OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCoreBlitters.h" | 8 #include "SkCoreBlitters.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkShader.h" | 10 #include "SkShader.h" |
11 #include "SkUtils.h" | 11 #include "SkUtils.h" |
12 #include "SkXfermode.h" | 12 #include "SkXfermode.h" |
13 #include "SkBlitMask.h" | 13 #include "SkBlitMask.h" |
14 #include "SkTemplates.h" | 14 #include "SkTemplates.h" |
15 #include "SkPM4f.h" | 15 #include "SkPM4f.h" |
16 | 16 |
17 template <typename State> class SkState_Blitter : public SkRasterBlitter { | 17 template <typename State> class SkState_Blitter : public SkRasterBlitter { |
18 typedef SkRasterBlitter INHERITED; | 18 typedef SkRasterBlitter INHERITED; |
19 State fState; | 19 State fState; |
20 | 20 |
21 public: | 21 public: |
22 SkState_Blitter(const SkPixmap& device, const SkPaint& paint) | 22 SkState_Blitter(const SkPixmap& device, const SkPaint& paint) |
23 : INHERITED(device) | 23 : INHERITED(device) |
24 , fState(device.info(), paint, nullptr) | 24 , fState(device.info(), paint, nullptr) |
25 {} | 25 {} |
26 | 26 |
27 void blitH(int x, int y, int width) override { | 27 void blitH(int x, int y, int width) override { |
28 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); | 28 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); |
29 | 29 |
30 fState.fProc1(fState.fXfer, State::WritableAddr(fDevice, x, y), | 30 fState.fProc1(fState.fXfer, State::WritableAddr(fDevice, x, y), |
31 &fState.fPM4f, width, nullptr); | 31 &fState.fPM4f, width, nullptr); |
32 } | 32 } |
33 | 33 |
34 void blitV(int x, int y, int height, SkAlpha alpha) override { | 34 void blitV(int x, int y, int height, SkAlpha alpha) override { |
35 SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); | 35 SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); |
36 | 36 |
37 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 37 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
38 size_t deviceRB = fDevice.rowBytes(); | 38 size_t deviceRB = fDevice.rowBytes(); |
39 | 39 |
40 for (int i = 0; i < height; ++i) { | 40 for (int i = 0; i < height; ++i) { |
41 fState.fProc1(fState.fXfer, device, &fState.fPM4f, 1, &alpha); | 41 fState.fProc1(fState.fXfer, device, &fState.fPM4f, 1, &alpha); |
42 device = (typename State::DstType*)((char*)device + deviceRB); | 42 device = (typename State::DstType*)((char*)device + deviceRB); |
43 } | 43 } |
44 } | 44 } |
45 | 45 |
46 void blitRect(int x, int y, int width, int height) override { | 46 void blitRect(int x, int y, int width, int height) override { |
47 SkASSERT(x >= 0 && y >= 0 && | 47 SkASSERT(x >= 0 && y >= 0 && |
48 x + width <= fDevice.width() && y + height <= fDevice.height())
; | 48 x + width <= fDevice.width() && y + height <= fDevice.height())
; |
49 | 49 |
50 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 50 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
51 size_t deviceRB = fDevice.rowBytes(); | 51 size_t deviceRB = fDevice.rowBytes(); |
52 | 52 |
53 do { | 53 do { |
54 fState.fProc1(fState.fXfer, device, &fState.fPM4f, width, nullptr); | 54 fState.fProc1(fState.fXfer, device, &fState.fPM4f, width, nullptr); |
55 y += 1; | 55 y += 1; |
56 device = (typename State::DstType*)((char*)device + deviceRB); | 56 device = (typename State::DstType*)((char*)device + deviceRB); |
57 } while (--height > 0); | 57 } while (--height > 0); |
58 } | 58 } |
59 | 59 |
60 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]
) override { | 60 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]
