| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index 0e471a1835d24fb57c5a5889cf8e558b7df56fed..7ecd8d5f47bf07b2f1410eb945e5d1295423c7b6 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -3016,15 +3016,6 @@
|
| // The desktop core profile changed how program point size mode is
|
| // enabled.
|
| glEnable(GL_PROGRAM_POINT_SIZE);
|
| - }
|
| -
|
| - // ES3 requires seamless cubemap. ES2 does not.
|
| - // However, when ES2 is implemented on top of DX11, seamless cubemap is
|
| - // always enabled and there is no way to disable it.
|
| - // Therefore, it seems OK to also always enable it on top of Desktop GL for
|
| - // both ES2 and ES3 contexts.
|
| - if (feature_info_->gl_version_info().IsAtLeastGL(3, 2)) {
|
| - glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
| }
|
|
|
| has_robustness_extension_ =
|
|
|