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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
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1269 state.UpdateState(state.NextAction()); | 1269 state.UpdateState(state.NextAction()); |
1270 state.DidCreateAndInitializeOutputSurface(); | 1270 state.DidCreateAndInitializeOutputSurface(); |
1271 | 1271 |
1272 EXPECT_FALSE(state.RedrawPending()); | 1272 EXPECT_FALSE(state.RedrawPending()); |
1273 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1273 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1274 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, | 1274 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, |
1275 state.NextAction()); | 1275 state.NextAction()); |
1276 } | 1276 } |
1277 | 1277 |
1278 TEST(SchedulerStateMachineTest, | 1278 TEST(SchedulerStateMachineTest, |
| 1279 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { |
| 1280 SchedulerSettings settings; |
| 1281 settings.impl_side_painting = true; |
| 1282 StateMachine state(settings); |
| 1283 state.SetCanStart(); |
| 1284 state.UpdateState(state.NextAction()); |
| 1285 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1286 state.SetVisible(true); |
| 1287 state.SetCanDraw(true); |
| 1288 |
| 1289 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
| 1290 |
| 1291 // Cause a lost context. |
| 1292 state.DidLoseOutputSurface(); |
| 1293 |
| 1294 state.FinishCommit(); |
| 1295 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1296 |
| 1297 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
| 1298 EXPECT_ACTION_UPDATE_STATE( |
| 1299 SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE); |
| 1300 |
| 1301 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1302 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
| 1303 } |
| 1304 |
| 1305 TEST(SchedulerStateMachineTest, |
1279 TestSendBeginMainFrameWhenInvisibleAndForceCommit) { | 1306 TestSendBeginMainFrameWhenInvisibleAndForceCommit) { |
1280 SchedulerSettings default_scheduler_settings; | 1307 SchedulerSettings default_scheduler_settings; |
1281 StateMachine state(default_scheduler_settings); | 1308 StateMachine state(default_scheduler_settings); |
1282 state.SetCanStart(); | 1309 state.SetCanStart(); |
1283 state.UpdateState(state.NextAction()); | 1310 state.UpdateState(state.NextAction()); |
1284 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1311 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1285 state.SetVisible(false); | 1312 state.SetVisible(false); |
1286 state.SetNeedsForcedCommitForReadback(); | 1313 state.SetNeedsForcedCommitForReadback(); |
1287 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, | 1314 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, |
1288 state.NextAction()); | 1315 state.NextAction()); |
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1596 state.UpdateState(state.NextAction()); | 1623 state.UpdateState(state.NextAction()); |
1597 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1624 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1598 state.SetCanDraw(true); | 1625 state.SetCanDraw(true); |
1599 state.SetVisible(true); | 1626 state.SetVisible(true); |
1600 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1627 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1601 | 1628 |
1602 state.SetMainThreadNeedsLayerTextures(); | 1629 state.SetMainThreadNeedsLayerTextures(); |
1603 EXPECT_ACTION_UPDATE_STATE( | 1630 EXPECT_ACTION_UPDATE_STATE( |
1604 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD); | 1631 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD); |
1605 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1632 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1606 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); | |
1607 | 1633 |
1608 state.SetNeedsCommit(); | 1634 state.SetNeedsCommit(); |
1609 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1635 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1610 EXPECT_ACTION_UPDATE_STATE( | 1636 EXPECT_ACTION_UPDATE_STATE( |
1611 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1637 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1612 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1638 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1613 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); | |
1614 | 1639 |
1615 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1640 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1616 | 1641 |
1617 state.FinishCommit(); | 1642 state.FinishCommit(); |
1618 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1643 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1619 | 1644 |
1620 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1645 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1621 | 1646 |
1622 state.UpdateState(state.NextAction()); | 1647 state.UpdateState(state.NextAction()); |
1623 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1648 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
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1708 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1733 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1709 | 1734 |
1710 // The deadline is not triggered early until we enter prefer smoothness mode. | 1735 // The deadline is not triggered early until we enter prefer smoothness mode. |
1711 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1736 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1712 state.SetSmoothnessTakesPriority(true); | 1737 state.SetSmoothnessTakesPriority(true); |
1713 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1738 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1714 } | 1739 } |
1715 | 1740 |
1716 } // namespace | 1741 } // namespace |
1717 } // namespace cc | 1742 } // namespace cc |
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