convert(SkColor3f color, U8CPU a) { |
| 446 if (color.fX <= 0.0f) { | 445 if (color.fX <= 0.0f) { |
| 447 color.fX = 0.0f; | 446 color.fX = 0.0f; |
| 448 } else if (color.fX >= 255.0f) { | 447 } else if (color.fX >= 255.0f) { |
| 449 color.fX = 255.0f; | 448 color.fX = 255.0f; |
| 450 } | 449 } |
| 451 | 450 |
| 452 if (color.fY <= 0.0f) { | 451 if (color.fY <= 0.0f) { |
| 453 color.fY = 0.0f; | 452 color.fY = 0.0f; |
| 454 } else if (color.fY >= 255.0f) { | 453 } else if (color.fY >= 255.0f) { |
| 455 color.fY = 255.0f; | 454 color.fY = 255.0f; |
| 456 } | 455 } |
| 457 | 456 |
| 458 if (color.fZ <= 0.0f) { | 457 if (color.fZ <= 0.0f) { |
| 459 color.fZ = 0.0f; | 458 color.fZ = 0.0f; |
| 460 } else if (color.fZ >= 255.0f) { | 459 } else if (color.fZ >= 255.0f) { |
| 461 color.fZ = 255.0f; | 460 color.fZ = 255.0f; |
| 462 } | 461 } |
| 463 | 462 |
| 464 return SkPreMultiplyARGB(a, (int) color.fX, (int) color.fY, (int) color.fZ)
; | 463 return SkPreMultiplyARGB(a, (int) color.fX, (int) color.fY, (int) color.fZ)
; |
| 465 } | 464 } |
| 466 | 465 |
| 467 // larger is better (fewer times we have to loop), but we shouldn't | 466 // larger is better (fewer times we have to loop), but we shouldn't |
| 468 // take up too much stack-space (each one here costs 16 bytes) | 467 // take up too much stack-space (each one here costs 16 bytes) |
| 469 #define TMP_COUNT 16 | 468 #define TMP_COUNT 16 |
| 470 | 469 |
| 471 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, | 470 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, |
| 472 SkPMColor result[],
int count) { | 471 SkPMColor result[],
int count) { |
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| 504 | 503 |
| 505 for (int i = 0; i < n; ++i) { | 504 for (int i = 0; i < n; ++i) { |
| 506 SkASSERT(0xFF == SkColorGetA(tmpNormal2[i])); // opaque -> unpremul | 505 SkASSERT(0xFF == SkColorGetA(tmpNormal2[i])); // opaque -> unpremul |
| 507 norm.set(SkIntToScalar(SkGetPackedR32(tmpNormal2[i]))-127.0f, | 506 norm.set(SkIntToScalar(SkGetPackedR32(tmpNormal2[i]))-127.0f, |
| 508 SkIntToScalar(SkGetPackedG32(tmpNormal2[i]))-127.0f, | 507 SkIntToScalar(SkGetPackedG32(tmpNormal2[i]))-127.0f, |
| 509 SkIntToScalar(SkGetPackedB32(tmpNormal2[i]))-127.0f); | 508 SkIntToScalar(SkGetPackedB32(tmpNormal2[i]))-127.0f); |
| 510 norm.normalize(); | 509 norm.normalize(); |
| 511 | 510 |
| 512 xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX + | 511 xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX + |
| 513 lightShader.fInvNormRotation.fY * norm.fY; | 512 lightShader.fInvNormRotation.fY * norm.fY; |
| 514 xformedNorm.fY = lightShader.fInvNormRotation.fX * norm.fX - | 513 xformedNorm.fY = lightShader.fInvNormRotation.fX * norm.fX - |
| 515 lightShader.fInvNormRotation.fY * norm.fY; | 514 lightShader.fInvNormRotation.fY * norm.fY; |
| 516 xformedNorm.fZ = norm.fZ; | 515 xformedNorm.fZ = norm.fZ; |
| 517 | 516 |
| 518 SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]); | 517 SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]); |
| 519 | 518 |
| 520 SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); | 519 SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); |
| 521 // This is all done in linear unpremul color space (each component 0
..255.0f though) | 520 // This is all done in linear unpremul color space (each component 0
..255.0f though) |
| 522 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { | 521 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { |
| 523 const SkLight& light = lightShader.fLights->light(l); | 522 const SkLight& light = lightShader.fLights->light(l); |
| 524 | 523 |
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| 594 return nullptr; | 593 return nullptr; |
| 595 } | 594 } |
| 596 | 595 |
| 597 if (isAmbient) { | 596 if (isAmbient) { |
| 598 builder.add(SkLight(color)); | 597 builder.add(SkLight(color)); |
| 599 } else { | 598 } else { |
| 600 SkVector3 dir; | 599 SkVector3 dir; |
| 601 if (!buf.readScalarArray(&dir.fX, 3)) { | 600 if (!buf.readScalarArray(&dir.fX, 3)) { |
| 602 return nullptr; | 601 return nullptr; |
| 603 } | 602 } |
| 604 builder.add(SkLight(color, dir)); | 603 builder.add(SkLight(color, dir)); |
| 605 } | 604 } |
| 606 } | 605 } |
| 607 | 606 |
| 608 SkAutoTUnref<const SkLightingShader::Lights> lights(builder.finish()); | 607 SkAutoTUnref<const SkLightingShader::Lights> lights(builder.finish()); |
| 609 | 608 |
| 610 return new SkLightingShaderImpl(diffuse, normal, lights, SkVector::Make(1.0f
, 0.0f), | 609 return new SkLightingShaderImpl(diffuse, normal, lights, SkVector::Make(1.0f
, 0.0f), |
| 611 &diffLocalM, &normLocalM); | 610 &diffLocalM, &normLocalM); |
| 612 } | 611 } |
| 613 | 612 |
| 614 void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { | 613 void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
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| 717 normLocalM); | 716 normLocalM); |
| 718 } | 717 } |
| 719 | 718 |
| 720 /////////////////////////////////////////////////////////////////////////////// | 719 /////////////////////////////////////////////////////////////////////////////// |
| 721 | 720 |
| 722 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 721 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
| 723 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 722 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
| 724 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 723 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 725 | 724 |
| 726 /////////////////////////////////////////////////////////////////////////////// | 725 /////////////////////////////////////////////////////////////////////////////// |
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