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1 <!DOCTYPE HTML> | |
2 <script src="../../../../../resources/js-test.js"></script> | |
3 <style> | |
4 div.box { | |
5 margin: 5px; | |
6 padding: 20px; | |
7 float: left; | |
8 } | |
9 #grey { | |
10 width: 50px; | |
11 height: 50px; | |
12 } | |
13 </style> | |
14 | |
15 <div id="grey" class="box" style="background-color:grey"> | |
16 <div id="green" class="box" style="background-color:green;"> | |
17 </div> | |
18 </div> | |
19 <div id="blue" class="box" style="background-color:blue;"> | |
20 </div> | |
21 | |
22 <div id="console"></div> | |
23 | |
24 <script> | |
25 description("Verifies that pointer capture works for touch."); | |
26 | |
27 var touchCancel = false; | |
28 | |
29 var rect = document.getElementById("green").getBoundingClientRect(); | |
30 var x1 = rect.left + 5; | |
31 var y1 = rect.top + 5; | |
32 | |
33 var rect = document.getElementById("grey").getBoundingClientRect(); | |
34 var x2 = rect.left + 5; | |
35 var y2 = rect.top + 5; | |
36 | |
37 var rect = document.getElementById("blue").getBoundingClientRect(); | |
38 var x3 = rect.left + 5; | |
39 var y3 = rect.top + 5; | |
40 | |
41 function init() { | |
42 var eventList = ["pointerenter", "pointerleave", "pointerover", "pointerout", "pointermove", "pointerdown", "pointerup", "pointercancel", | |
mustaq
2016/03/30 21:21:54
Please add touchstart/end/move in this list.
Navid Zolghadr
2016/03/31 16:22:25
Done.
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43 "gotpointercapture", "lostpointercapture"]; | |
44 | |
45 document.addEventListener("lostpointercapture", function(event) { | |
46 if (event.eventPhase == Event.AT_TARGET) { | |
47 debug("document received " + event.type); | |
48 } | |
49 }); | |
50 ["grey", "green", "blue"].forEach(function(id) { | |
51 var targetDiv = document.getElementById(id); | |
52 eventList.forEach(function(eventName) { | |
53 targetDiv.addEventListener(eventName, function(event) { | |
54 if (event.eventPhase == Event.AT_TARGET) { | |
55 debug(id + " received " + event.type); | |
56 } | |
57 }); | |
58 }); | |
59 }); | |
60 } | |
61 | |
62 function testScenario() { | |
63 debug(" **** First touch on green box & jiggle ***** "); | |
64 eventSender.addTouchPoint(x1, y1) | |
65 eventSender.touchStart(); | |
66 eventSender.updateTouchPoint(0, x1+1, y1+1); | |
67 eventSender.touchMove(); | |
68 | |
69 debug(" **** Move to grey box & jiggle ***** "); | |
mustaq
2016/03/30 21:21:54
The "grey" touch activity doesn't add any value I
Navid Zolghadr
2016/03/31 16:22:25
Done.
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70 eventSender.updateTouchPoint(0, x2, y2); | |
71 eventSender.touchMove(); | |
72 eventSender.updateTouchPoint(0, x2+1, y2+1); | |
73 eventSender.touchMove(); | |
74 | |
75 debug(" **** Move to blue box & jiggle ****"); | |
76 eventSender.updateTouchPoint(0, x3, y3); | |
77 eventSender.touchMove(); | |
78 eventSender.updateTouchPoint(0, x3+1, y3+1); | |
79 eventSender.touchMove(); | |
80 | |
81 if (touchCancel) { | |
82 debug(" **** Cancel touch ***** "); | |
83 eventSender.cancelTouchPoint(0); | |
84 eventSender.touchCancel(); | |
85 } else { | |
86 debug(" **** Release touch ***** "); | |
87 eventSender.releaseTouchPoint(0); | |
88 eventSender.touchEnd(); | |
89 } | |
90 | |
91 debug(""); | |
92 } | |
93 | |
94 function runTests() { | |
95 debug(" ======= Touch and release ======="); | |
96 testScenario(); | |
97 | |
98 touchCancel = true | |
99 debug(" ======= Touch and cancel ======="); | |
100 testScenario(); | |
101 touchCancel = false; | |
102 | |
mustaq
2016/03/30 21:21:54
Please add a multitouch case: touch+drag on G & B,
Navid Zolghadr
2016/03/31 16:22:25
Is this what you meant?
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103 } | |
104 | |
105 init(); | |
106 if (window.eventSender) | |
107 runTests(); | |
108 else | |
109 debug("This test requires eventSender"); | |
110 | |
111 </script> | |
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