) override { |
61 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 61 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
62 | 62 |
63 for (;;) { | 63 for (;;) { |
64 int count = *runs; | 64 int count = *runs; |
65 if (count <= 0) { | 65 if (count <= 0) { |
66 break; | 66 break; |
67 } | 67 } |
68 int aa = *antialias; | 68 int aa = *antialias; |
69 if (aa) { | 69 if (aa) { |
70 if (aa == 255) { | 70 if (aa == 255) { |
71 fState.fProc1(fState.fXfer, device, &fState.fPM4f, count, nu
llptr); | 71 fState.fProc1(fState.fXfer, device, &fState.fPM4f, count, nu
llptr); |
72 } else { | 72 } else { |
73 for (int i = 0; i < count; ++i) { | 73 for (int i = 0; i < count; ++i) { |
74 fState.fProc1(fState.fXfer, &device[i], &fState.fPM4f, 1
, antialias); | 74 fState.fProc1(fState.fXfer, &device[i], &fState.fPM4f, 1
, antialias); |
75 } | 75 } |
76 } | 76 } |
77 } | 77 } |
78 device += count; | 78 device += count; |
79 runs += count; | 79 runs += count; |
80 antialias += count; | 80 antialias += count; |
81 x += count; | 81 x += count; |
82 } | 82 } |
83 } | 83 } |
84 | 84 |
85 void blitLCDMask(const SkMask& mask, const SkIRect& clip) { | 85 void blitLCDMask(const SkMask& mask, const SkIRect& clip) { |
86 auto proc = fState.getLCDProc(SkXfermode::kSrcIsSingle_LCDFlag); | 86 auto proc = fState.getLCDProc(SkXfermode::kSrcIsSingle_LCDFlag); |
87 | 87 |
88 const int x = clip.fLeft; | 88 const int x = clip.fLeft; |
89 const int width = clip.width(); | 89 const int width = clip.width(); |
90 const int y = clip.fTop; | 90 const int y = clip.fTop; |
91 const int height = clip.height(); | 91 const int height = clip.height(); |
92 | 92 |
93 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 93 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
94 const size_t dstRB = fDevice.rowBytes(); | 94 const size_t dstRB = fDevice.rowBytes(); |
95 const uint16_t* maskRow = (const uint16_t*)mask.getAddr(x, y); | 95 const uint16_t* maskRow = (const uint16_t*)mask.getAddr(x, y); |
96 const size_t maskRB = mask.fRowBytes; | 96 const size_t maskRB = mask.fRowBytes; |
97 | 97 |
98 for (int i = 0; i < height; ++i) { | 98 for (int i = 0; i < height; ++i) { |
99 proc(device, &fState.fPM4f, width, maskRow); | 99 proc(device, &fState.fPM4f, width, maskRow); |
100 device = (typename State::DstType*)((char*)device + dstRB); | 100 device = (typename State::DstType*)((char*)device + dstRB); |
101 maskRow = (const uint16_t*)((const char*)maskRow + maskRB); | 101 maskRow = (const uint16_t*)((const char*)maskRow + maskRB); |
102 } | 102 } |
103 } | 103 } |
104 | 104 |
105 void blitMask(const SkMask& mask, const SkIRect& clip) override { | 105 void blitMask(const SkMask& mask, const SkIRect& clip) override { |
106 if (SkMask::kLCD16_Format == mask.fFormat) { | 106 if (SkMask::kLCD16_Format == mask.fFormat) { |
107 this->blitLCDMask(mask, clip); | 107 this->blitLCDMask(mask, clip); |
108 return; | 108 return; |
109 } | 109 } |
110 if (SkMask::kA8_Format != mask.fFormat) { | 110 if (SkMask::kA8_Format != mask.fFormat) { |
111 this->INHERITED::blitMask(mask, clip); | 111 this->INHERITED::blitMask(mask, clip); |
112 return; | 112 return; |
113 } | 113 } |
114 | 114 |
115 SkASSERT(mask.fBounds.contains(clip)); | 115 SkASSERT(mask.fBounds.contains(clip)); |
116 | 116 |
117 const int x = clip.fLeft; | 117 const int x = clip.fLeft; |
118 const int width = clip.width(); | 118 const int width = clip.width(); |
119 const int y = clip.fTop; | 119 const int y = clip.fTop; |
120 const int height = clip.height(); | 120 const int height = clip.height(); |
