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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/texture_image_transport_surface.h" | 5 #include "content/common/gpu/texture_image_transport_surface.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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66 | 66 |
67 GpuChannelManager* manager = helper_->manager(); | 67 GpuChannelManager* manager = helper_->manager(); |
68 surface_ = manager->GetDefaultOffscreenSurface(); | 68 surface_ = manager->GetDefaultOffscreenSurface(); |
69 if (!surface_.get()) | 69 if (!surface_.get()) |
70 return false; | 70 return false; |
71 | 71 |
72 if (!helper_->Initialize()) | 72 if (!helper_->Initialize()) |
73 return false; | 73 return false; |
74 | 74 |
75 GpuChannel* parent_channel = manager->LookupChannel(handle_.parent_client_id); | 75 GpuChannel* parent_channel = manager->LookupChannel(handle_.parent_client_id); |
76 if (parent_channel) { | 76 if (parent_channel) |
77 const CommandLine* command_line = CommandLine::ForCurrentProcess(); | 77 helper_->SetPreemptByFlag(parent_channel->GetPreemptionFlag()); |
78 if (command_line->HasSwitch(switches::kUIPrioritizeInGpuProcess)) | |
79 helper_->SetPreemptByFlag(parent_channel->GetPreemptionFlag()); | |
80 } | |
81 | 78 |
82 return true; | 79 return true; |
83 } | 80 } |
84 | 81 |
85 void TextureImageTransportSurface::Destroy() { | 82 void TextureImageTransportSurface::Destroy() { |
86 if (surface_.get()) | 83 if (surface_.get()) |
87 surface_ = NULL; | 84 surface_ = NULL; |
88 | 85 |
89 helper_->Destroy(); | 86 helper_->Destroy(); |
90 } | 87 } |
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451 | 448 |
452 #ifndef NDEBUG | 449 #ifndef NDEBUG |
453 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 450 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
454 if (status != GL_FRAMEBUFFER_COMPLETE) { | 451 if (status != GL_FRAMEBUFFER_COMPLETE) { |
455 DLOG(FATAL) << "Framebuffer incomplete: " << status; | 452 DLOG(FATAL) << "Framebuffer incomplete: " << status; |
456 } | 453 } |
457 #endif | 454 #endif |
458 } | 455 } |
459 | 456 |
460 } // namespace content | 457 } // namespace content |
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