| Index: content/public/gpu/gpu_video_decode_accelerator_factory.h
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| diff --git a/content/public/gpu/gpu_video_decode_accelerator_factory.h b/content/public/gpu/gpu_video_decode_accelerator_factory.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..b02ceeabfed731bb67c4a10565c7a7eddcbca761
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| --- /dev/null
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| +++ b/content/public/gpu/gpu_video_decode_accelerator_factory.h
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| @@ -0,0 +1,96 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_
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| +#define CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_
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| +
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| +#include "base/callback.h"
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| +#include "base/memory/weak_ptr.h"
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| +#include "content/common/content_export.h"
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| +#include "gpu/command_buffer/service/gpu_preferences.h"
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| +#include "gpu/config/gpu_info.h"
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| +#include "media/video/video_decode_accelerator.h"
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| +
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| +namespace gfx {
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| +class GLContext;
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| +}
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| +
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| +namespace gl {
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| +class GLImage;
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| +}
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| +
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| +namespace gpu {
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| +namespace gles2 {
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| +class GLES2Decoder;
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| +}
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| +}
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| +
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| +namespace content {
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| +
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| +class GpuVideoDecodeAcceleratorFactoryImpl;
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| +
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| +// This factory allows creation of VideoDecodeAccelerator implementations,
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| +// providing the most applicable VDA for current platform and given
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| +// configuration. To be used in GPU process only.
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| +class CONTENT_EXPORT GpuVideoDecodeAcceleratorFactory {
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| + public:
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| +  virtual ~GpuVideoDecodeAcceleratorFactory();
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| +
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| +  // Return current GLContext.
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| +  using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>;
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| +
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| +  // Make the applicable GL context current. To be called by VDAs before
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| +  // executing any GL calls. Return true on success, false otherwise.
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| +  using MakeGLContextCurrentCallback = base::Callback<bool(void)>;
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| +
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| +  // Bind |image| to |client_texture_id| given |texture_target|. If
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| +  // |can_bind_to_sampler| is true, then the image may be used as a sampler
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| +  // directly, otherwise a copy to a staging buffer is required.
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| +  // Return true on success, false otherwise.
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| +  using BindGLImageCallback =
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| +      base::Callback<bool(uint32_t client_texture_id,
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| +                          uint32_t texture_target,
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| +                          const scoped_refptr<gl::GLImage>& image,
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| +                          bool can_bind_to_sampler)>;
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| +
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| +  // Return a WeakPtr to a GLES2Decoder, if one is available.
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| +  using GetGLES2DecoderCallback =
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| +      base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>;
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| +
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| +  // Create a factory capable of producing VDA instances for current platform.
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| +  static scoped_ptr<GpuVideoDecodeAcceleratorFactory> Create(
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| +      const GetGLContextCallback& get_gl_context_cb,
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| +      const MakeGLContextCurrentCallback& make_context_current_cb,
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| +      const BindGLImageCallback& bind_image_cb);
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| +
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| +  static scoped_ptr<GpuVideoDecodeAcceleratorFactory> CreateWithGLES2Decoder(
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| +      const GetGLContextCallback& get_gl_context_cb,
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| +      const MakeGLContextCurrentCallback& make_context_current_cb,
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| +      const BindGLImageCallback& bind_image_cb,
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| +      const GetGLES2DecoderCallback& get_gles2_decoder_cb);
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| +
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| +  // Return decoder capabilities supported on the current platform.
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| +  static gpu::VideoDecodeAcceleratorCapabilities GetDecoderCapabilities(
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| +      const gpu::GpuPreferences& gpu_preferences);
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| +
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| +  // Create a VDA for the current platform for |client| with the given |config|
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| +  // and for given |gpu_preferences|. Return nullptr on failure.
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| +  virtual scoped_ptr<media::VideoDecodeAccelerator> CreateVDA(
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| +      media::VideoDecodeAccelerator::Client* client,
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| +      const media::VideoDecodeAccelerator::Config& config,
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| +      const gpu::GpuPreferences& gpu_preferences);
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| +
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| + private:
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| +  // TODO(posciak): This is temporary and will not be needed once
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| +  // GpuVideoDecodeAcceleratorFactoryImpl implements
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| +  // GpuVideoDecodeAcceleratorFactory, see crbug.com/597150 and related.
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| +  GpuVideoDecodeAcceleratorFactory(
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| +      scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl> gvdafactory_impl);
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| +
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| +  scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl> gvdafactory_impl_;
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| +};
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| +
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| +}  // namespace content
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| +
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| +#endif  // CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_
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| 
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