OLD | NEW |
| (Empty) |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Use the <code>chrome.socket</code> API to send and receive data over the | |
6 // network using TCP and UDP connections. <b>Note:</b> Starting with Chrome 33, | |
7 // this API is deprecated in favor of the $ref:sockets.udp, $ref:sockets.tcp and | |
8 // $ref:sockets.tcpServer APIs. | |
9 namespace socket { | |
10 enum SocketType { | |
11 tcp, | |
12 udp | |
13 }; | |
14 | |
15 // The socket options. | |
16 dictionary CreateOptions { | |
17 }; | |
18 | |
19 dictionary CreateInfo { | |
20 // The id of the newly created socket. | |
21 long socketId; | |
22 }; | |
23 | |
24 callback CreateCallback = void (CreateInfo createInfo); | |
25 | |
26 callback ConnectCallback = void (long result); | |
27 | |
28 callback BindCallback = void (long result); | |
29 | |
30 callback ListenCallback = void (long result); | |
31 | |
32 dictionary AcceptInfo { | |
33 long resultCode; | |
34 // The id of the accepted socket. | |
35 long? socketId; | |
36 }; | |
37 | |
38 callback AcceptCallback = void (AcceptInfo acceptInfo); | |
39 | |
40 dictionary ReadInfo { | |
41 // The resultCode returned from the underlying read() call. | |
42 long resultCode; | |
43 | |
44 ArrayBuffer data; | |
45 }; | |
46 | |
47 callback ReadCallback = void (ReadInfo readInfo); | |
48 | |
49 dictionary WriteInfo { | |
50 // The number of bytes sent, or a negative error code. | |
51 long bytesWritten; | |
52 }; | |
53 | |
54 callback WriteCallback = void (WriteInfo writeInfo); | |
55 | |
56 dictionary RecvFromInfo { | |
57 // The resultCode returned from the underlying recvfrom() call. | |
58 long resultCode; | |
59 | |
60 ArrayBuffer data; | |
61 | |
62 // The address of the remote machine. | |
63 DOMString address; | |
64 | |
65 long port; | |
66 }; | |
67 | |
68 dictionary SocketInfo { | |
69 // The type of the passed socket. This will be <code>tcp</code> or | |
70 // <code>udp</code>. | |
71 SocketType socketType; | |
72 | |
73 // Whether or not the underlying socket is connected. | |
74 // | |
75 // For <code>tcp</code> sockets, this will remain true even if the remote | |
76 // peer has disconnected. Reading or writing to the socket may then result | |
77 // in an error, hinting that this socket should be disconnected via | |
78 // <code>disconnect()</code>. | |
79 // | |
80 // For <code>udp</code> sockets, this just represents whether a default | |
81 // remote address has been specified for reading and writing packets. | |
82 boolean connected; | |
83 | |
84 // If the underlying socket is connected, contains the IPv4/6 address of | |
85 // the peer. | |
86 DOMString? peerAddress; | |
87 | |
88 // If the underlying socket is connected, contains the port of the | |
89 // connected peer. | |
90 long? peerPort; | |
91 | |
92 // If the underlying socket is bound or connected, contains its local | |
93 // IPv4/6 address. | |
94 DOMString? localAddress; | |
95 | |
96 // If the underlying socket is bound or connected, contains its local port. | |
97 long? localPort; | |
98 }; | |
99 | |
100 dictionary NetworkInterface { | |
101 // The underlying name of the adapter. On *nix, this will typically be | |
102 // "eth0", "lo", etc. | |
103 DOMString name; | |
104 | |
105 // The available IPv4/6 address. | |
106 DOMString address; | |
107 | |
108 // The prefix length | |
109 long prefixLength; | |
110 }; | |
111 | |
112 callback RecvFromCallback = void (RecvFromInfo recvFromInfo); | |
113 | |
114 callback SendToCallback = void (WriteInfo writeInfo); | |
115 | |
116 callback SetKeepAliveCallback = void (boolean result); | |
117 | |
118 callback SetNoDelayCallback = void (boolean result); | |
119 | |
120 callback GetInfoCallback = void (SocketInfo result); | |
121 | |
122 callback GetNetworkCallback = void (NetworkInterface[] result); | |
123 | |
124 callback JoinGroupCallback = void (long result); | |
125 | |
126 callback LeaveGroupCallback = void (long result); | |
127 | |
128 callback SetMulticastTimeToLiveCallback = void (long result); | |
129 | |
130 callback SetMulticastLoopbackModeCallback = void (long result); | |
131 | |
132 callback GetJoinedGroupsCallback = void (DOMString[] groups); | |
133 | |
134 interface Functions { | |
135 // Creates a socket of the specified type that will connect to the specified | |
136 // remote machine. | |
137 // |type| : The type of socket to create. Must be <code>tcp</code> or | |
138 // <code>udp</code>. | |
139 // |options| : The socket options. | |
140 // |callback| : Called when the socket has been created. | |
141 static void create(SocketType type, | |
