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Side by Side Diff: src/gpu/vk/GrVkCaps.h

Issue 1835813003: Use NV glsl shader compiler for Vulkan (Closed) Base URL: https://skia.googlesource.com/skia.git@cacheHash
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrVkCaps_DEFINED 8 #ifndef GrVkCaps_DEFINED
9 #define GrVkCaps_DEFINED 9 #define GrVkCaps_DEFINED
10 10
11 #include "GrCaps.h" 11 #include "GrCaps.h"
12 #include "GrVkStencilAttachment.h" 12 #include "GrVkStencilAttachment.h"
13 #include "vulkan/vulkan.h" 13 #include "vulkan/vulkan.h"
14 14
15 struct GrVkInterface; 15 struct GrVkInterface;
16 class GrGLSLCaps; 16 class GrGLSLCaps;
17 17
18 /** 18 /**
19 * Stores some capabilities of a Vk backend. 19 * Stores some capabilities of a Vk backend.
20 */ 20 */
21 class GrVkCaps : public GrCaps { 21 class GrVkCaps : public GrCaps {
22 public: 22 public:
23 typedef GrVkStencilAttachment::Format StencilFormat; 23 typedef GrVkStencilAttachment::Format StencilFormat;
24 24
25 /** 25 /**
26 * Creates a GrVkCaps that is set such that nothing is supported. The init f unction should 26 * Creates a GrVkCaps that is set such that nothing is supported. The init f unction should
27 * be called to fill out the caps. 27 * be called to fill out the caps.
28 */ 28 */
29 GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInte rface, 29 GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInte rface,
30 VkPhysicalDevice device, uint32_t featureFlags); 30 VkPhysicalDevice device, uint32_t featureFlags, uint32_t extensionF lags);
31 31
32 bool isConfigTexturable(GrPixelConfig config) const override { 32 bool isConfigTexturable(GrPixelConfig config) const override {
33 SkASSERT(kGrPixelConfigCnt > config); 33 SkASSERT(kGrPixelConfigCnt > config);
34 return fConfigTextureSupport[config]; 34 return fConfigTextureSupport[config];
35 } 35 }
36 36
37 bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { 37 bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override {
38 SkASSERT(kGrPixelConfigCnt > config); 38 SkASSERT(kGrPixelConfigCnt > config);
39 return fConfigRenderSupport[config][withMSAA]; 39 return fConfigRenderSupport[config][withMSAA];
40 } 40 }
41 41
42 bool isConfigRenderableLinearly(GrPixelConfig config, bool withMSAA) const { 42 bool isConfigRenderableLinearly(GrPixelConfig config, bool withMSAA) const {
43 SkASSERT(kGrPixelConfigCnt > config); 43 SkASSERT(kGrPixelConfigCnt > config);
44 return fConfigLinearRenderSupport[config][withMSAA]; 44 return fConfigLinearRenderSupport[config][withMSAA];
45 } 45 }
46 46
47 bool isConfigTexurableLinearly(GrPixelConfig config) const { 47 bool isConfigTexurableLinearly(GrPixelConfig config) const {
48 SkASSERT(kGrPixelConfigCnt > config); 48 SkASSERT(kGrPixelConfigCnt > config);
49 return fConfigLinearTextureSupport[config]; 49 return fConfigLinearTextureSupport[config];
50 } 50 }
51 51
52 bool canUseGLSLForShaderModule() const {
53 return fCanUseGLSLForShaderModule;
54 }
55
52 /** 56 /**
53 * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by 57 * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by
54 * the driver but are legal VK_TEXTURE_FORMATs. 58 * the driver but are legal VK_TEXTURE_FORMATs.
55 */ 59 */
56 const SkTArray<StencilFormat, true>& stencilFormats() const { 60 const SkTArray<StencilFormat, true>& stencilFormats() const {
57 return fStencilFormats; 61 return fStencilFormats;
58 } 62 }
59 63
60 /** 64 /**
61 * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by 65 * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by
62 * the driver but are legal VK_TEXTURE_FORMATs. 66 * the driver but are legal VK_TEXTURE_FORMATs.
63 */ 67 */
64 const SkTArray<StencilFormat, true>& linearStencilFormats() const { 68 const SkTArray<StencilFormat, true>& linearStencilFormats() const {
65 return fLinearStencilFormats; 69 return fLinearStencilFormats;
66 } 70 }
67 71
68 GrGLSLCaps* glslCaps() const { return reinterpret_cast<GrGLSLCaps*>(fShaderC aps.get()); } 72 GrGLSLCaps* glslCaps() const { return reinterpret_cast<GrGLSLCaps*>(fShaderC aps.get()); }
69 73
70 private: 74 private:
71 void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInt erface, 75 void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInt erface,
72 VkPhysicalDevice device, uint32_t featureFlags); 76 VkPhysicalDevice device, uint32_t featureFlags, uint32_t extension Flags);
73 void initGrCaps(const VkPhysicalDeviceProperties&, 77 void initGrCaps(const VkPhysicalDeviceProperties&,
74 const VkPhysicalDeviceMemoryProperties&, 78 const VkPhysicalDeviceMemoryProperties&,
75 uint32_t featureFlags); 79 uint32_t featureFlags);
76 void initGLSLCaps(const VkPhysicalDeviceProperties&, uint32_t featureFlags); 80 void initGLSLCaps(const VkPhysicalDeviceProperties&, uint32_t featureFlags);
77 void initSampleCount(const VkPhysicalDeviceProperties& properties); 81 void initSampleCount(const VkPhysicalDeviceProperties& properties);
78 void initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDev ice physDev); 82 void initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDev ice physDev);
79 void initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDev ice physDev); 83 void initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDev ice physDev);
80 void initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice phy sDev); 84 void initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice phy sDev);
81 85
82 86
83 bool fConfigTextureSupport[kGrPixelConfigCnt]; 87 bool fConfigTextureSupport[kGrPixelConfigCnt];
84 // For Vulkan we track whether a config is supported linearly (without need for swizzling) 88 // For Vulkan we track whether a config is supported linearly (without need for swizzling)
85 bool fConfigLinearTextureSupport[kGrPixelConfigCnt]; 89 bool fConfigLinearTextureSupport[kGrPixelConfigCnt];
86 90
87 // The first entry for each config is without msaa and the second is with. 91 // The first entry for each config is without msaa and the second is with.
88 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; 92 bool fConfigRenderSupport[kGrPixelConfigCnt][2];
89 // The first entry for each config is without msaa and the second is with. 93 // The first entry for each config is without msaa and the second is with.
90 bool fConfigLinearRenderSupport[kGrPixelConfigCnt][2]; 94 bool fConfigLinearRenderSupport[kGrPixelConfigCnt][2];
91 95
92 SkTArray<StencilFormat, true> fLinearStencilFormats; 96 SkTArray<StencilFormat, true> fLinearStencilFormats;
93 SkTArray<StencilFormat, true> fStencilFormats; 97 SkTArray<StencilFormat, true> fStencilFormats;
94 98
99 // Tells of if we can pass in straight GLSL string into vkCreateShaderModule
100 bool fCanUseGLSLForShaderModule;
101
95 typedef GrCaps INHERITED; 102 typedef GrCaps INHERITED;
96 }; 103 };
97 104
98 #endif 105 #endif
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