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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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28 | 28 |
29 #include "platform/PlatformExport.h" | 29 #include "platform/PlatformExport.h" |
30 #include "public/platform/WebGraphicsContext3D.h" | 30 #include "public/platform/WebGraphicsContext3D.h" |
31 | 31 |
32 namespace blink { | 32 namespace blink { |
33 | 33 |
34 // WebGraphicsContext3D base class for use in WebKit unit tests. | 34 // WebGraphicsContext3D base class for use in WebKit unit tests. |
35 // All operations are no-ops (returning 0 if necessary). | 35 // All operations are no-ops (returning 0 if necessary). |
36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { | 36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { |
37 public: | 37 public: |
38 MockWebGraphicsContext3D() | |
39 : m_nextTextureId(1) | |
40 , m_contextLost(false) | |
41 { | |
42 } | |
43 | |
44 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } | |
45 | |
46 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | |
47 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | |
48 virtual Attributes getContextAttributes() { return m_attrs; } | |
49 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } | |
50 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } | |
51 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } | |
52 | |
53 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString
(); } | |
54 | |
55 // Don't use this, make a MockGLES2Interface instead. | 38 // Don't use this, make a MockGLES2Interface instead. |
56 virtual gpu::gles2::GLES2Interface* getGLES2Interface() { return nullptr; } | 39 virtual gpu::gles2::GLES2Interface* getGLES2Interface() { return nullptr; } |
57 | |
58 void fakeContextLost() { m_contextLost = true; } | |
59 protected: | |
60 unsigned m_nextTextureId; | |
61 bool m_contextLost; | |
62 Attributes m_attrs; | |
63 }; | 40 }; |
64 | 41 |
65 } // namespace blink | 42 } // namespace blink |
66 | 43 |
67 #endif // MockWebGraphicsContext3D_h | 44 #endif // MockWebGraphicsContext3D_h |
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