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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "net/server/http_server.h" | 5 #include "net/server/http_server.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/location.h" | 9 #include "base/location.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/message_loop/message_loop_proxy.h" | |
12 #include "base/stl_util.h" | 11 #include "base/stl_util.h" |
13 #include "base/strings/string_number_conversions.h" | 12 #include "base/strings/string_number_conversions.h" |
14 #include "base/strings/string_util.h" | 13 #include "base/strings/string_util.h" |
15 #include "base/strings/stringprintf.h" | 14 #include "base/strings/stringprintf.h" |
16 #include "base/sys_byteorder.h" | 15 #include "base/sys_byteorder.h" |
| 16 #include "base/thread_task_runner_handle.h" |
17 #include "build/build_config.h" | 17 #include "build/build_config.h" |
18 #include "net/base/net_errors.h" | 18 #include "net/base/net_errors.h" |
19 #include "net/server/http_connection.h" | 19 #include "net/server/http_connection.h" |
20 #include "net/server/http_server_request_info.h" | 20 #include "net/server/http_server_request_info.h" |
21 #include "net/server/http_server_response_info.h" | 21 #include "net/server/http_server_response_info.h" |
22 #include "net/server/web_socket.h" | 22 #include "net/server/web_socket.h" |
23 #include "net/socket/server_socket.h" | 23 #include "net/socket/server_socket.h" |
24 #include "net/socket/stream_socket.h" | 24 #include "net/socket/stream_socket.h" |
25 #include "net/socket/tcp_server_socket.h" | 25 #include "net/socket/tcp_server_socket.h" |
26 | 26 |
27 namespace net { | 27 namespace net { |
28 | 28 |
29 HttpServer::HttpServer(scoped_ptr<ServerSocket> server_socket, | 29 HttpServer::HttpServer(scoped_ptr<ServerSocket> server_socket, |
30 HttpServer::Delegate* delegate) | 30 HttpServer::Delegate* delegate) |
31 : server_socket_(server_socket.Pass()), | 31 : server_socket_(server_socket.Pass()), |
32 delegate_(delegate), | 32 delegate_(delegate), |
33 last_id_(0), | 33 last_id_(0), |
34 weak_ptr_factory_(this) { | 34 weak_ptr_factory_(this) { |
35 DCHECK(server_socket_); | 35 DCHECK(server_socket_); |
36 // Start accepting connections in next run loop in case when delegate is not | 36 // Start accepting connections in next run loop in case when delegate is not |
37 // ready to get callbacks. | 37 // ready to get callbacks. |
38 base::MessageLoopProxy::current()->PostTask( | 38 base::ThreadTaskRunnerHandle::Get()->PostTask( |
39 FROM_HERE, | 39 FROM_HERE, |
40 base::Bind(&HttpServer::DoAcceptLoop, weak_ptr_factory_.GetWeakPtr())); | 40 base::Bind(&HttpServer::DoAcceptLoop, weak_ptr_factory_.GetWeakPtr())); |
41 } | 41 } |
42 | 42 |
43 HttpServer::~HttpServer() { | 43 HttpServer::~HttpServer() { |
44 STLDeleteContainerPairSecondPointers( | 44 STLDeleteContainerPairSecondPointers( |
45 id_to_connection_.begin(), id_to_connection_.end()); | 45 id_to_connection_.begin(), id_to_connection_.end()); |
46 } | 46 } |
47 | 47 |
48 void HttpServer::AcceptWebSocket( | 48 void HttpServer::AcceptWebSocket( |
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108 if (connection == NULL) | 108 if (connection == NULL) |
109 return; | 109 return; |
110 | 110 |
111 id_to_connection_.erase(connection_id); | 111 id_to_connection_.erase(connection_id); |
112 delegate_->OnClose(connection_id); | 112 delegate_->OnClose(connection_id); |
113 | 113 |
114 // The call stack might have callbacks which still have the pointer of | 114 // The call stack might have callbacks which still have the pointer of |
115 // connection. Instead of referencing connection with ID all the time, | 115 // connection. Instead of referencing connection with ID all the time, |
116 // destroys the connection in next run loop to make sure any pending | 116 // destroys the connection in next run loop to make sure any pending |
117 // callbacks in the call stack return. | 117 // callbacks in the call stack return. |
118 base::MessageLoopProxy::current()->DeleteSoon(FROM_HERE, connection); | 118 base::ThreadTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, connection); |
119 } | 119 } |
120 | 120 |
121 int HttpServer::GetLocalAddress(IPEndPoint* address) { | 121 int HttpServer::GetLocalAddress(IPEndPoint* address) { |
122 return server_socket_->GetLocalAddress(address); | 122 return server_socket_->GetLocalAddress(address); |
123 } | 123 } |
124 | 124 |
125 void HttpServer::SetReceiveBufferSize(int connection_id, int32 size) { | 125 void HttpServer::SetReceiveBufferSize(int connection_id, int32 size) { |
126 HttpConnection* connection = FindConnection(connection_id); | 126 HttpConnection* connection = FindConnection(connection_id); |
127 if (connection) | 127 if (connection) |
128 connection->read_buf()->set_max_buffer_size(size); | 128 connection->read_buf()->set_max_buffer_size(size); |
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462 | 462 |
463 // This is called after any delegate callbacks are called to check if Close() | 463 // This is called after any delegate callbacks are called to check if Close() |
464 // has been called during callback processing. Using the pointer of connection, | 464 // has been called during callback processing. Using the pointer of connection, |
465 // |connection| is safe here because Close() deletes the connection in next run | 465 // |connection| is safe here because Close() deletes the connection in next run |
466 // loop. | 466 // loop. |
467 bool HttpServer::HasClosedConnection(HttpConnection* connection) { | 467 bool HttpServer::HasClosedConnection(HttpConnection* connection) { |
468 return FindConnection(connection->id()) != connection; | 468 return FindConnection(connection->id()) != connection; |
469 } | 469 } |
470 | 470 |
471 } // namespace net | 471 } // namespace net |
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