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| 1 | |
| 2 /* | 1 /* |
| 3 * Copyright 2012 Intel Inc. | 2 * Copyright 2012 Intel Inc. |
| 4 * | 3 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 7 */ | 6 */ |
| 8 #include "gm.h" | 7 #include "gm.h" |
| 9 #include "SkBlurDrawLooper.h" | 8 #include "SkBlurDrawLooper.h" |
| 10 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
| 11 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
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| 148 // Draw a giant AA circle as the background. | 147 // Draw a giant AA circle as the background. |
| 149 SkISize size = this->getISize(); | 148 SkISize size = this->getISize(); |
| 150 SkScalar giantRadius = SkTMin(SkIntToScalar(size.fWidth), | 149 SkScalar giantRadius = SkTMin(SkIntToScalar(size.fWidth), |
| 151 SkIntToScalar(size.fHeight)) / 2.f; | 150 SkIntToScalar(size.fHeight)) / 2.f; |
| 152 SkPoint giantCenter = SkPoint::Make(SkIntToScalar(size.fWidth/2), | 151 SkPoint giantCenter = SkPoint::Make(SkIntToScalar(size.fWidth/2), |
| 153 SkIntToScalar(size.fHeight/2)); | 152 SkIntToScalar(size.fHeight/2)); |
| 154 SkPaint giantPaint; | 153 SkPaint giantPaint; |
| 155 giantPaint.setAntiAlias(true); | 154 giantPaint.setAntiAlias(true); |
| 156 giantPaint.setColor(0x80808080); | 155 giantPaint.setColor(0x80808080); |
| 157 canvas->drawCircle(giantCenter.fX, giantCenter.fY, giantRadius, giantPai
nt); | 156 canvas->drawCircle(giantCenter.fX, giantCenter.fY, giantRadius, giantPai
nt); |
| 158 | 157 |
| 159 SkRandom rand; | 158 SkRandom rand; |
| 160 canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); | 159 canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); |
| 161 int i; | 160 int i; |
| 162 for (i = 0; i < fPaints.count(); ++i) { | 161 for (i = 0; i < fPaints.count(); ++i) { |
| 163 canvas->save(); | 162 canvas->save(); |
| 164 // position the path, and make it at off-integer coords. | 163 // position the path, and make it at off-integer coords. |
| 165 canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, | 164 canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, |
| 166 SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); | 165 SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); |
| 167 SkColor color = rand.nextU(); | 166 SkColor color = rand.nextU(); |
| 168 color |= 0xff000000; | 167 color |= 0xff000000; |
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| 202 SkTArray<SkPaint> fPaints; | 201 SkTArray<SkPaint> fPaints; |
| 203 SkTArray<SkMatrix> fMatrices; | 202 SkTArray<SkMatrix> fMatrices; |
| 204 }; | 203 }; |
| 205 | 204 |
| 206 ////////////////////////////////////////////////////////////////////////////// | 205 ////////////////////////////////////////////////////////////////////////////// |
| 207 | 206 |
| 208 static GM* MyFactory(void*) { return new CircleGM; } | 207 static GM* MyFactory(void*) { return new CircleGM; } |
| 209 static GMRegistry reg(MyFactory); | 208 static GMRegistry reg(MyFactory); |
| 210 | 209 |
| 211 } | 210 } |
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