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Side by Side Diff: third_party/WebKit/Source/platform/scroll/ScrollAnimator.cpp

Issue 1842623003: Correctly reset ScrollAnimator animation state after cancelling animation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (c) 2011, Google Inc. All rights reserved. 2 * Copyright (c) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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105 105
106 TRACE_EVENT0("blink", "ScrollAnimator::scroll"); 106 TRACE_EVENT0("blink", "ScrollAnimator::scroll");
107 107
108 if (granularity == ScrollByPrecisePixel) { 108 if (granularity == ScrollByPrecisePixel) {
109 // Cancel scroll animation because asked to instant scroll. 109 // Cancel scroll animation because asked to instant scroll.
110 if (hasRunningAnimation()) 110 if (hasRunningAnimation())
111 cancelAnimation(); 111 cancelAnimation();
112 return ScrollAnimatorBase::userScroll(granularity, delta); 112 return ScrollAnimatorBase::userScroll(granularity, delta);
113 } 113 }
114 114
115 if (m_runState == RunState::PostAnimationCleanup)
116 resetAnimationState();
ajuma 2016/03/29 18:41:57 What happens to the actual cleanup (specifically,
ymalik 2016/03/29 19:42:17 That's a good point (though that's a separate issu
117
115 FloatSize consumedDelta = computeDeltaToConsume(delta); 118 FloatSize consumedDelta = computeDeltaToConsume(delta);
116 119
117 FloatPoint targetPos = desiredTargetPosition(); 120 FloatPoint targetPos = desiredTargetPosition();
118 targetPos.move(consumedDelta); 121 targetPos.move(consumedDelta);
119 122
120 if (willAnimateToOffset(targetPos)) { 123 if (willAnimateToOffset(targetPos)) {
121 m_lastGranularity = granularity; 124 m_lastGranularity = granularity;
122 // Report unused delta only if there is no animation running. See 125 // Report unused delta only if there is no animation running. See
123 // comment below regarding scroll latching. 126 // comment below regarding scroll latching.
124 // TODO(bokan): Need to standardize how ScrollAnimators report 127 // TODO(bokan): Need to standardize how ScrollAnimators report
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402 } 405 }
403 return true; 406 return true;
404 } 407 }
405 408
406 DEFINE_TRACE(ScrollAnimator) 409 DEFINE_TRACE(ScrollAnimator)
407 { 410 {
408 ScrollAnimatorBase::trace(visitor); 411 ScrollAnimatorBase::trace(visitor);
409 } 412 }
410 413
411 } // namespace blink 414 } // namespace blink
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