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Unified Diff: content/common/gpu/media/v4l2_video_decode_accelerator.cc

Issue 1839193003: Reland: Introduce GpuVideoDecodeAcceleratorFactory. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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Index: content/common/gpu/media/v4l2_video_decode_accelerator.cc
diff --git a/content/common/gpu/media/v4l2_video_decode_accelerator.cc b/content/common/gpu/media/v4l2_video_decode_accelerator.cc
index f1045e7f80725128623a0e309720755a774aaa1c..719dbf7a80f83f53fd0caf93d8ec47c0ea9669f8 100644
--- a/content/common/gpu/media/v4l2_video_decode_accelerator.cc
+++ b/content/common/gpu/media/v4l2_video_decode_accelerator.cc
@@ -25,6 +25,7 @@
#include "media/base/media_switches.h"
#include "media/filters/h264_parser.h"
#include "ui/gfx/geometry/rect.h"
+#include "ui/gl/gl_context.h"
#include "ui/gl/scoped_binders.h"
#define NOTIFY_ERROR(x) \
@@ -153,14 +154,10 @@ V4L2VideoDecodeAccelerator::PictureRecord::~PictureRecord() {}
V4L2VideoDecodeAccelerator::V4L2VideoDecodeAccelerator(
EGLDisplay egl_display,
- EGLContext egl_context,
- const base::WeakPtr<Client>& io_client,
- const base::Callback<bool(void)>& make_context_current,
- const scoped_refptr<V4L2Device>& device,
- const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner)
+ const GetGLContextCallback& get_gl_context_cb,
+ const MakeGLContextCurrentCallback& make_context_current_cb,
+ const scoped_refptr<V4L2Device>& device)
: child_task_runner_(base::ThreadTaskRunnerHandle::Get()),
- io_task_runner_(io_task_runner),
- io_client_(io_client),
decoder_thread_("V4L2DecoderThread"),
decoder_state_(kUninitialized),
device_(device),
@@ -180,9 +177,9 @@ V4L2VideoDecodeAccelerator::V4L2VideoDecodeAccelerator(
picture_clearing_count_(0),
pictures_assigned_(false, false),
device_poll_thread_("V4L2DevicePollThread"),
- make_context_current_(make_context_current),
egl_display_(egl_display),
- egl_context_(egl_context),
+ get_gl_context_cb_(get_gl_context_cb),
+ make_context_current_cb_(make_context_current_cb),
video_profile_(media::VIDEO_CODEC_PROFILE_UNKNOWN),
output_format_fourcc_(0),
weak_this_factory_(this) {
@@ -208,6 +205,11 @@ bool V4L2VideoDecodeAccelerator::Initialize(const Config& config,
DCHECK(child_task_runner_->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kUninitialized);
+ if (get_gl_context_cb_.is_null() || make_context_current_cb_.is_null()) {
+ NOTREACHED() << "GL callbacks are required for this VDA";
+ return false;
+ }
+
if (config.is_encrypted) {
NOTREACHED() << "Encrypted streams are not supported for this VDA";
return false;
@@ -222,6 +224,14 @@ bool V4L2VideoDecodeAccelerator::Initialize(const Config& config,
client_ptr_factory_.reset(new base::WeakPtrFactory<Client>(client));
client_ = client_ptr_factory_->GetWeakPtr();
+ // If we haven't been set up to decode on separate thread via
+ // TryToSetupDecodeOnSeparateThread(), use the main thread/client for
+ // decode tasks.
+ if (!decode_task_runner_) {
+ decode_task_runner_ = child_task_runner_;
+ DCHECK(!decode_client_);
+ decode_client_ = client_;
+ }
video_profile_ = config.profile;
@@ -231,7 +241,7 @@ bool V4L2VideoDecodeAccelerator::Initialize(const Config& config,
}
// We need the context to be initialized to query extensions.