142 optional CreateOptions options, | |
143 CreateCallback callback); | |
144 | |
145 // Destroys the socket. Each socket created should be destroyed after use. | |
146 // |socketId| : The socketId. | |
147 static void destroy(long socketId); | |
148 | |
149 // Connects the socket to the remote machine (for a <code>tcp</code> | |
150 // socket). For a <code>udp</code> socket, this sets the default address | |
151 // which packets are sent to and read from for <code>read()</code> | |
152 // and <code>write()</code> calls. | |
153 // |socketId| : The socketId. | |
154 // |hostname| : The hostname or IP address of the remote machine. | |
155 // |port| : The port of the remote machine. | |
156 // |callback| : Called when the connection attempt is complete. | |
157 static void connect(long socketId, | |
158 DOMString hostname, | |
159 long port, | |
160 ConnectCallback callback); | |
161 | |
162 // Binds the local address for socket. Currently, it does not support | |
163 // TCP socket. | |
164 // |socketId| : The socketId. | |
165 // |address| : The address of the local machine. | |
166 // |port| : The port of the local machine. | |
167 // |callback| : Called when the bind attempt is complete. | |
168 static void bind(long socketId, | |
169 DOMString address, | |
170 long port, | |
171 BindCallback callback); | |
172 | |
173 // Disconnects the socket. For UDP sockets, <code>disconnect</code> is a | |
174 // non-operation but is safe to call. | |
175 // |socketId| : The socketId. | |
176 static void disconnect(long socketId); | |
177 | |
178 // Reads data from the given connected socket. | |
179 // |socketId| : The socketId. | |
180 // |bufferSize| : The read buffer size. | |
181 // |callback| : Delivers data that was available to be read without | |
182 // blocking. | |
183 static void read(long socketId, | |
184 optional long bufferSize, | |
185 ReadCallback callback); | |
186 | |
187 // Writes data on the given connected socket. | |
188 // |socketId| : The socketId. | |
189 // |data| : The data to write. | |
190 // |callback| : Called when the write operation completes without blocking | |
191 // or an error occurs. | |
192 static void write(long socketId, | |
193 ArrayBuffer data, | |
194 WriteCallback callback); | |
195 | |
196 // Receives data from the given UDP socket. | |
197 // |socketId| : The socketId. | |
198 // |bufferSize| : The receive buffer size. | |
199 // |callback| : Returns result of the recvFrom operation. | |
200 static void recvFrom(long socketId, | |
201 optional long bufferSize, | |
202 RecvFromCallback callback); | |
203 | |
204 // Sends data on the given UDP socket to the given address and port. | |
205 // |socketId| : The socketId. | |
206 // |data| : The data to write. | |
207 // |address| : The address of the remote machine. | |
208 // |port| : The port of the remote machine. | |
209 // |callback| : Called when the send operation completes without blocking | |
210 // or an error occurs. | |
211 static void sendTo(long socketId, | |
212 ArrayBuffer data, | |
213 DOMString address, | |
214 long port, | |
215 SendToCallback callback); | |
216 | |
217 // This method applies to TCP sockets only. | |
218 // Listens for connections on the specified port and address. This | |
219 // effectively makes this a server socket, and client socket | |
220 // functions (connect, read, write) can no longer be used on this socket. | |
221 // |socketId| : The socketId. | |
222 // |address| : The address of the local machine. | |
223 // |port| : The port of the local machine. | |
224 // |backlog| : Length of the socket's listen queue. | |
225 // |callback| : Called when listen operation completes. | |
226 static void listen(long socketId, | |
227 DOMString address, | |
228 long port, | |
229 optional long backlog, | |
230 ListenCallback callback); | |
231 | |
232 // This method applies to TCP sockets only. | |
233 // Registers a callback function to be called when a connection is | |
234 // accepted on this listening server socket. Listen must be called first. | |
235 // If there is already an active accept callback, this callback will be | |
236 // invoked immediately with an error as the resultCode. | |
237 // |socketId| : The socketId. | |
238 // |callback| : The callback is invoked when a new socket is accepted. | |
239 static void accept(long socketId, | |
240 AcceptCallback callback); | |
241 | |
242 // Enables or disables the keep-alive functionality for a TCP connection. | |
243 // |socketId| : The socketId. | |
244 // |enable| : If true, enable keep-alive functionality. | |
245 // |delay| : Set the delay seconds between the last data packet received | |
