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Side by Side Diff: ash/shelf/shelf_layout_manager_unittest.cc

Issue 1838833002: Move DisplayLayout and DisplayLayoutBuilder From ash To ui/display (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@screenwinmove
Patch Set: Fix comment Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_layout_manager.h" 5 #include "ash/shelf/shelf_layout_manager.h"
6 6
7 #include "ash/accelerators/accelerator_controller.h" 7 #include "ash/accelerators/accelerator_controller.h"
8 #include "ash/accelerators/accelerator_table.h" 8 #include "ash/accelerators/accelerator_table.h"
9 #include "ash/ash_switches.h" 9 #include "ash/ash_switches.h"
10 #include "ash/display/display_manager.h" 10 #include "ash/display/display_manager.h"
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28 #include "ash/wm/window_util.h" 28 #include "ash/wm/window_util.h"
29 #include "base/command_line.h" 29 #include "base/command_line.h"
30 #include "base/strings/utf_string_conversions.h" 30 #include "base/strings/utf_string_conversions.h"
31 #include "ui/aura/client/aura_constants.h" 31 #include "ui/aura/client/aura_constants.h"
32 #include "ui/aura/client/window_tree_client.h" 32 #include "ui/aura/client/window_tree_client.h"
33 #include "ui/aura/window.h" 33 #include "ui/aura/window.h"
34 #include "ui/aura/window_event_dispatcher.h" 34 #include "ui/aura/window_event_dispatcher.h"
35 #include "ui/compositor/layer.h" 35 #include "ui/compositor/layer.h"
36 #include "ui/compositor/layer_animator.h" 36 #include "ui/compositor/layer_animator.h"
37 #include "ui/compositor/scoped_animation_duration_scale_mode.h" 37 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
38 #include "ui/display/manager/display_layout.h"
38 #include "ui/events/gesture_detection/gesture_configuration.h" 39 #include "ui/events/gesture_detection/gesture_configuration.h"
39 #include "ui/events/test/event_generator.h" 40 #include "ui/events/test/event_generator.h"
40 #include "ui/gfx/display.h" 41 #include "ui/gfx/display.h"
41 #include "ui/gfx/screen.h" 42 #include "ui/gfx/screen.h"
42 #include "ui/views/controls/label.h" 43 #include "ui/views/controls/label.h"
43 #include "ui/views/layout/fill_layout.h" 44 #include "ui/views/layout/fill_layout.h"
44 #include "ui/views/view.h" 45 #include "ui/views/view.h"
45 #include "ui/views/widget/widget.h" 46 #include "ui/views/widget/widget.h"
46 47
47 #if defined(OS_WIN) 48 #if defined(OS_WIN)
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940 } 941 }
941 942
942 // Test the behavior of the shelf when it is auto hidden and it is on the 943 // Test the behavior of the shelf when it is auto hidden and it is on the
943 // boundary between the primary and the secondary display. 944 // boundary between the primary and the secondary display.
944 TEST_F(ShelfLayoutManagerTest, AutoHideShelfOnScreenBoundary) { 945 TEST_F(ShelfLayoutManagerTest, AutoHideShelfOnScreenBoundary) {
945 if (!SupportsMultipleDisplays()) 946 if (!SupportsMultipleDisplays())
946 return; 947 return;
947 948
948 UpdateDisplay("800x600,800x600"); 949 UpdateDisplay("800x600,800x600");
949 Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays( 950 Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays(
950 test::CreateDisplayLayout(DisplayPlacement::RIGHT, 0)); 951 test::CreateDisplayLayout(display::DisplayPlacement::RIGHT, 0));
951 // Put the primary monitor's shelf on the display boundary. 952 // Put the primary monitor's shelf on the display boundary.
952 ShelfLayoutManager* shelf = GetShelfLayoutManager(); 953 ShelfLayoutManager* shelf = GetShelfLayoutManager();
953 shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT); 954 shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
954 955
955 // Create a window because the shelf is always shown when no windows are 956 // Create a window because the shelf is always shown when no windows are
956 // visible. 957 // visible.
957 CreateTestWidget(); 958 CreateTestWidget();
958 959
959 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 960 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
960 ASSERT_EQ(root_windows[0], 961 ASSERT_EQ(root_windows[0],
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2330 StatusAreaWidget* status_area_widget = 2331 StatusAreaWidget* status_area_widget =
2331 Shell::GetPrimaryRootWindowController()->shelf()->status_area_widget(); 2332 Shell::GetPrimaryRootWindowController()->shelf()->status_area_widget();
2332 EXPECT_TRUE(status_area_widget->IsVisible()); 2333 EXPECT_TRUE(status_area_widget->IsVisible());
2333 // Shelf should be in the first display's area. 2334 // Shelf should be in the first display's area.
2334 gfx::Rect status_area_bounds(status_area_widget->GetWindowBoundsInScreen()); 2335 gfx::Rect status_area_bounds(status_area_widget->GetWindowBoundsInScreen());
2335 EXPECT_TRUE(gfx::Rect(0, 0, 500, 400).Contains(status_area_bounds)); 2336 EXPECT_TRUE(gfx::Rect(0, 0, 500, 400).Contains(status_area_bounds));
2336 EXPECT_EQ(gfx::Point(500, 400), status_area_bounds.bottom_right()); 2337 EXPECT_EQ(gfx::Point(500, 400), status_area_bounds.bottom_right());
2337 } 2338 }
2338 2339
2339 } // namespace ash 2340 } // namespace ash
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