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Side by Side Diff: ash/wm/drag_window_controller.h

Issue 1838003002: Create drag windows on all displays (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix silly typo Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_DRAG_WINDOW_CONTROLLER_H_ 5 #ifndef ASH_WM_DRAG_WINDOW_CONTROLLER_H_
6 #define ASH_WM_DRAG_WINDOW_CONTROLLER_H_ 6 #define ASH_WM_DRAG_WINDOW_CONTROLLER_H_
7 7
8 #include <vector>
9
8 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
9 #include "base/gtest_prod_util.h" 11 #include "base/gtest_prod_util.h"
10 #include "base/macros.h" 12 #include "base/macros.h"
11 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
12 #include "ui/gfx/display.h" 14 #include "ui/gfx/display.h"
13 #include "ui/gfx/geometry/rect.h" 15 #include "ui/gfx/geometry/rect.h"
14 16
15 namespace aura { 17 namespace aura {
16 class Window; 18 class Window;
17 } 19 }
18 20
19 namespace ui { 21 namespace ui {
20 class Layer;
21 class LayerTreeOwner; 22 class LayerTreeOwner;
22 } 23 }
23 24
24 namespace views {
25 class Widget;
26 }
27
28 namespace ash { 25 namespace ash {
29 26
30 // DragWindowController is responsible for showing a semi-transparent window 27 // DragWindowController is responsible for showing a semi-transparent window
31 // while dragging a window across displays. 28 // while dragging a window across displays.
32 class ASH_EXPORT DragWindowController { 29 class ASH_EXPORT DragWindowController {
33 public: 30 public:
31 // Computes the opacity for drag window based on how much of the area
32 // of the window is visible.
33 static float GetDragWindowOpacity(const gfx::Rect& window_bounds,
34 const gfx::Rect& visible_bounds);
35
34 explicit DragWindowController(aura::Window* window); 36 explicit DragWindowController(aura::Window* window);
35 virtual ~DragWindowController(); 37 virtual ~DragWindowController();
36 38
37 // Sets the display where the window is placed after the window is dropped. 39 // This is used to update the bounds and opacity for the drag window
38 void SetDestinationDisplay(const gfx::Display& dst_display); 40 // immediately.
41 // This also creates/destorys the drag window when necessary.
42 void Update(const gfx::Rect& bounds_in_screen,
43 const gfx::Point& drag_location_in_screen);
39 44
40 // Shows the drag window at the specified location (coordinates of the 45 // Returns the currently active drag windows.
41 // parent). If |layer| is non-NULL, it is shown on top of the drag window. 46 int GetDragWindowsCountForTest() const;
42 // |layer| is owned by the caller.
43 // This does not immediately show the window.
44 void Show();
45 47
46 // Hides the drag window. 48 // Returns the drag window/layer owner for given index of the
47 void Hide(); 49 // currently active drag windows list.
48 50 const aura::Window* GetDragWindowForTest(size_t index) const;
49 // This is used to set bounds for the drag window immediately. This should 51 const ui::LayerTreeOwner* GetDragLayerOwnerForTest(size_t index) const;
50 // be called only when the drag window is already visible.
51 void SetBounds(const gfx::Rect& bounds);
52
53 // Sets the opacity of the drag window.
54 void SetOpacity(float opacity);
55 52
56 private: 53 private:
57 FRIEND_TEST_ALL_PREFIXES(DragWindowResizerTest, DragWindowController); 54 class DragWindowDetails;
58
59 // Creates and shows the |drag_widget_| at |bounds|.
60 // |layer| is shown on top of the drag window if it is non-NULL.
61 // |layer| is not owned by this object.
62 void CreateDragWidget(const gfx::Rect& bounds);
63
64 // Sets bounds of the drag window. The window is shown on |dst_display_|
65 // if its id() is valid. Otherwise, a display nearest to |bounds| is chosen.
66 void SetBoundsInternal(const gfx::Rect& bounds);
67
68 // Recreates a fresh layer for |window_| and all its child windows.
69 void RecreateWindowLayers();
70 55
71 // Window the drag window is placed beneath. 56 // Window the drag window is placed beneath.
72 aura::Window* window_; 57 aura::Window* window_;
73 58
74 // The display where the drag is placed. When dst_display_.id() is 59 std::vector<scoped_ptr<DragWindowDetails>> drag_windows_;
75 // kInvalidDisplayID (i.e. the default), a display nearest to the current
76 // |bounds_| is automatically used.
77 gfx::Display dst_display_;
78
79 // Initially the bounds of |window_|. Each time Show() is invoked
80 // |start_bounds_| is then reset to the bounds of |drag_widget_| and
81 // |bounds_| is set to the value passed into Show(). The animation animates
82 // between these two values.
83 gfx::Rect bounds_;
84
85 views::Widget* drag_widget_;
86
87 // The copy of window_->layer() and its descendants.
88 scoped_ptr<ui::LayerTreeOwner> layer_owner_;
89 60
90 DISALLOW_COPY_AND_ASSIGN(DragWindowController); 61 DISALLOW_COPY_AND_ASSIGN(DragWindowController);
91 }; 62 };
92 63
93 } // namespace ash 64 } // namespace ash
94 65
95 #endif // ASH_WM_DRAG_WINDOW_CONTROLLER_H_ 66 #endif // ASH_WM_DRAG_WINDOW_CONTROLLER_H_
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