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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Neither the name of Google Inc. nor the names of its | 10 * * Neither the name of Google Inc. nor the names of its |
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| 26 | 26 |
| 27 #include "config.h" | 27 #include "config.h" |
| 28 #include "core/dom/shadow/ElementShadow.h" | 28 #include "core/dom/shadow/ElementShadow.h" |
| 29 | 29 |
| 30 | 30 |
| 31 #include "core/css/StyleSheetList.h" | 31 #include "core/css/StyleSheetList.h" |
| 32 #include "core/dom/ContainerNodeAlgorithms.h" | 32 #include "core/dom/ContainerNodeAlgorithms.h" |
| 33 #include "core/dom/ElementTraversal.h" | 33 #include "core/dom/ElementTraversal.h" |
| 34 #include "core/dom/NodeTraversal.h" | 34 #include "core/dom/NodeTraversal.h" |
| 35 #include "core/dom/shadow/ContentDistribution.h" | 35 #include "core/dom/shadow/ContentDistribution.h" |
| 36 #include "core/html/shadow/HTMLContentElement.h" | 36 #include "core/html/HTMLContentElement.h" |
| 37 #include "core/html/shadow/HTMLShadowElement.h" | 37 #include "core/html/HTMLShadowElement.h" |
| 38 | 38 |
| 39 namespace WebCore { | 39 namespace WebCore { |
| 40 | 40 |
| 41 class DistributionPool { | 41 class DistributionPool { |
| 42 public: | 42 public: |
| 43 explicit DistributionPool(const ContainerNode&); | 43 explicit DistributionPool(const ContainerNode&); |
| 44 void clear(); | 44 void clear(); |
| 45 ~DistributionPool(); | 45 ~DistributionPool(); |
| 46 void distributeTo(InsertionPoint*, ElementShadow*); | 46 void distributeTo(InsertionPoint*, ElementShadow*); |
| 47 void populateChildren(const ContainerNode&); | 47 void populateChildren(const ContainerNode&); |
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| 386 | 386 |
| 387 void ElementShadow::clearDistribution() | 387 void ElementShadow::clearDistribution() |
| 388 { | 388 { |
| 389 m_nodeToInsertionPoints.clear(); | 389 m_nodeToInsertionPoints.clear(); |
| 390 | 390 |
| 391 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) | 391 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) |
| 392 root->setShadowInsertionPointOfYoungerShadowRoot(nullptr); | 392 root->setShadowInsertionPointOfYoungerShadowRoot(nullptr); |
| 393 } | 393 } |
| 394 | 394 |
| 395 } // namespace | 395 } // namespace |
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