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Side by Side Diff: src/core/SkHalf.cpp

Issue 1842753002: Style bikeshed - remove extraneous whitespace (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkHalf.h" 8 #include "SkHalf.h"
9 #include "SkFloatBits.h" 9 #include "SkFloatBits.h"
10 10
(...skipping 16 matching lines...) Expand all
27 27
28 // based on Fabien Giesen's float_to_half_fast3() 28 // based on Fabien Giesen's float_to_half_fast3()
29 // see https://gist.github.com/rygorous/2156668 29 // see https://gist.github.com/rygorous/2156668
30 SkHalf SkFloatToHalf(float f) { 30 SkHalf SkFloatToHalf(float f) {
31 static const uint32_t f32infty = { 255 << 23 }; 31 static const uint32_t f32infty = { 255 << 23 };
32 static const uint32_t f16infty = { 31 << 23 }; 32 static const uint32_t f16infty = { 31 << 23 };
33 static const FloatUIntUnion magic = { 15 << 23 }; 33 static const FloatUIntUnion magic = { 15 << 23 };
34 static const uint32_t sign_mask = 0x80000000u; 34 static const uint32_t sign_mask = 0x80000000u;
35 static const uint32_t round_mask = ~0xfffu; 35 static const uint32_t round_mask = ~0xfffu;
36 SkHalf o = 0; 36 SkHalf o = 0;
37 37
38 FloatUIntUnion floatUnion; 38 FloatUIntUnion floatUnion;
39 floatUnion.fFloat = f; 39 floatUnion.fFloat = f;
40 40
41 uint32_t sign = floatUnion.fUInt & sign_mask; 41 uint32_t sign = floatUnion.fUInt & sign_mask;
42 floatUnion.fUInt ^= sign; 42 floatUnion.fUInt ^= sign;
43 43
44 // NOTE all the integer compares in this function can be safely 44 // NOTE all the integer compares in this function can be safely
45 // compiled into signed compares since all operands are below 45 // compiled into signed compares since all operands are below
46 // 0x80000000. Important if you want fast straight SSE2 code 46 // 0x80000000. Important if you want fast straight SSE2 code
47 // (since there's no unsigned PCMPGTD). 47 // (since there's no unsigned PCMPGTD).
48 48
49 // Inf or NaN (all exponent bits set) 49 // Inf or NaN (all exponent bits set)
50 if (floatUnion.fUInt >= f32infty) 50 if (floatUnion.fUInt >= f32infty)
51 // NaN->qNaN and Inf->Inf 51 // NaN->qNaN and Inf->Inf
52 o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00; 52 o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00;
53 // (De)normalized number or zero 53 // (De)normalized number or zero
54 else { 54 else {
55 floatUnion.fUInt &= round_mask; 55 floatUnion.fUInt &= round_mask;
56 floatUnion.fFloat *= magic.fFloat; 56 floatUnion.fFloat *= magic.fFloat;
57 floatUnion.fUInt -= round_mask; 57 floatUnion.fUInt -= round_mask;
58 // Clamp to signed infinity if overflowed 58 // Clamp to signed infinity if overflowed
59 if (floatUnion.fUInt > f16infty) { 59 if (floatUnion.fUInt > f16infty) {
60 floatUnion.fUInt = f16infty; 60 floatUnion.fUInt = f16infty;
61 } 61 }
62 62
63 o = floatUnion.fUInt >> 13; // Take the bits! 63 o = floatUnion.fUInt >> 13; // Take the bits!
64 } 64 }
65 65
66 o |= sign >> 16; 66 o |= sign >> 16;
67 return o; 67 return o;
68 } 68 }
69 69
70 // based on Fabien Giesen's half_to_float_fast2() 70 // based on Fabien Giesen's half_to_float_fast2()
71 // see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ 71 // see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
72 float SkHalfToFloat(SkHalf h) { 72 float SkHalfToFloat(SkHalf h) {
73 static const FloatUIntUnion magic = { 126 << 23 }; 73 static const FloatUIntUnion magic = { 126 << 23 };
74 FloatUIntUnion o; 74 FloatUIntUnion o;
75 75
76 if (halfExponent(h) == 0) 76 if (halfExponent(h) == 0)
77 { 77 {
78 // Zero / Denormal 78 // Zero / Denormal
79 o.fUInt = magic.fUInt + halfMantissa(h); 79 o.fUInt = magic.fUInt + halfMantissa(h);
80 o.fFloat -= magic.fFloat; 80 o.fFloat -= magic.fFloat;
81 } 81 }
82 else 82 else
83 { 83 {
84 // Set mantissa 84 // Set mantissa
85 o.fUInt = halfMantissa(h) << 13; 85 o.fUInt = halfMantissa(h) << 13;
86 // Set exponent 86 // Set exponent
87 if (halfExponent(h) == 0x1f) 87 if (halfExponent(h) == 0x1f)
88 // Inf/NaN 88 // Inf/NaN
89 o.fUInt |= (255 << 23); 89 o.fUInt |= (255 << 23);
90 else 90 else
91 o.fUInt |= ((127 - 15 + halfExponent(h)) << 23); 91 o.fUInt |= ((127 - 15 + halfExponent(h)) << 23);
92 } 92 }
93 93
94 // Set sign 94 // Set sign
95 o.fUInt |= (halfSign(h) << 31); 95 o.fUInt |= (halfSign(h) << 31);
96 return o.fFloat; 96 return o.fFloat;
97 } 97 }
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