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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 #include "SkLightingShader.h" | 10 #include "SkLightingShader.h" |
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85 fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize); | 85 fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize); |
86 fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize); | 86 fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize); |
87 } | 87 } |
88 | 88 |
89 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { | 89 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { |
90 | 90 |
91 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height(
)); | 91 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height(
)); |
92 | 92 |
93 SkMatrix matrix; | 93 SkMatrix matrix; |
94 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | 94 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); |
95 | 95 |
96 const SkMatrix& ctm = canvas->getTotalMatrix(); | 96 const SkMatrix& ctm = canvas->getTotalMatrix(); |
97 | 97 |
98 // TODO: correctly pull out the pure rotation | 98 // TODO: correctly pull out the pure rotation |
99 SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSk
ewY] }; | 99 SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSk
ewY] }; |
100 | 100 |
101 SkPaint paint; | 101 SkPaint paint; |
102 paint.setShader(SkLightingShader::Make(fDiffuse, fNormalMaps[mapType], f
Lights, | 102 paint.setShader(SkLightingShader::Make(fDiffuse, fNormalMaps[mapType], f
Lights, |
103 invNormRotation, &matrix, &matrix
)); | 103 invNormRotation, &matrix, &matrix
)); |
104 | 104 |
105 canvas->drawRect(r, paint); | 105 canvas->drawRect(r, paint); |
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167 | 167 |
168 SkAutoTUnref<const SkLightingShader::Lights> fLights; | 168 SkAutoTUnref<const SkLightingShader::Lights> fLights; |
169 | 169 |
170 typedef GM INHERITED; | 170 typedef GM INHERITED; |
171 }; | 171 }; |
172 | 172 |
173 ////////////////////////////////////////////////////////////////////////////// | 173 ////////////////////////////////////////////////////////////////////////////// |
174 | 174 |
175 DEF_GM(return new LightingShaderGM;) | 175 DEF_GM(return new LightingShaderGM;) |
176 } | 176 } |
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