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1 /* | 1 /* |
2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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97 void removeDependencyOnFlowThread(RenderNamedFlowThread*); | 97 void removeDependencyOnFlowThread(RenderNamedFlowThread*); |
98 | 98 |
99 void addRegionToNamedFlowThread(RenderRegion*); | 99 void addRegionToNamedFlowThread(RenderRegion*); |
100 | 100 |
101 void checkInvalidRegions(); | 101 void checkInvalidRegions(); |
102 | 102 |
103 bool canBeDestroyed() const { return m_invalidRegionList.isEmpty() && m_regi
onList.isEmpty() && m_contentNodes.isEmpty(); } | 103 bool canBeDestroyed() const { return m_invalidRegionList.isEmpty() && m_regi
onList.isEmpty() && m_contentNodes.isEmpty(); } |
104 void regionLayoutUpdateEventTimerFired(Timer<RenderNamedFlowThread>*); | 104 void regionLayoutUpdateEventTimerFired(Timer<RenderNamedFlowThread>*); |
105 void regionOversetChangeEventTimerFired(Timer<RenderNamedFlowThread>*); | 105 void regionOversetChangeEventTimerFired(Timer<RenderNamedFlowThread>*); |
106 void clearContentNodes(); | 106 void clearContentNodes(); |
| 107 void updateWritingMode(); |
107 | 108 |
108 private: | 109 private: |
109 // Observer flow threads have invalid regions that depend on the state of th
is thread | 110 // Observer flow threads have invalid regions that depend on the state of th
is thread |
110 // to re-validate their regions. Keeping a set of observer threads make it e
asy | 111 // to re-validate their regions. Keeping a set of observer threads make it e
asy |
111 // to notify them when a region was removed from this flow. | 112 // to notify them when a region was removed from this flow. |
112 RenderNamedFlowThreadCountedSet m_observerThreadsSet; | 113 RenderNamedFlowThreadCountedSet m_observerThreadsSet; |
113 | 114 |
114 // Some threads need to have a complete layout before we layout this flow. | 115 // Some threads need to have a complete layout before we layout this flow. |
115 // That's because they contain a RenderRegion that should display this threa
d. The set makes it | 116 // That's because they contain a RenderRegion that should display this threa
d. The set makes it |
116 // easy to sort the order of threads layout. | 117 // easy to sort the order of threads layout. |
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145 return static_cast<const RenderNamedFlowThread*>(object); | 146 return static_cast<const RenderNamedFlowThread*>(object); |
146 } | 147 } |
147 | 148 |
148 // This will catch anyone doing an unnecessary cast. | 149 // This will catch anyone doing an unnecessary cast. |
149 void toRenderNamedFlowThread(const RenderNamedFlowThread*); | 150 void toRenderNamedFlowThread(const RenderNamedFlowThread*); |
150 | 151 |
151 } // namespace WebCore | 152 } // namespace WebCore |
152 | 153 |
153 #endif // RenderNamedFlowThread_h | 154 #endif // RenderNamedFlowThread_h |
154 | 155 |
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