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Side by Side Diff: ui/display/manager/display_layout.h

Issue 1838833002: Move DisplayLayout and DisplayLayoutBuilder From ash To ui/display (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@screenwinmove
Patch Set: Fix comment Created 4 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_DISPLAY_DISPLAY_LAYOUT_H_ 5 #ifndef UI_DISPLAY_MANAGER_DISPLAY_LAYOUT_H_
6 #define ASH_DISPLAY_DISPLAY_LAYOUT_H_ 6 #define UI_DISPLAY_MANAGER_DISPLAY_LAYOUT_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <string> 10 #include <string>
11 #include <vector> 11 #include <vector>
12 12
13 #include "ash/ash_export.h"
14 #include "base/macros.h" 13 #include "base/macros.h"
15 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
16 #include "base/strings/string_piece.h" 15 #include "base/strings/string_piece.h"
16 #include "ui/display/display_export.h"
17 17
18 namespace base { 18 namespace base {
19 class Value; 19 class Value;
20 template <typename T> class JSONValueConverter; 20 template <typename T> class JSONValueConverter;
21 } 21 }
22 22
23 namespace gfx { 23 namespace gfx {
24 class Display; 24 class Display;
25 } 25 }
26 26
27 namespace ash { 27 namespace display {
28 28
29 // An identifier used to manage display layout in DisplayManager / 29 // An identifier used to manage display layout in DisplayManager /
30 // DisplayLayoutStore. 30 // DisplayLayoutStore.
31 using DisplayIdList = std::vector<int64_t>; 31 using DisplayIdList = std::vector<int64_t>;
32 32
33 using DisplayList = std::vector<gfx::Display>; 33 using DisplayList = std::vector<gfx::Display>;
34 34
35 // DisplayPlacement specifies where the display (D) is placed relative 35 // DisplayPlacement specifies where the display (D) is placed relative
36 // to parent (P) display. In the following example, the display (D) 36 // to parent (P) display. In the following example, the display (D)
37 // given by |display_id| is placed at the left side of the parent 37 // given by |display_id| is placed at the left side of the parent
38 // display (P) given by |parent_display_id|, with a negative offset. 38 // display (P) given by |parent_display_id|, with a negative offset.
39 // 39 //
40 // + +--------+ 40 // + +--------+
41 // offset | | | 41 // offset | | |
42 // + | D +--------+ 42 // + | D +--------+
43 // | | | 43 // | | |
44 // +--------+ P | 44 // +--------+ P |
45 // | | 45 // | |
46 // +--------+ 46 // +--------+
47 // 47 //
48 struct ASH_EXPORT DisplayPlacement { 48 struct DISPLAY_EXPORT DisplayPlacement {
49 // The id of the display this placement will be applied to. 49 // The id of the display this placement will be applied to.
50 int64_t display_id; 50 int64_t display_id;
51 51
52 // The parent display id to which the above display is placed. 52 // The parent display id to which the above display is placed.
53 int64_t parent_display_id; 53 int64_t parent_display_id;
54 54
55 // To which side the parent display the display is positioned. 55 // To which side the parent display the display is positioned.
56 enum Position { TOP, RIGHT, BOTTOM, LEFT }; 56 enum Position { TOP, RIGHT, BOTTOM, LEFT };
57 Position position; 57 Position position;
58 58
59 // The offset of the position of the secondary display. The offset is 59 // The offset of the position of the secondary display. The offset is
60 // based on the top/left edge of the primary display. 60 // based on the top/left edge of the primary display.
61 int offset; 61 int offset;
62 62
63 DisplayPlacement(Position position, int offset); 63 DisplayPlacement(Position position, int offset);
64 DisplayPlacement(); 64 DisplayPlacement();
65 DisplayPlacement(const DisplayPlacement& placement); 65 DisplayPlacement(const DisplayPlacement& placement);
66 66
67 DisplayPlacement& Swap(); 67 DisplayPlacement& Swap();
68 68
69 std::string ToString() const; 69 std::string ToString() const;
70 70
71 static std::string PositionToString(Position position); 71 static std::string PositionToString(Position position);
72 static bool StringToPosition(const base::StringPiece& string, 72 static bool StringToPosition(const base::StringPiece& string,
73 Position* position); 73 Position* position);
74 }; 74 };
75 75
76 class ASH_EXPORT DisplayLayout final { 76 class DISPLAY_EXPORT DisplayLayout final {
77 public: 77 public:
78 DisplayLayout(); 78 DisplayLayout();
79 ~DisplayLayout(); 79 ~DisplayLayout();
80 80
81 // Validates the layout object. 81 // Validates the layout object.
82 static bool Validate(const DisplayIdList& list, const DisplayLayout& layout); 82 static bool Validate(const DisplayIdList& list, const DisplayLayout& layout);
83 83
84 std::vector<DisplayPlacement> placement_list; 84 std::vector<DisplayPlacement> placement_list;
85 85
86 // True if displays are mirrored. 86 // True if displays are mirrored.
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102 std::string ToString() const; 102 std::string ToString() const;
103 103
104 // Returns the DisplayPlacement entry matching |display_id| if it exists, 104 // Returns the DisplayPlacement entry matching |display_id| if it exists,
105 // otherwise returns a DisplayPlacement with an invalid display id. 105 // otherwise returns a DisplayPlacement with an invalid display id.
106 DisplayPlacement FindPlacementById(int64_t display_id) const; 106 DisplayPlacement FindPlacementById(int64_t display_id) const;
107 107
108 private: 108 private:
109 DISALLOW_COPY_AND_ASSIGN(DisplayLayout); 109 DISALLOW_COPY_AND_ASSIGN(DisplayLayout);
110 }; 110 };
111 111
112 } // namespace ash 112 } // namespace display
113 113
114 #endif 114 #endif // UI_DISPLAY_MANAGER_DISPLAY_LAYOUT_H_
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