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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #if V8_TARGET_ARCH_MIPS64 | 5 #if V8_TARGET_ARCH_MIPS64 |
6 | 6 |
7 #include "src/codegen.h" | 7 #include "src/codegen.h" |
8 #include "src/debug/debug.h" | 8 #include "src/debug/debug.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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72 // Load padding words on stack. | 72 // Load padding words on stack. |
73 __ li(at, Operand(Smi::FromInt(LiveEdit::kFramePaddingValue))); | 73 __ li(at, Operand(Smi::FromInt(LiveEdit::kFramePaddingValue))); |
74 __ Dsubu(sp, sp, | 74 __ Dsubu(sp, sp, |
75 Operand(kPointerSize * LiveEdit::kFramePaddingInitialSize)); | 75 Operand(kPointerSize * LiveEdit::kFramePaddingInitialSize)); |
76 for (int i = LiveEdit::kFramePaddingInitialSize - 1; i >= 0; i--) { | 76 for (int i = LiveEdit::kFramePaddingInitialSize - 1; i >= 0; i--) { |
77 __ sd(at, MemOperand(sp, kPointerSize * i)); | 77 __ sd(at, MemOperand(sp, kPointerSize * i)); |
78 } | 78 } |
79 __ li(at, Operand(Smi::FromInt(LiveEdit::kFramePaddingInitialSize))); | 79 __ li(at, Operand(Smi::FromInt(LiveEdit::kFramePaddingInitialSize))); |
80 __ push(at); | 80 __ push(at); |
81 | 81 |
82 if (mode == SAVE_RESULT_REGISTER) __ push(v0); | 82 // Push arguments for DebugBreak call. |
83 | 83 if (mode == SAVE_RESULT_REGISTER) { |
84 __ PrepareCEntryArgs(0); // No arguments. | 84 // Break on return. |
| 85 __ push(v0); |
| 86 } else { |
| 87 // Non-return breaks. |
| 88 __ Push(masm->isolate()->factory()->the_hole_value()); |
| 89 } |
| 90 __ PrepareCEntryArgs(1); |
85 __ PrepareCEntryFunction(ExternalReference( | 91 __ PrepareCEntryFunction(ExternalReference( |
86 Runtime::FunctionForId(Runtime::kDebugBreak), masm->isolate())); | 92 Runtime::FunctionForId(Runtime::kDebugBreak), masm->isolate())); |
87 | 93 |
88 CEntryStub ceb(masm->isolate(), 1); | 94 CEntryStub ceb(masm->isolate(), 1); |
89 __ CallStub(&ceb); | 95 __ CallStub(&ceb); |
90 | 96 |
91 if (FLAG_debug_code) { | 97 if (FLAG_debug_code) { |
92 for (int i = 0; i < kNumJSCallerSaved; i++) { | 98 for (int i = 0; i < kNumJSCallerSaved; i++) { |
93 Register reg = {JSCallerSavedCode(i)}; | 99 Register reg = {JSCallerSavedCode(i)}; |
94 __ li(reg, kDebugZapValue); | 100 // Do not clobber v0 if mode is SAVE_RESULT_REGISTER. It will |
| 101 // contain return value of the function returned by DebugBreak. |
| 102 if (!(reg.is(v0) && (mode == SAVE_RESULT_REGISTER))) { |
| 103 __ li(reg, kDebugZapValue); |
| 104 } |
95 } | 105 } |
96 } | 106 } |
97 | 107 |
98 if (mode == SAVE_RESULT_REGISTER) __ pop(v0); | |
99 | |
100 // Don't bother removing padding bytes pushed on the stack | 108 // Don't bother removing padding bytes pushed on the stack |
101 // as the frame is going to be restored right away. | 109 // as the frame is going to be restored right away. |
102 | 110 |
103 // Leave the internal frame. | 111 // Leave the internal frame. |
104 } | 112 } |
105 | 113 |
106 // Now that the break point has been handled, resume normal execution by | 114 // Now that the break point has been handled, resume normal execution by |
107 // jumping to the target address intended by the caller and that was | 115 // jumping to the target address intended by the caller and that was |
108 // overwritten by the address of DebugBreakXXX. | 116 // overwritten by the address of DebugBreakXXX. |
109 ExternalReference after_break_target = | 117 ExternalReference after_break_target = |
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141 | 149 |
142 | 150 |
143 const bool LiveEdit::kFrameDropperSupported = true; | 151 const bool LiveEdit::kFrameDropperSupported = true; |
144 | 152 |
145 #undef __ | 153 #undef __ |
146 | 154 |
147 } // namespace internal | 155 } // namespace internal |
148 } // namespace v8 | 156 } // namespace v8 |
149 | 157 |
150 #endif // V8_TARGET_ARCH_MIPS64 | 158 #endif // V8_TARGET_ARCH_MIPS64 |
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