| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "vk/GrVkPipelineStateBuilder.h" | 8 #include "vk/GrVkPipelineStateBuilder.h" |
| 9 | 9 |
| 10 #include "vk/GrVkGpu.h" | 10 #include "vk/GrVkGpu.h" |
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| 46 return fGpu->caps(); | 46 return fGpu->caps(); |
| 47 } | 47 } |
| 48 const GrGLSLCaps* GrVkPipelineStateBuilder::glslCaps() const { | 48 const GrGLSLCaps* GrVkPipelineStateBuilder::glslCaps() const { |
| 49 return fGpu->vkCaps().glslCaps(); | 49 return fGpu->vkCaps().glslCaps(); |
| 50 } | 50 } |
| 51 | 51 |
| 52 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outp
utColor) { | 52 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outp
utColor) { |
| 53 outputColor.setLayoutQualifier("location = 0"); | 53 outputColor.setLayoutQualifier("location = 0"); |
| 54 } | 54 } |
| 55 | 55 |
| 56 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrGLSLShaderVar& o
utputColor) { |
| 57 outputColor.setLayoutQualifier("location = 1"); |
| 58 } |
| 59 |
| 56 VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { | 60 VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { |
| 57 VkShaderStageFlags flags = 0; | 61 VkShaderStageFlags flags = 0; |
| 58 | 62 |
| 59 if (visibility & kVertex_GrShaderFlag) { | 63 if (visibility & kVertex_GrShaderFlag) { |
| 60 flags |= VK_SHADER_STAGE_VERTEX_BIT; | 64 flags |= VK_SHADER_STAGE_VERTEX_BIT; |
| 61 } | 65 } |
| 62 if (visibility & kGeometry_GrShaderFlag) { | 66 if (visibility & kGeometry_GrShaderFlag) { |
| 63 flags |= VK_SHADER_STAGE_GEOMETRY_BIT; | 67 flags |= VK_SHADER_STAGE_GEOMETRY_BIT; |
| 64 } | 68 } |
| 65 if (visibility & kFragment_GrShaderFlag) { | 69 if (visibility & kFragment_GrShaderFlag) { |
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| 291 dsLayout, | 295 dsLayout, |
| 292 fUniformHandles, | 296 fUniformHandles, |
| 293 fUniformHandler.fUniforms, | 297 fUniformHandler.fUniforms, |
| 294 fUniformHandler.fCurrentVertexUBOOffset, | 298 fUniformHandler.fCurrentVertexUBOOffset, |
| 295 fUniformHandler.fCurrentFragmentUBOOffset, | 299 fUniformHandler.fCurrentFragmentUBOOffset, |
| 296 numSamplers, | 300 numSamplers, |
| 297 fGeometryProcessor, | 301 fGeometryProcessor, |
| 298 fXferProcessor, | 302 fXferProcessor, |
| 299 fFragmentProcessors); | 303 fFragmentProcessors); |
| 300 } | 304 } |
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