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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 | 28 |
| 29 #include "platform/PlatformExport.h" | 29 #include "platform/PlatformExport.h" |
| 30 #include "public/platform/WebGraphicsContext3D.h" | 30 #include "public/platform/WebGraphicsContext3D.h" |
| 31 | 31 |
| 32 namespace blink { | 32 namespace blink { |
| 33 | 33 |
| 34 // WebGraphicsContext3D base class for use in WebKit unit tests. | 34 // WebGraphicsContext3D base class for use in WebKit unit tests. |
| 35 // All operations are no-ops (returning 0 if necessary). | 35 // All operations are no-ops (returning 0 if necessary). |
| 36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { | 36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { |
| 37 public: | 37 public: |
| 38 MockWebGraphicsContext3D() | |
| 39 : m_nextTextureId(1) | |
| 40 , m_contextLost(false) | |
| 41 { | |
| 42 } | |
| 43 | |
| 44 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } | |
| 45 | |
| 46 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | |
| 47 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | |
| 48 virtual Attributes getContextAttributes() { return m_attrs; } | |
| 49 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } | 38 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } |
| 50 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } | 39 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } |
| 51 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } | 40 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } |
| 52 | 41 |
| 53 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString
(); } | 42 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString
(); } |
| 54 | 43 |
| 55 // Don't use this, make a MockGLES2Interface instead. | 44 // Don't use this, make a MockGLES2Interface instead. |
| 56 virtual gpu::gles2::GLES2Interface* getGLES2Interface() { return nullptr; } | 45 virtual gpu::gles2::GLES2Interface* getGLES2Interface() { return nullptr; } |
| 57 | 46 |
| 58 void fakeContextLost() { m_contextLost = true; } | 47 void fakeContextLost() { m_contextLost = true; } |
| 59 protected: | |
| 60 unsigned m_nextTextureId; | |
| 61 bool m_contextLost; | |
| 62 Attributes m_attrs; | |
| 63 }; | 48 }; |
| 64 | 49 |
| 65 } // namespace blink | 50 } // namespace blink |
| 66 | 51 |
| 67 #endif // MockWebGraphicsContext3D_h | 52 #endif // MockWebGraphicsContext3D_h |
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