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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #ifndef XFA_FDE_FDE_VISUALSET_H_ | 7 #ifndef XFA_FDE_FDE_VISUALSET_H_ |
8 #define XFA_FDE_FDE_VISUALSET_H_ | 8 #define XFA_FDE_FDE_VISUALSET_H_ |
9 | 9 |
10 #include "core/fxcrt/include/fx_coordinates.h" | 10 #include "core/fxcrt/include/fx_coordinates.h" |
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106 int32_t iParameter, | 106 int32_t iParameter, |
107 CFX_RectFArray& rects) = 0; | 107 CFX_RectFArray& rects) = 0; |
108 }; | 108 }; |
109 | 109 |
110 class IFDE_VisualSetIterator { | 110 class IFDE_VisualSetIterator { |
111 public: | 111 public: |
112 static IFDE_VisualSetIterator* Create(); | 112 static IFDE_VisualSetIterator* Create(); |
113 virtual ~IFDE_VisualSetIterator() {} | 113 virtual ~IFDE_VisualSetIterator() {} |
114 virtual void Release() = 0; | 114 virtual void Release() = 0; |
115 virtual FX_BOOL AttachCanvas(IFDE_CanvasSet* pCanvas) = 0; | 115 virtual FX_BOOL AttachCanvas(IFDE_CanvasSet* pCanvas) = 0; |
116 virtual FX_BOOL FilterObjects(FX_DWORD dwObjects = 0xFFFFFFFF) = 0; | 116 virtual FX_BOOL FilterObjects(uint32_t dwObjects = 0xFFFFFFFF) = 0; |
117 virtual void Reset() = 0; | 117 virtual void Reset() = 0; |
118 virtual FDE_HVISUALOBJ GetNext(IFDE_VisualSet*& pVisualSet, | 118 virtual FDE_HVISUALOBJ GetNext(IFDE_VisualSet*& pVisualSet, |
119 FDE_HVISUALOBJ* phCanvasObj = NULL, | 119 FDE_HVISUALOBJ* phCanvasObj = NULL, |
120 IFDE_CanvasSet** ppCanvasSet = NULL) = 0; | 120 IFDE_CanvasSet** ppCanvasSet = NULL) = 0; |
121 }; | 121 }; |
122 | 122 |
123 #endif // XFA_FDE_FDE_VISUALSET_H_ | 123 #endif // XFA_FDE_FDE_VISUALSET_H_ |
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