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Issue 183703003: Remove more testRunner.display() calls from LayoutTests (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 9 months ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd"> 2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html> 3 <html>
4 <head> 4 <head>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
6 <title>WebGL Canvas Conformance Tests</title> 6 <title>WebGL Canvas Conformance Tests</title>
7 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script> 7 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
8 <script src="../../../resources/js-test.js"></script> 8 <script src="../../../resources/js-test.js"></script>
9 <script src="../../../resources/run-after-display.js"></script>
9 <script src="resources/webgl-test.js"></script> 10 <script src="resources/webgl-test.js"></script>
10 </head> 11 </head>
11 <body> 12 <body>
12 <div id="description"></div> 13 <div id="description"></div>
13 <div id="console"></div> 14 <div id="console"></div>
14 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> 15 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
15 <canvas id="canvas2d" width="40" height="40"> </canvas> 16 <canvas id="canvas2d" width="40" height="40"> </canvas>
16 <script> 17 <script>
17 if (window.initNonKhronosFramework) { 18 if (window.initNonKhronosFramework) {
18 window.initNonKhronosFramework(true); 19 window.initNonKhronosFramework(true);
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after
126 127
127 checkCanvasContentIs(0, 0, 0, 0); 128 checkCanvasContentIs(0, 0, 0, 0);
128 shouldBe('getViewport()', '"0,0,300,150"'); 129 shouldBe('getViewport()', '"0,0,300,150"');
129 130
130 // Change the display size of the canvas and check 131 // Change the display size of the canvas and check
131 // the viewport size does not change. 132 // the viewport size does not change.
132 debug(""); 133 debug("");
133 debug("change display size of canvas and see that viewport does not change"); 134 debug("change display size of canvas and see that viewport does not change");
134 canvas.style.width = "100px"; 135 canvas.style.width = "100px";
135 canvas.style.height = "25px"; 136 canvas.style.height = "25px";
136 var intervalId; 137 runAfterDisplay(function() {
137 intervalId = window.setInterval(function() { 138 shouldBe('canvas.clientWidth', '100');
138 if (window.testRunner) 139 shouldBe('canvas.clientHeight', '25');
139 testRunner.display(); 140 shouldBe('getViewport()', '"0,0,300,150"');
140 if (canvas.clientWidth == 100 && 141 shouldBe('canvas.width', '300');
141 canvas.clientHeight == 25) { 142 shouldBe('canvas.height', '150');
142 window.clearInterval(intervalId);
143 shouldBe('getViewport()', '"0,0,300,150"');
144 shouldBe('canvas.width', '300');
145 shouldBe('canvas.height', '150');
146 143
147 // Change the actual size of the canvas 144 // Change the actual size of the canvas
148 // Check that the viewport does not change. 145 // Check that the viewport does not change.
149 // Check that the clear color does not change. 146 // Check that the clear color does not change.
150 // Check that the color mask does not change. 147 // Check that the color mask does not change.
151 debug(""); 148 debug("");
152 debug("change the actual size of the canvas and see that the viewport does not change"); 149 debug("change the actual size of the canvas and see that the viewport does n ot change");
153 gl.clearColor(0.25, 0.5, 0.75, 1); 150 gl.clearColor(0.25, 0.5, 0.75, 1);
154 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); 151 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
155 checkCanvasContentIs(64, 128, 192, 255); 152 checkCanvasContentIs(64, 128, 192, 255);
156 gl.colorMask(0,0,0,0); 153 gl.colorMask(0,0,0,0);
157 canvas.width = 400; 154 canvas.width = 400;
158 canvas.height = 10; 155 canvas.height = 10;
159 156
160 var v = gl.getParameter(gl.COLOR_CLEAR_VALUE); 157 var v = gl.getParameter(gl.COLOR_CLEAR_VALUE);
161 assertMsg(isAboutEqual(v[0], 0.25) && 158 assertMsg(isAboutEqual(v[0], 0.25) &&
162 isAboutEqual(v[1], 0.5) && 159 isAboutEqual(v[1], 0.5) &&
163 isAboutEqual(v[2], 0.75) && 160 isAboutEqual(v[2], 0.75) &&
164 isAboutEqual(v[3], 1), 161 isAboutEqual(v[3], 1),
165 "gl.clearColor should not change after canvas resize"); 162 "gl.clearColor should not change after canvas resize");
166 v = gl.getParameter(gl.COLOR_WRITEMASK); 163 v = gl.getParameter(gl.COLOR_WRITEMASK);
167 assertMsg(isAboutEqual(v[0], 0) && 164 assertMsg(isAboutEqual(v[0], 0) &&
168 isAboutEqual(v[1], 0) && 165 isAboutEqual(v[1], 0) &&
169 isAboutEqual(v[2], 0) && 166 isAboutEqual(v[2], 0) &&
170 isAboutEqual(v[3], 0), 167 isAboutEqual(v[3], 0),
171 "gl.colorMask should not change after canvas resize"); 168 "gl.colorMask should not change after canvas resize");
172 shouldBe('getViewport()', '"0,0,300,150"'); 169 shouldBe('getViewport()', '"0,0,300,150"');
173 checkCanvasContentIs(0, 0, 0, 0); 170 checkCanvasContentIs(0, 0, 0, 0);
174 171
175 debug(""); 172 debug("");
176 173
177 finishJSTest(); 174 finishJSTest();
178 } 175 });
179 }, 1000/30);
180 } 176 }
181 177
182 </script> 178 </script>
183 <script> 179 <script>
184 </script> 180 </script>
185 181
186 </body> 182 </body>
187 </html> 183 </html>
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