246 // and the first keepalive probe. Default is 0. | |
247 // |callback| : Called when the setKeepAlive attempt is complete. | |
248 static void setKeepAlive(long socketId, | |
249 boolean enable, | |
250 optional long delay, | |
251 SetKeepAliveCallback callback); | |
252 | |
253 // Sets or clears <code>TCP_NODELAY</code> for a TCP connection. Nagle's | |
254 // algorithm will be disabled when <code>TCP_NODELAY</code> is set. | |
255 // |socketId| : The socketId. | |
256 // |noDelay| : If true, disables Nagle's algorithm. | |
257 // |callback| : Called when the setNoDelay attempt is complete. | |
258 static void setNoDelay(long socketId, | |
259 boolean noDelay, | |
260 SetNoDelayCallback callback); | |
261 | |
262 // Retrieves the state of the given socket. | |
263 // |socketId| : The socketId. | |
264 // |callback| : Called when the state is available. | |
265 static void getInfo(long socketId, | |
266 GetInfoCallback callback); | |
267 | |
268 // Retrieves information about local adapters on this system. | |
269 // |callback| : Called when local adapter information is available. | |
270 static void getNetworkList(GetNetworkCallback callback); | |
271 | |
272 // Join the multicast group and start to receive packets from that group. | |
273 // The socket must be of UDP type and must be bound to a local port | |
274 // before calling this method. | |
275 // |socketId| : The socketId. | |
276 // |address| : The group address to join. Domain names are not supported. | |
277 // |callback| : Called when the join group operation is done with an | |
278 // integer parameter indicating the platform-independent error code. | |
279 static void joinGroup(long socketId, | |
280 DOMString address, | |
281 JoinGroupCallback callback); | |
282 | |
283 // Leave the multicast group previously joined using <code>joinGroup</code>. | |
284 // It's not necessary to leave the multicast group before destroying the | |
285 // socket or exiting. This is automatically called by the OS. | |
286 // | |
287 // Leaving the group will prevent the router from sending multicast | |
288 // datagrams to the local host, presuming no other process on the host is | |
289 // still joined to the group. | |
290 // | |
291 // |socketId| : The socketId. | |
292 // |address| : The group address to leave. Domain names are not supported. | |
293 // |callback| : Called when the leave group operation is done with an | |
294 // integer parameter indicating the platform-independent error code. | |
295 static void leaveGroup(long socketId, DOMString address, | |
296 LeaveGroupCallback callback); | |
297 | |
298 // Set the time-to-live of multicast packets sent to the multicast group. | |
299 // | |
300 // Calling this method does not require multicast permissions. | |
301 // | |
302 // |socketId| : The socketId. | |
303 // |ttl| : The time-to-live value. | |
304 // |callback| : Called when the configuration operation is done. | |
305 static void setMulticastTimeToLive( | |
306 long socketId, | |
307 long ttl, | |
308 SetMulticastTimeToLiveCallback callback); | |
309 | |
310 // Set whether multicast packets sent from the host to the multicast | |
311 // group will be looped back to the host. | |
312 // | |
313 // Note: the behavior of <code>setMulticastLoopbackMode</code> is slightly | |
314 // different between Windows and Unix-like systems. The inconsistency | |
315 // happens only when there is more than one application on the same host | |
316 // joined to the same multicast group while having different settings on | |
317 // multicast loopback mode. On Windows, the applications with loopback off | |
318 // will not RECEIVE the loopback packets; while on Unix-like systems, the | |
319 // applications with loopback off will not SEND the loopback packets to | |
320 // other applications on the same host. See MSDN: http://goo.gl/6vqbj | |
321 // | |
322 // Calling this method does not require multicast permissions. | |
323 // | |
324 // |socketId| : The socketId. | |
325 // |enabled| : Indicate whether to enable loopback mode. | |
326 // |callback| : Called when the configuration operation is done. | |
327 static void setMulticastLoopbackMode( | |
328 long socketId, | |
329 boolean enabled, | |
330 SetMulticastLoopbackModeCallback callback); | |
331 | |
332 // Get the multicast group addresses the socket is currently joined to. | |
333 // |socketId| : The socketId. | |
334 // |callback| : Called with an array of strings of the result. | |
335 static void getJoinedGroups(long socketId, | |
336 GetJoinedGroupsCallback callback); | |
337 }; | |
338 | |
339 }; | |
OLD | NEW |