OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2016 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef V8_WASM_SWITCH_LOGIC_H | |
6 #define V8_WASM_SWITCH_LOGIC_H | |
7 | |
8 #include "src/zone-containers.h" | |
9 #include "src/zone.h" | |
10 | |
11 namespace v8 { | |
12 namespace internal { | |
13 namespace wasm { | |
14 | |
15 class CaseNode : public ZoneObject { | |
16 public: | |
17 int begin_; | |
bradn
2016/03/31 21:39:09
Since you're using this as a struct, the style gui
aseemgarg
2016/03/31 22:04:54
Done.
| |
18 int end_; | |
19 CaseNode* left_; | |
20 CaseNode* right_; | |
21 CaseNode(int begin, int end) : begin_(begin), end_(end) { | |
22 left_ = nullptr; | |
23 right_ = nullptr; | |
24 } | |
25 }; | |
26 | |
27 CaseNode* OrderCases(ZoneVector<int>* cases, Zone* zone); | |
28 } // namespace wasm | |
29 } // namespace internal | |
30 } // namespace v8 | |
31 | |
32 #endif | |
OLD | NEW |