121 | 121 |
122 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 122 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
123 const size_t dstRB = fDevice.rowBytes(); | 123 const size_t dstRB = fDevice.rowBytes(); |
124 const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); | 124 const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); |
125 const size_t maskRB = mask.fRowBytes; | 125 const size_t maskRB = mask.fRowBytes; |
126 | 126 |
127 for (int i = 0; i < height; ++i) { | 127 for (int i = 0; i < height; ++i) { |
128 fState.fProc1(fState.fXfer, device, &fState.fPM4f, width, maskRow); | 128 fState.fProc1(fState.fXfer, device, &fState.fPM4f, width, maskRow); |
129 device = (typename State::DstType*)((char*)device + dstRB); | 129 device = (typename State::DstType*)((char*)device + dstRB); |
130 maskRow += maskRB; | 130 maskRow += maskRB; |
131 } | 131 } |
132 } | 132 } |
133 }; | 133 }; |
134 | 134 |
135 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 135 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
136 | 136 |
137 template <typename State> class SkState_Shader_Blitter : public SkShaderBlitter
{ | 137 template <typename State> class SkState_Shader_Blitter : public SkShaderBlitter
{ |
138 public: | 138 public: |
139 SkState_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, | 139 SkState_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, |
140 const SkShader::Context::BlitState& bstate) | 140 const SkShader::Context::BlitState& bstate) |
141 : INHERITED(device, paint, bstate.fCtx) | 141 : INHERITED(device, paint, bstate.fCtx) |
142 , fState(device.info(), paint, bstate.fCtx) | 142 , fState(device.info(), paint, bstate.fCtx) |
143 , fBState(bstate) | 143 , fBState(bstate) |
144 , fBlitBW(bstate.fBlitBW) | 144 , fBlitBW(bstate.fBlitBW) |
145 , fBlitAA(bstate.fBlitAA) | 145 , fBlitAA(bstate.fBlitAA) |
146 {} | 146 {} |
147 | 147 |
148 void blitH(int x, int y, int width) override { | 148 void blitH(int x, int y, int width) override { |
149 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); | 149 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); |
150 | 150 |
151 if (fBlitBW) { | 151 if (fBlitBW) { |
152 fBlitBW(&fBState, x, y, fDevice, width); | 152 fBlitBW(&fBState, x, y, fDevice, width); |
153 return; | 153 return; |
154 } | 154 } |
155 | 155 |
156 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 156 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
157 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); | 157 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); |
158 fState.fProcN(fState.fXfer, device, fState.fBuffer, width, nullptr); | 158 fState.fProcN(fState.fXfer, device, fState.fBuffer, width, nullptr); |
159 } | 159 } |
160 | 160 |
161 void blitV(int x, int y, int height, SkAlpha alpha) override { | 161 void blitV(int x, int y, int height, SkAlpha alpha) override { |
162 SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); | 162 SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); |
163 | 163 |
164 if (fBlitAA) { | 164 if (fBlitAA) { |
165 for (const int bottom = y + height; y < bottom; ++y) { | 165 for (const int bottom = y + height; y < bottom; ++y) { |
166 fBlitAA(&fBState, x, y, fDevice, 1, &alpha); | 166 fBlitAA(&fBState, x, y, fDevice, 1, &alpha); |
167 } | 167 } |
168 return; | 168 return; |
169 } | 169 } |
170 | 170 |
171 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 171 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
