| OLD | NEW |
| 1 | |
| 2 /* | 1 /* |
| 3 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 4 * | 3 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 7 */ | 6 */ |
| 8 | 7 |
| 9 #ifndef SkLight_DEFINED | 8 #ifndef SkLight_DEFINED |
| 10 #define SkLight_DEFINED | 9 #define SkLight_DEFINED |
| 11 | 10 |
| (...skipping 21 matching lines...) Expand all Loading... |
| 33 : fType(kDirectional_LightType) | 32 : fType(kDirectional_LightType) |
| 34 , fColor(color) | 33 , fColor(color) |
| 35 , fDirection(dir) { | 34 , fDirection(dir) { |
| 36 if (!fDirection.normalize()) { | 35 if (!fDirection.normalize()) { |
| 37 fDirection.set(0.0f, 0.0f, 1.0f); | 36 fDirection.set(0.0f, 0.0f, 1.0f); |
| 38 } | 37 } |
| 39 } | 38 } |
| 40 | 39 |
| 41 LightType type() const { return fType; } | 40 LightType type() const { return fType; } |
| 42 const SkColor3f& color() const { return fColor; } | 41 const SkColor3f& color() const { return fColor; } |
| 43 const SkVector3& dir() const { | 42 const SkVector3& dir() const { |
| 44 SkASSERT(kAmbient_LightType != fType); | 43 SkASSERT(kAmbient_LightType != fType); |
| 45 return fDirection; | 44 return fDirection; |
| 46 } | 45 } |
| 47 | 46 |
| 48 private: | 47 private: |
| 49 LightType fType; | 48 LightType fType; |
| 50 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in e
ach channel. | 49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in e
ach channel. |
| 51 SkVector3 fDirection; // direction towards the light (+Z is out of t
he screen). | 50 SkVector3 fDirection; // direction towards the light (+Z is out of t
he screen). |
| 52 // If degenerate, it will be replaced with (0,
0, 1). | 51 // If degenerate, it will be replaced with (0,
0, 1). |
| 53 }; | 52 }; |
| 54 | 53 |
| 55 | 54 |
| 56 #endif | 55 #endif |
| OLD | NEW |