Chromium Code Reviews| Index: content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
| diff --git a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
| index 71c10d14d9e4df659c11685b75785a6c1da750ad..099f5609d41fe9f56935a56b6859c3784c4f9608 100644 |
| --- a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
| +++ b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
| @@ -220,7 +220,9 @@ class WebGLConformanceExpectations(GpuTestExpectations): |
| self.Fail('deqp/data/gles2/shaders/linkage.html', |
| ['linux', 'intel'], bug=540543) |
| self.Fail('deqp/data/gles2/shaders/preprocessor.html', |
| - ['linux', 'intel', 'opengl'], bug=1312) # ANGLE bug id |
| + ['linux', 'intel'], bug=1312) # ANGLE bug id. See also 598910 |
| + self.Fail('conformance/glsl/bugs/sampler-array-using-loop-index.html', |
| + ['linux', 'intel', 'opengl'], bug=598924) |
|
Ken Russell (switch to Gerrit)
2016/03/30 01:36:25
Is "opengl" strictly needed (or correct) here (and
Corentin Wallez
2016/03/30 01:46:56
I think it should be detect properly:
- The code
Ken Russell (switch to Gerrit)
2016/03/30 01:55:38
Maybe I'm misreading the logs but it looked to me
|
| # Android failures |
| self.Fail('deqp/data/gles2/shaders/constants.html', |