Chromium Code Reviews| Index: src/gpu/GrBatchFlushState.h |
| diff --git a/src/gpu/GrBatchFlushState.h b/src/gpu/GrBatchFlushState.h |
| index be9d790597671b242b3aba2f5df94f883bbc9575..2fb77415305e7d13bf40dfef92c9e34bb64f75bc 100644 |
| --- a/src/gpu/GrBatchFlushState.h |
| +++ b/src/gpu/GrBatchFlushState.h |
| @@ -13,34 +13,6 @@ |
| class GrResourceProvider; |
| -/** Simple class that performs the upload on behalf of a GrBatchUploader. */ |
| -class GrBatchUploader::TextureUploader { |
| -public: |
| - TextureUploader(GrGpu* gpu) : fGpu(gpu) { SkASSERT(gpu); } |
| - |
| - /** |
| - * Updates the pixels in a rectangle of a texture. |
| - * |
| - * @param left left edge of the rectangle to write (inclusive) |
| - * @param top top edge of the rectangle to write (inclusive) |
| - * @param width width of rectangle to write in pixels. |
| - * @param height height of rectangle to write in pixels. |
| - * @param config the pixel config of the source buffer |
| - * @param buffer memory to read pixels from |
| - * @param rowBytes number of bytes between consecutive rows. Zero |
| - * means rows are tightly packed. |
| - */ |
| - bool writeTexturePixels(GrTexture* texture, |
| - int left, int top, int width, int height, |
| - GrPixelConfig config, const void* buffer, |
| - size_t rowBytes) { |
| - return fGpu->writePixels(texture, left, top, width, height, config, buffer, rowBytes); |
| - } |
| - |
| -private: |
| - GrGpu* fGpu; |
| -}; |
| - |
| /** Tracks the state across all the GrBatches in a GrDrawTarget flush. */ |
| class GrBatchFlushState { |
| public: |
| @@ -48,32 +20,37 @@ public: |
| ~GrBatchFlushState() { this->reset(); } |
| - void advanceToken() { ++fCurrentToken; } |
| - |
| - void advanceLastFlushedToken() { ++fLastFlushedToken; } |
| - |
| - /** Inserts an upload to be executred after all batches in the flush prepared their draws |
| + /** Inserts an upload to be executed after all batches in the flush prepared their draws |
| but before the draws are executed to the backend 3D API. */ |
| - void addASAPUpload(GrBatchUploader* upload) { |
| - fAsapUploads.push_back().reset(SkRef(upload)); |
| + void addASAPUpload(GrDrawBatch::DeferredUploadFn&& upload) { |
| + fAsapUploads.emplace_back(std::move(upload)); |
| } |
| const GrCaps& caps() const { return *fGpu->caps(); } |
| GrResourceProvider* resourceProvider() const { return fResourceProvider; } |
| /** Has the token been flushed to the backend 3D API. */ |
| - bool hasTokenBeenFlushed(GrBatchToken token) const { return fLastFlushedToken >= token; } |
| + bool hasDrawBeenFlushed(GrBatchDrawToken token) const { |
| + return token.fSequenceNumber <= fLastFlushedToken.fSequenceNumber; |
| + } |
| + |
|
robertphillips
2016/03/30 14:29:47
a an -> an ?
bsalomon
2016/03/30 16:59:10
Done.