- if (!make_context_current_.Run()) {
+ if (!make_context_current_cb_.Run()) {
LOG(ERROR) << "Initialize(): could not make context current";
return false;
}
@@ -292,7 +302,7 @@ void V4L2VideoDecodeAccelerator::Decode(
const media::BitstreamBuffer& bitstream_buffer) {
DVLOG(1) << "Decode(): input_id=" << bitstream_buffer.id()
<< ", size=" << bitstream_buffer.size();
- DCHECK(io_task_runner_->BelongsToCurrentThread());
+ DCHECK(decode_task_runner_->BelongsToCurrentThread());
if (bitstream_buffer.id() < 0) {
LOG(ERROR) << "Invalid bitstream_buffer, id: " << bitstream_buffer.id();
@@ -324,7 +334,8 @@ void V4L2VideoDecodeAccelerator::AssignPictureBuffers(
return;
}
- if (!make_context_current_.Run()) {
+ gfx::GLContext* gl_context = get_gl_context_cb_.Run();
+ if (!gl_context || !make_context_current_cb_.Run()) {
LOG(ERROR) << "AssignPictureBuffers(): could not make context current";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
@@ -365,8 +376,8 @@ void V4L2VideoDecodeAccelerator::AssignPictureBuffers(
DCHECK_LE(1u, buffers[i].texture_ids().size());
EGLImageKHR egl_image = device_->CreateEGLImage(
- egl_display_, egl_context_, buffers[i].texture_ids()[0], coded_size_, i,
- output_format_fourcc_, output_planes_count_);
+ egl_display_, gl_context->GetHandle(), buffers[i].texture_ids()[0],
+ coded_size_, i, output_format_fourcc_, output_planes_count_);
if (egl_image == EGL_NO_IMAGE_KHR) {
LOG(ERROR) << "AssignPictureBuffers(): could not create EGLImageKHR";
// Ownership of EGLImages allocated in previous iterations of this loop
@@ -391,7 +402,7 @@ void V4L2VideoDecodeAccelerator::ReusePictureBuffer(int32_t picture_buffer_id) {
// Must be run on child thread, as we'll insert a sync in the EGL context.
DCHECK(child_task_runner_->BelongsToCurrentThread());
- if (!make_context_current_.Run()) {
+ if (!make_context_current_cb_.Run()) {
LOG(ERROR) << "ReusePictureBuffer(): could not make context current";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
@@ -452,7 +463,13 @@ void V4L2VideoDecodeAccelerator::Destroy() {
delete this;
}
-bool V4L2VideoDecodeAccelerator::CanDecodeOnIOThread() { return true; }
+bool V4L2VideoDecodeAccelerator::TryToSetupDecodeOnSeparateThread(
+ const base::WeakPtr<Client>& decode_client,
+ const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner) {
+ decode_client_ = decode_client_;
+ decode_task_runner_ = decode_task_runner;
+ return true;
+}
// static
media::VideoDecodeAccelerator::SupportedProfiles
@@ -474,7 +491,7 @@ void V4L2VideoDecodeAccelerator::DecodeTask(
bitstream_buffer.id());
scoped_ptr<BitstreamBufferRef> bitstream_record(new BitstreamBufferRef(
- io_client_, io_task_runner_,
+ decode_client_, decode_task_runner_,
scoped_ptr<SharedMemoryRegion>(
new SharedMemoryRegion(bitstream_buffer, true)),
bitstream_buffer.id()));
@@ -1267,7 +1284,7 @@ void V4L2VideoDecodeAccelerator::FlushTask() {
// Queue up an empty buffer -- this triggers the flush.
decoder_input_queue_.push(
linked_ptr<BitstreamBufferRef>(new BitstreamBufferRef(
- io_client_, io_task_runner_, nullptr, kFlushBufferId)));
+ decode_client_, decode_task_runner_, nullptr, kFlushBufferId)));
decoder_flushing_ = true;
SendPictureReady(); // Send all pending PictureReady.
@@ -1990,10 +2007,12 @@ void V4L2VideoDecodeAccelerator::SendPictureReady() {
bool cleared = pending_picture_ready_.front().cleared;
const media::Picture& picture = pending_picture_ready_.front().picture;
if (cleared && picture_clearing_count_ == 0) {
- // This picture is cleared. Post it to IO thread to reduce latency. This
- // should be the case after all pictures are cleared at the beginning.
- io_task_runner_->PostTask(
- FROM_HERE, base::Bind(&Client::PictureReady, io_client_, picture));
+ // This picture is cleared. It can be posted to a thread different than
+ // the main GPU thread to reduce latency. This should be the case after
+ // all pictures are cleared at the beginning.
+ decode_task_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&Client::PictureReady, decode_client_, picture));
pending_picture_ready_.pop();
} else if (!cleared || resetting_or_flushing) {
DVLOG(3) << "SendPictureReady()"

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