172 size_t deviceRB = fDevice.rowBytes(); | 172 size_t deviceRB = fDevice.rowBytes(); |
173 | 173 |
174 if (fConstInY) { | 174 if (fConstInY) { |
175 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1); | 175 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1); |
176 } | 176 } |
177 for (const int bottom = y + height; y < bottom; ++y) { | 177 for (const int bottom = y + height; y < bottom; ++y) { |
178 if (!fConstInY) { | 178 if (!fConstInY) { |
179 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1); | 179 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1); |
180 } | 180 } |
181 fState.fProcN(fState.fXfer, device, fState.fBuffer, 1, &alpha); | 181 fState.fProcN(fState.fXfer, device, fState.fBuffer, 1, &alpha); |
182 device = (typename State::DstType*)((char*)device + deviceRB); | 182 device = (typename State::DstType*)((char*)device + deviceRB); |
183 } | 183 } |
184 } | 184 } |
185 | 185 |
186 void blitRect(int x, int y, int width, int height) override { | 186 void blitRect(int x, int y, int width, int height) override { |
187 SkASSERT(x >= 0 && y >= 0 && | 187 SkASSERT(x >= 0 && y >= 0 && |
188 x + width <= fDevice.width() && y + height <= fDevice.height())
; | 188 x + width <= fDevice.width() && y + height <= fDevice.height())
; |
189 | 189 |
190 if (fBlitBW) { | 190 if (fBlitBW) { |
191 for (const int bottom = y + height; y < bottom; ++y) { | 191 for (const int bottom = y + height; y < bottom; ++y) { |
192 fBlitBW(&fBState, x, y, fDevice, width); | 192 fBlitBW(&fBState, x, y, fDevice, width); |
193 } | 193 } |
194 return; | 194 return; |
195 } | 195 } |
196 | 196 |
197 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 197 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
198 size_t deviceRB = fDevice.rowBytes(); | 198 size_t deviceRB = fDevice.rowBytes(); |
199 | 199 |
200 if (fConstInY) { | 200 if (fConstInY) { |
201 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); | 201 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); |
202 } | 202 } |
203 for (const int bottom = y + height; y < bottom; ++y) { | 203 for (const int bottom = y + height; y < bottom; ++y) { |
204 if (!fConstInY) { | 204 if (!fConstInY) { |
205 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); | 205 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); |
206 } | 206 } |
207 fState.fProcN(fState.fXfer, device, fState.fBuffer, width, nullptr); | 207 fState.fProcN(fState.fXfer, device, fState.fBuffer, width, nullptr); |
208 device = (typename State::DstType*)((char*)device + deviceRB); | 208 device = (typename State::DstType*)((char*)device + deviceRB); |
209 } | 209 } |
210 } | 210 } |
211 | 211 |
212 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]
) override { | 212 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]
) override { |
213 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 213 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
214 | 214 |
215 for (;;) { | 215 for (;;) { |
216 int count = *runs; | 216 int count = *runs; |
217 if (count <= 0) { | 217 if (count <= 0) { |
218 break; | 218 break; |
219 } | 219 } |
220 int aa = *antialias; | 220 int aa = *antialias; |
221 if (aa) { | 221 if (aa) { |
222 if (fBlitBW && (aa == 255)) { | 222 if (fBlitBW && (aa == 255)) { |
223 fBlitBW(&fBState, x, y, fDevice, count); | 223 fBlitBW(&fBState, x, y, fDevice, count); |
224 } else { | 224 } else { |
225 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, count); | 225 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, count); |
226 if (aa == 255) { | 226 if (aa == 255) { |