|
| + /** Issue a token to a an operation that is being enqueued. */ |
| + GrBatchDrawToken issueDrawToken() { |
| + return GrBatchDrawToken(++fLastIssuedToken.fSequenceNumber); |
| + } |
| - /** The current token advances once for every contiguous set of uninterrupted draws prepared |
| - by a batch. */ |
| - GrBatchToken currentToken() const { return fCurrentToken; } |
| + /** Call every time a draw that was issued a token is flushed */ |
| + void flushToken() { ++fLastFlushedToken.fSequenceNumber; } |
| - /** The last token flushed to all the way to the backend API. */ |
| - GrBatchToken lastFlushedToken() const { return fLastFlushedToken; } |
| + /** Gets the next draw token that will be issued. */ |
| + GrBatchDrawToken nextDrawToken() const { |
| + return GrBatchDrawToken(fLastIssuedToken.fSequenceNumber + 1); |
| + } |
| - /** This is a magic token that can be used to indicate that an upload should occur before |
| - any draws for any batch in the current flush execute. */ |
| - GrBatchToken asapToken() const { return fLastFlushedToken + 1; } |
| + /** The last token flushed to all the way to the backend API. */ |
| + GrBatchDrawToken nextTokenToFlush() const { |
| + return GrBatchDrawToken(fLastFlushedToken.fSequenceNumber + 1); |
| + } |
| void* makeVertexSpace(size_t vertexSize, int vertexCount, |
| const GrBuffer** buffer, int* startVertex); |
| @@ -85,18 +62,28 @@ public: |
| fVertexPool.unmap(); |
| fIndexPool.unmap(); |
| int uploadCount = fAsapUploads.count(); |
| + |
| for (int i = 0; i < uploadCount; i++) { |
| - fAsapUploads[i]->upload(&fUploader); |
| + this->doUpload(fAsapUploads[i]); |
| } |
| fAsapUploads.reset(); |
| } |
| + void doUpload(GrDrawBatch::DeferredUploadFn& upload) { |
| + GrDrawBatch::WritePixelsFn wp = [this] (GrSurface* surface, |
| + int left, int top, int width, int height, |
| + GrPixelConfig config, const void* buffer, |
| + size_t rowBytes) -> bool { |
| + return this->fGpu->writePixels(surface, left, top, width, height, config, buffer, |
| + rowBytes); |
| + }; |
| + upload(wp); |
| + } |
| + |
| void putBackIndices(size_t indices) { fIndexPool.putBack(indices * sizeof(uint16_t)); } |
| void putBackVertexSpace(size_t sizeInBytes) { fVertexPool.putBack(sizeInBytes); } |
| - GrBatchUploader::TextureUploader* uploader() { return &fUploader; } |
| - |
| GrGpu* gpu() { return fGpu; } |
| void reset() { |
| @@ -105,22 +92,44 @@ public: |
| } |
| private: |
| - GrGpu* fGpu; |
| - GrBatchUploader::TextureUploader fUploader; |
| - GrResourceProvider* fResourceProvider; |
| + GrGpu* fGpu; |
| + |
| + GrResourceProvider* fResourceProvider; |
| - GrVertexBufferAllocPool fVertexPool; |
| - GrIndexBufferAllocPool fIndexPool; |
| + GrVertexBufferAllocPool fVertexPool; |
| + GrIndexBufferAllocPool fIndexPool; |
| - SkTArray<SkAutoTUnref<GrBatchUploader>, true> fAsapUploads; |
| + SkSTArray<4, GrDrawBatch::DeferredUploadFn> fAsapUploads; |
| - GrBatchToken fCurrentToken; |
| + GrBatchDrawToken fLastIssuedToken; |
| - GrBatchToken fLastFlushedToken; |
| + GrBatchDrawToken fLastFlushedToken; |
| }; |
| /** |
| + * A word about uploads and tokens: Batches should usually schedule their uploads to occur at the |
| + * begining of a frame whenever possible. These are called ASAP uploads. Of course, this requires |
| + * that there are no draws that have yet to be flushed that rely on the old texture contents. In |
| + * that case the ASAP upload would happen prior to the previous draw causing the draw to read the |
| + * new (wrong) texture data. In that case they should schedule an inline upload. |
| + * |
| + * Batches, in conjunction with helpers such as GrBatchAtlas, can use the token system to know |
