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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 #include "Resources.h" | 10 #include "Resources.h" |
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197 } | 197 } |
198 } | 198 } |
199 | 199 |
200 void onDraw(SkCanvas* canvas) override { | 200 void onDraw(SkCanvas* canvas) override { |
201 canvas->translate(4, 4); | 201 canvas->translate(4, 4); |
202 for (const auto& bm : fBM) { | 202 for (const auto& bm : fBM) { |
203 this->drawSet(canvas, bm); | 203 this->drawSet(canvas, bm); |
204 canvas->translate(0, bm.height() * 0.85f); | 204 canvas->translate(0, bm.height() * 0.85f); |
205 } | 205 } |
206 } | 206 } |
207 | 207 |
208 private: | 208 private: |
209 typedef skiagm::GM INHERITED; | 209 typedef skiagm::GM INHERITED; |
210 }; | 210 }; |
211 DEF_GM( return new ShowMipLevels(255); ) | 211 DEF_GM( return new ShowMipLevels(255); ) |
212 DEF_GM( return new ShowMipLevels(256); ) | 212 DEF_GM( return new ShowMipLevels(256); ) |
213 | 213 |
214 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 214 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
215 | 215 |
216 /** | 216 /** |
217 * Show mip levels that were built, for all supported colortypes | 217 * Show mip levels that were built, for all supported colortypes |
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293 void onDraw(SkCanvas* canvas) override { | 293 void onDraw(SkCanvas* canvas) override { |
294 canvas->translate(4, 4); | 294 canvas->translate(4, 4); |
295 for (const auto& bm : fBM) { | 295 for (const auto& bm : fBM) { |
296 this->drawSet(canvas, bm); | 296 this->drawSet(canvas, bm); |
297 // round so we always produce an integral translate, so the GOLD too
l won't show | 297 // round so we always produce an integral translate, so the GOLD too
l won't show |
298 // unimportant diffs if this is drawn on a GPU with different roundi
ng rules | 298 // unimportant diffs if this is drawn on a GPU with different roundi
ng rules |
299 // since we draw the bitmaps using nearest-neighbor | 299 // since we draw the bitmaps using nearest-neighbor |
300 canvas->translate(0, SkScalarRoundToScalar(bm.height() * 0.85f)); | 300 canvas->translate(0, SkScalarRoundToScalar(bm.height() * 0.85f)); |
301 } | 301 } |
302 } | 302 } |
303 | 303 |
304 private: | 304 private: |
305 typedef skiagm::GM INHERITED; | 305 typedef skiagm::GM INHERITED; |
306 }; | 306 }; |
307 DEF_GM( return new ShowMipLevels2(255, 255); ) | 307 DEF_GM( return new ShowMipLevels2(255, 255); ) |
308 DEF_GM( return new ShowMipLevels2(256, 255); ) | 308 DEF_GM( return new ShowMipLevels2(256, 255); ) |
309 DEF_GM( return new ShowMipLevels2(255, 256); ) | 309 DEF_GM( return new ShowMipLevels2(255, 256); ) |
310 DEF_GM( return new ShowMipLevels2(256, 256); ) | 310 DEF_GM( return new ShowMipLevels2(256, 256); ) |
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