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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef BackspaceStateMachine_h | 5 #ifndef BackspaceStateMachine_h |
| 6 #define BackspaceStateMachine_h | 6 #define BackspaceStateMachine_h |
| 7 | 7 |
| 8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
| 9 #include "core/editing/StateMachineCommon.h" | |
| 9 #include "wtf/Allocator.h" | 10 #include "wtf/Allocator.h" |
| 10 #include "wtf/Noncopyable.h" | 11 #include "wtf/Noncopyable.h" |
| 11 #include "wtf/text/Unicode.h" | 12 #include "wtf/text/Unicode.h" |
| 12 | 13 |
| 13 namespace blink { | 14 namespace blink { |
| 14 | 15 |
| 15 class CORE_EXPORT BackspaceStateMachine { | 16 class CORE_EXPORT BackspaceStateMachine { |
| 16 STACK_ALLOCATED(); | 17 STACK_ALLOCATED(); |
| 17 WTF_MAKE_NONCOPYABLE(BackspaceStateMachine); | 18 WTF_MAKE_NONCOPYABLE(BackspaceStateMachine); |
| 18 public: | 19 public: |
| 20 enum class State { | |
|
yosin_UTC9
2016/03/30 08:52:23
Should we use |MachineState| defined in "StateMach
Seigo Nonaka
2016/03/30 09:13:23
Ugh, yes, I'm sorry my brain was messed up by reba
| |
| 21 Invalid, // Indicates the state machine is in unknown state. | |
| 22 NeedMoreCodeUnit, // Indicates the state machine needs more code units t o transit the state. | |
| 23 NeedFollowingCodeUnit, // Indicates the state machine needs following co de units to transit the state. | |
| 24 Finished, // Indicates the state machine found a boundary. | |
| 25 }; | |
| 19 BackspaceStateMachine() = default; | 26 BackspaceStateMachine() = default; |
| 20 | 27 |
| 21 // Returns true when the state machine has stopped. | 28 // Prepares by feeding preceding text. |
| 22 bool updateState(UChar codeUnit); | 29 // This method must not be called after feedFollowingCodeUnit(). |
| 30 MachineState feedPrecedingCodeUnit(UChar codeUnit); | |
| 23 | 31 |
| 24 // Finalize the state machine and returns the code unit count to be deleted. | 32 // Tells the end of preceding text to the state machine. |
| 25 // If the state machine hasn't finished, this method finishes the state | 33 MachineState tellEndOfPrecedingText(); |
| 26 // machine first. | 34 |
| 27 int finalizeAndGetCodeUnitCountToBeDeleted(); | 35 // Find boundary offset by feeding following text. |
| 36 // This method must be called after feedPrecedingCodeUnit() returns NeedsFol lowingCodeUnit. | |
| 37 MachineState feedFollowingCodeUnit(UChar codeUnit); | |
| 38 | |
| 39 // Returns the next boundary offset. This method finalizes the state machine if it is not finished. | |
| 40 int finalizeAndGetBoundaryOffset(); | |
| 28 | 41 |
| 29 // Resets the internal state to the initial state. | 42 // Resets the internal state to the initial state. |
| 30 void reset(); | 43 void reset(); |
| 31 | 44 |
| 32 private: | 45 private: |
| 33 int m_codeUnitsToBeDeleted = 0; | 46 int m_codeUnitsToBeDeleted = 0; |
| 34 | 47 |
| 35 // Used for composing supplementary code point with surrogate pairs. | 48 // Used for composing supplementary code point with surrogate pairs. |
| 36 UChar m_trailSurrogate = 0; | 49 UChar m_trailSurrogate = 0; |
| 37 }; | 50 }; |
| 38 | 51 |
| 39 } // namespace blink | 52 } // namespace blink |
| 40 | 53 |
| 41 #endif | 54 #endif |
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