| + * what the most recent draw was that referenced a resource (or portion of a resource). Each draw |
| + * is assigned a token. A resource (or portion) can be tagged with the most recent draw's |
| + * token. The target provides a facility for testing whether the draw corresponding to the token |
| + * has been flushed. If it has not been flushed then the batch must perform an inline upload |
| + * instead. When scheduling an inline upload the batch provides the token of the draw that the |
| + * upload must occur before. The upload will then occur between the draw that requires the new |
| + * data but after the token that requires the old data. |
| + * |
| + * TODO: Currently the token/upload interface is spread over GrDrawBatch, GrVertexBatch, |
| + * GrDrawBatch::Target, and GrVertexBatch::Target. However, the interface at the GrDrawBatch |
| + * level is not complete and isn't useful. We should push it down to GrVertexBatch until it |
| + * is required at the GrDrawBatch level. |
| + */ |
| + |
| +/** |
| * GrDrawBatch instances use this object to allocate space for their geometry and to issue the draws |
| * that render their batch. |
| */ |
| @@ -128,19 +137,28 @@ class GrDrawBatch::Target { |
| public: |
| Target(GrBatchFlushState* state, GrDrawBatch* batch) : fState(state), fBatch(batch) {} |
| - void upload(GrBatchUploader* upload) { |
| - if (this->asapToken() == upload->lastUploadToken()) { |
| - fState->addASAPUpload(upload); |
| - } else { |
| - fBatch->fInlineUploads.push_back().reset(SkRef(upload)); |
| - } |
| + /** Returns the token of the draw that this upload will occur before. */ |
| + GrBatchDrawToken addInlineUpload(DeferredUploadFn&& upload) { |
| + fBatch->fInlineUploads.emplace_back(std::move(upload), fState->nextDrawToken()); |
| + return fBatch->fInlineUploads.back().fUploadBeforeToken; |
| + } |
| + |
| + /** Returns the token of the draw that this upload will occur before. Since ASAP uploads |
| + are done first during a flush, this will be the first token since the most recent |
| + flush. */ |
| + GrBatchDrawToken addAsapUpload(DeferredUploadFn&& upload) { |
| + fState->addASAPUpload(std::move(upload)); |
| + return fState->nextTokenToFlush(); |
| } |
| - bool hasTokenBeenFlushed(GrBatchToken token) const { |
| - return fState->hasTokenBeenFlushed(token); |
| + bool hasDrawBeenFlushed(GrBatchDrawToken token) const { |
| + return fState->hasDrawBeenFlushed(token); |
| } |
| - GrBatchToken currentToken() const { return fState->currentToken(); } |
| - GrBatchToken asapToken() const { return fState->asapToken(); } |
| + |
| + /** Gets the next draw token that will be issued by this target. This can be used by a batch |
| + to record that the next draw it issues will use a resource (e.g. texture) while preparing |
| + that draw. */ |
| + GrBatchDrawToken nextDrawToken() const { return fState->nextDrawToken(); } |
| const GrCaps& caps() const { return fState->caps(); } |
| @@ -161,15 +179,7 @@ class GrVertexBatch::Target : public GrDrawBatch::Target { |
| public: |
| Target(GrBatchFlushState* state, GrVertexBatch* batch) : INHERITED(state, batch) {} |
| - void initDraw(const GrPrimitiveProcessor* primProc) { |
| - GrVertexBatch::DrawArray* draws = this->vertexBatch()->fDrawArrays.addToTail(); |
| - draws->fPrimitiveProcessor.reset(primProc); |
| - this->state()->advanceToken(); |
| - } |
| - |
| - void draw(const GrMesh& mesh) { |
| - this->vertexBatch()->fDrawArrays.tail()->fDraws.push_back(mesh); |
| - } |
| + void draw(const GrGeometryProcessor* gp, const GrMesh& mesh); |
| void* makeVertexSpace(size_t vertexSize, int vertexCount, |
| const GrBuffer** buffer, int* startVertex) { |