227 fState.fProcN(fState.fXfer, device, fState.fBuffer, coun
t, nullptr); | 227 fState.fProcN(fState.fXfer, device, fState.fBuffer, coun
t, nullptr); |
228 } else { | 228 } else { |
229 for (int i = 0; i < count; ++i) { | 229 for (int i = 0; i < count; ++i) { |
230 fState.fProcN(fState.fXfer, &device[i], &fState.fBuf
fer[i], 1, antialias); | 230 fState.fProcN(fState.fXfer, &device[i], &fState.fBuf
fer[i], 1, antialias); |
231 } | 231 } |
232 } | 232 } |
233 } | 233 } |
234 } | 234 } |
235 device += count; | 235 device += count; |
236 runs += count; | 236 runs += count; |
237 antialias += count; | 237 antialias += count; |
238 x += count; | 238 x += count; |
239 } | 239 } |
240 } | 240 } |
241 | 241 |
242 void blitLCDMask(const SkMask& mask, const SkIRect& clip) { | 242 void blitLCDMask(const SkMask& mask, const SkIRect& clip) { |
243 auto proc = fState.getLCDProc(0); | 243 auto proc = fState.getLCDProc(0); |
244 | 244 |
245 const int x = clip.fLeft; | 245 const int x = clip.fLeft; |
246 const int width = clip.width(); | 246 const int width = clip.width(); |
247 int y = clip.fTop; | 247 int y = clip.fTop; |
248 | 248 |
249 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 249 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
250 const size_t deviceRB = fDevice.rowBytes(); | 250 const size_t deviceRB = fDevice.rowBytes(); |
251 const uint16_t* maskRow = (const uint16_t*)mask.getAddr(x, y); | 251 const uint16_t* maskRow = (const uint16_t*)mask.getAddr(x, y); |
252 const size_t maskRB = mask.fRowBytes; | 252 const size_t maskRB = mask.fRowBytes; |
253 | 253 |
254 if (fConstInY) { | 254 if (fConstInY) { |
255 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); | 255 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); |
256 } | 256 } |
257 for (; y < clip.fBottom; ++y) { | 257 for (; y < clip.fBottom; ++y) { |
258 if (!fConstInY) { | 258 if (!fConstInY) { |
259 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); | 259 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); |
260 } | 260 } |
261 proc(device, fState.fBuffer, width, maskRow); | 261 proc(device, fState.fBuffer, width, maskRow); |
262 device = (typename State::DstType*)((char*)device + deviceRB); | 262 device = (typename State::DstType*)((char*)device + deviceRB); |
263 maskRow = (const uint16_t*)((const char*)maskRow + maskRB); | 263 maskRow = (const uint16_t*)((const char*)maskRow + maskRB); |
(...skipping 21 matching lines...) Expand all Loading... |
285 if (fBlitAA) { | 285 if (fBlitAA) { |
286 for (; y < clip.fBottom; ++y) { | 286 for (; y < clip.fBottom; ++y) { |
287 fBlitAA(&fBState, x, y, fDevice, width, maskRow); | 287 fBlitAA(&fBState, x, y, fDevice, width, maskRow); |
288 maskRow += maskRB; | 288 maskRow += maskRB; |
289 } | 289 } |
290 return; | 290 return; |
291 } | 291 } |
292 | 292 |
293 typename State::DstType* device = State::WritableAddr(fDevice, x, y); | 293 typename State::DstType* device = State::WritableAddr(fDevice, x, y); |
294 const size_t deviceRB = fDevice.rowBytes(); | 294 const size_t deviceRB = fDevice.rowBytes(); |
295 | 295 |
296 if (fConstInY) { | 296 if (fConstInY) { |
297 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); | 297 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); |
298 } | 298 } |
299 for (; y < clip.fBottom; ++y) { | 299 for (; y < clip.fBottom; ++y) { |
300 if (!fConstInY) { | 300 if (!fConstInY) { |
301 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); | 301 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); |
302 } | 302 } |
