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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Neither the name of Google Inc. nor the names of its | 10 * * Neither the name of Google Inc. nor the names of its |
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26 | 26 |
27 #include "config.h" | 27 #include "config.h" |
28 #include "core/dom/shadow/ElementShadow.h" | 28 #include "core/dom/shadow/ElementShadow.h" |
29 | 29 |
30 | 30 |
31 #include "core/css/StyleSheetList.h" | 31 #include "core/css/StyleSheetList.h" |
32 #include "core/dom/ContainerNodeAlgorithms.h" | 32 #include "core/dom/ContainerNodeAlgorithms.h" |
33 #include "core/dom/ElementTraversal.h" | 33 #include "core/dom/ElementTraversal.h" |
34 #include "core/dom/NodeTraversal.h" | 34 #include "core/dom/NodeTraversal.h" |
35 #include "core/dom/shadow/ContentDistribution.h" | 35 #include "core/dom/shadow/ContentDistribution.h" |
36 #include "core/html/shadow/HTMLContentElement.h" | 36 #include "core/html/HTMLContentElement.h" |
37 #include "core/html/shadow/HTMLShadowElement.h" | 37 #include "core/html/HTMLShadowElement.h" |
38 | 38 |
39 namespace WebCore { | 39 namespace WebCore { |
40 | 40 |
41 class DistributionPool { | 41 class DistributionPool { |
42 public: | 42 public: |
43 explicit DistributionPool(const ContainerNode&); | 43 explicit DistributionPool(const ContainerNode&); |
44 void clear(); | 44 void clear(); |
45 ~DistributionPool(); | 45 ~DistributionPool(); |
46 void distributeTo(InsertionPoint*, ElementShadow*); | 46 void distributeTo(InsertionPoint*, ElementShadow*); |
47 void populateChildren(const ContainerNode&); | 47 void populateChildren(const ContainerNode&); |
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386 | 386 |
387 void ElementShadow::clearDistribution() | 387 void ElementShadow::clearDistribution() |
388 { | 388 { |
389 m_nodeToInsertionPoints.clear(); | 389 m_nodeToInsertionPoints.clear(); |
390 | 390 |
391 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) | 391 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) |
392 root->setShadowInsertionPointOfYoungerShadowRoot(nullptr); | 392 root->setShadowInsertionPointOfYoungerShadowRoot(nullptr); |
393 } | 393 } |
394 | 394 |
395 } // namespace | 395 } // namespace |
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