303 fState.fProcN(fState.fXfer, device, fState.fBuffer, width, maskRow); | 303 fState.fProcN(fState.fXfer, device, fState.fBuffer, width, maskRow); |
304 device = (typename State::DstType*)((char*)device + deviceRB); | 304 device = (typename State::DstType*)((char*)device + deviceRB); |
305 maskRow += maskRB; | 305 maskRow += maskRB; |
306 } | 306 } |
307 } | 307 } |
308 | 308 |
309 protected: | 309 protected: |
310 State fState; | 310 State fState; |
311 SkShader::Context::BlitState fBState; | 311 SkShader::Context::BlitState fBState; |
312 SkShader::Context::BlitBW fBlitBW; | 312 SkShader::Context::BlitBW fBlitBW; |
313 SkShader::Context::BlitAA fBlitAA; | 313 SkShader::Context::BlitAA fBlitAA; |
314 | 314 |
315 typedef SkShaderBlitter INHERITED; | 315 typedef SkShaderBlitter INHERITED; |
316 }; | 316 }; |
317 | 317 |
318 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 318 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
(...skipping 18 matching lines...) Expand all Loading... |
337 SkXfermode* fXfer; | 337 SkXfermode* fXfer; |
338 SkPM4f fPM4f; | 338 SkPM4f fPM4f; |
339 SkAutoTMalloc<SkPM4f> fBuffer; | 339 SkAutoTMalloc<SkPM4f> fBuffer; |
340 uint32_t fFlags; | 340 uint32_t fFlags; |
341 | 341 |
342 SkShader::Context::BlitState fBState; | 342 SkShader::Context::BlitState fBState; |
343 }; | 343 }; |
344 | 344 |
345 struct State32 : State4f { | 345 struct State32 : State4f { |
346 typedef uint32_t DstType; | 346 typedef uint32_t DstType; |
347 | 347 |
348 SkXfermode::D32Proc fProc1; | 348 SkXfermode::D32Proc fProc1; |
349 SkXfermode::D32Proc fProcN; | 349 SkXfermode::D32Proc fProcN; |
350 | 350 |
351 State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Conte
xt* shaderContext) | 351 State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Conte
xt* shaderContext) |
352 : State4f(info, paint, shaderContext) | 352 : State4f(info, paint, shaderContext) |
353 { | 353 { |
354 if (is_opaque(paint, shaderContext)) { | 354 if (is_opaque(paint, shaderContext)) { |
355 fFlags |= SkXfermode::kSrcIsOpaque_D32Flag; | 355 fFlags |= SkXfermode::kSrcIsOpaque_D32Flag; |
356 } | 356 } |
357 if (info.isSRGB()) { | 357 if (info.isSRGB()) { |
358 fFlags |= SkXfermode::kDstIsSRGB_D32Flag; | 358 fFlags |= SkXfermode::kDstIsSRGB_D32Flag; |
359 } | 359 } |
360 fProc1 = SkXfermode::GetD32Proc(fXfer, fFlags | SkXfermode::kSrcIsSingle
_D32Flag); | 360 fProc1 = SkXfermode::GetD32Proc(fXfer, fFlags | SkXfermode::kSrcIsSingle
_D32Flag); |
361 fProcN = SkXfermode::GetD32Proc(fXfer, fFlags); | 361 fProcN = SkXfermode::GetD32Proc(fXfer, fFlags); |
362 } | 362 } |
363 | 363 |
364 SkXfermode::LCD32Proc getLCDProc(uint32_t oneOrManyFlag) const { | 364 SkXfermode::LCD32Proc getLCDProc(uint32_t oneOrManyFlag) const { |
365 uint32_t flags = fFlags & 1; | 365 uint32_t flags = fFlags & 1; |
366 if (!(fFlags & SkXfermode::kDstIsSRGB_D32Flag)) { | 366 if (!(fFlags & SkXfermode::kDstIsSRGB_D32Flag)) { |
367 flags |= SkXfermode::kDstIsLinearInt_LCDFlag; | 367 flags |= SkXfermode::kDstIsLinearInt_LCDFlag; |
368 } | 368 } |
369 return SkXfermode::GetLCD32Proc(flags | oneOrManyFlag); | 369 return SkXfermode::GetLCD32Proc(flags | oneOrManyFlag); |
370 } | 370 } |
371 | 371 |
372 static DstType* WritableAddr(const SkPixmap& device, int x, int y) { | 372 static DstType* WritableAddr(const SkPixmap& device, int x, int y) { |
373 return device.writable_addr32(x, y); | 373 return device.writable_addr32(x, y); |
374 } | 374 } |
375 }; | 375 }; |
376 | 376 |
377 struct State64 : State4f { | 377 struct State64 : State4f { |
378 typedef uint64_t DstType; | 378 typedef uint64_t DstType; |
379 | 379 |
380 SkXfermode::D64Proc fProc1; | 380 SkXfermode::D64Proc fProc1; |
381 SkXfermode::D64Proc fProcN; | 381 SkXfermode::D64Proc fProcN; |
382 | 382 |
383 State64(const SkImageInfo& info, const SkPaint& paint, const SkShader::Conte
xt* shaderContext) | 383 State64(const SkImageInfo& info, const SkPaint& paint, const SkShader::Conte
xt* shaderContext) |
384 : State4f(info, paint, shaderContext) | 384 : State4f(info, paint, shaderContext) |
385 { | 385 { |
386 if (is_opaque(paint, shaderContext)) { | 386 if (is_opaque(paint, shaderContext)) { |
387 fFlags |= SkXfermode::kSrcIsOpaque_D64Flag; | 387 fFlags |= SkXfermode::kSrcIsOpaque_D64Flag; |
388 } | 388 } |
389 if (kRGBA_F16_SkColorType == info.colorType()) { | 389 if (kRGBA_F16_SkColorType == info.colorType()) { |
390 fFlags |= SkXfermode::kDstIsFloat16_D64Flag; | 390 fFlags |= SkXfermode::kDstIsFloat16_D64Flag; |
391 } | 391 } |
392 fProc1 = SkXfermode::GetD64Proc(fXfer, fFlags | SkXfermode::kSrcIsSingle
_D64Flag); | 392 fProc1 = SkXfermode::GetD64Proc(fXfer, fFlags | SkXfermode::kSrcIsSingle
_D64Flag); |
393 fProcN = SkXfermode::GetD64Proc(fXfer, fFlags); | 393 fProcN = SkXfermode::GetD64Proc(fXfer, fFlags); |
394 } | 394 } |
395 | 395 |
396 SkXfermode::LCD64Proc getLCDProc(uint32_t oneOrManyFlag) const { | 396 SkXfermode::LCD64Proc getLCDProc(uint32_t oneOrManyFlag) const { |
397 uint32_t flags = fFlags & 1; | 397 uint32_t flags = fFlags & 1; |
398 if (!(fFlags & SkXfermode::kDstIsFloat16_D64Flag)) { | 398 if (!(fFlags & SkXfermode::kDstIsFloat16_D64Flag)) { |
399 flags |= SkXfermode::kDstIsLinearInt_LCDFlag; | 399 flags |= SkXfermode::kDstIsLinearInt_LCDFlag; |
400 } | 400 } |
401 return SkXfermode::GetLCD64Proc(flags | oneOrManyFlag); | 401 return SkXfermode::GetLCD64Proc(flags | oneOrManyFlag); |
402 } | 402 } |
403 | 403 |
404 static DstType* WritableAddr(const SkPixmap& device, int x, int y) { | 404 static DstType* WritableAddr(const SkPixmap& device, int x, int y) { |
405 return device.writable_addr64(x, y); | 405 return device.writable_addr64(x, y); |
406 } | 406 } |
407 }; | 407 }; |
408 | 408 |
409 template <typename State> SkBlitter* create(const SkPixmap& device, const SkPain
t& paint, | 409 template <typename State> SkBlitter* create(const SkPixmap& device, const SkPain
t& paint, |
410 SkShader::Context* shaderContext, | 410 SkShader::Context* shaderContext, |
411 SkTBlitterAllocator* allocator) { | 411 SkTBlitterAllocator* allocator) { |
412 SkASSERT(allocator != nullptr); | 412 SkASSERT(allocator != nullptr); |
413 | 413 |
(...skipping 18 matching lines...) Expand all Loading... |
432 SkShader::Context* shaderContext, | 432 SkShader::Context* shaderContext, |
433 SkTBlitterAllocator* allocator) { | 433 SkTBlitterAllocator* allocator) { |
434 return create<State32>(device, paint, shaderContext, allocator); | 434 return create<State32>(device, paint, shaderContext, allocator); |
435 } | 435 } |
436 | 436 |
437 SkBlitter* SkBlitter_ARGB64_Create(const SkPixmap& device, const SkPaint& paint, | 437 SkBlitter* SkBlitter_ARGB64_Create(const SkPixmap& device, const SkPaint& paint, |
438 SkShader::Context* shaderContext, | 438 SkShader::Context* shaderContext, |
439 SkTBlitterAllocator* allocator) { | 439 SkTBlitterAllocator* allocator) { |
440 return create<State64>(device, paint, shaderContext, allocator); | 440 return create<State64>(device, paint, shaderContext, allocator); |
441 } | 441 } |
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