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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrPathRendererChain.h" | 9 #include "GrPathRendererChain.h" |
10 | 10 |
11 #include "GrCaps.h" | 11 #include "GrCaps.h" |
12 #include "gl/GrGLCaps.h" | 12 #include "gl/GrGLCaps.h" |
13 #include "glsl/GrGLSLCaps.h" | 13 #include "glsl/GrGLSLCaps.h" |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrGpu.h" | 15 #include "GrGpu.h" |
16 | 16 |
17 #include "batches/GrAAConvexPathRenderer.h" | 17 #include "batches/GrAAConvexPathRenderer.h" |
18 #include "batches/GrAADistanceFieldPathRenderer.h" | 18 #include "batches/GrAADistanceFieldPathRenderer.h" |
19 #include "batches/GrAAHairLinePathRenderer.h" | 19 #include "batches/GrAAHairLinePathRenderer.h" |
20 #include "batches/GrAALinearizingConvexPathRenderer.h" | 20 #include "batches/GrAALinearizingConvexPathRenderer.h" |
21 #include "batches/GrDashLinePathRenderer.h" | 21 #include "batches/GrDashLinePathRenderer.h" |
22 #include "batches/GrDefaultPathRenderer.h" | 22 #include "batches/GrDefaultPathRenderer.h" |
| 23 #include "batches/GrMSAAPathRenderer.h" |
| 24 #include "batches/GrPLSPathRenderer.h" |
23 #include "batches/GrStencilAndCoverPathRenderer.h" | 25 #include "batches/GrStencilAndCoverPathRenderer.h" |
24 #include "batches/GrTessellatingPathRenderer.h" | 26 #include "batches/GrTessellatingPathRenderer.h" |
25 #include "batches/GrPLSPathRenderer.h" | |
26 | 27 |
27 GrPathRendererChain::GrPathRendererChain(GrContext* context) { | 28 GrPathRendererChain::GrPathRendererChain(GrContext* context) { |
28 const GrCaps& caps = *context->caps(); | 29 const GrCaps& caps = *context->caps(); |
29 this->addPathRenderer(new GrDashLinePathRenderer)->unref(); | 30 this->addPathRenderer(new GrDashLinePathRenderer)->unref(); |
30 | 31 |
31 if (GrPathRenderer* pr = GrStencilAndCoverPathRenderer::Create(context->reso
urceProvider(), | 32 if (GrPathRenderer* pr = GrStencilAndCoverPathRenderer::Create(context->reso
urceProvider(), |
32 caps)) { | 33 caps)) { |
33 this->addPathRenderer(pr)->unref(); | 34 this->addPathRenderer(pr)->unref(); |
34 } | 35 } |
| 36 if (caps.sampleShadingSupport()) { |
| 37 this->addPathRenderer(new GrMSAAPathRenderer)->unref(); |
| 38 } |
35 this->addPathRenderer(new GrTessellatingPathRenderer)->unref(); | 39 this->addPathRenderer(new GrTessellatingPathRenderer)->unref(); |
36 this->addPathRenderer(new GrAAHairLinePathRenderer)->unref(); | 40 this->addPathRenderer(new GrAAHairLinePathRenderer)->unref(); |
37 this->addPathRenderer(new GrAAConvexPathRenderer)->unref(); | 41 this->addPathRenderer(new GrAAConvexPathRenderer)->unref(); |
38 this->addPathRenderer(new GrAALinearizingConvexPathRenderer)->unref(); | 42 this->addPathRenderer(new GrAALinearizingConvexPathRenderer)->unref(); |
39 if (caps.shaderCaps()->plsPathRenderingSupport()) { | 43 if (caps.shaderCaps()->plsPathRenderingSupport()) { |
40 this->addPathRenderer(new GrPLSPathRenderer)->unref(); | 44 this->addPathRenderer(new GrPLSPathRenderer)->unref(); |
41 } | 45 } |
42 this->addPathRenderer(new GrAADistanceFieldPathRenderer)->unref(); | 46 this->addPathRenderer(new GrAADistanceFieldPathRenderer)->unref(); |
43 this->addPathRenderer(new GrDefaultPathRenderer(caps.twoSidedStencilSupport(
), | 47 this->addPathRenderer(new GrDefaultPathRenderer(caps.twoSidedStencilSupport(
), |
44 caps.stencilWrapOpsSupport()
))->unref(); | 48 caps.stencilWrapOpsSupport()
))->unref(); |
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82 continue; | 86 continue; |
83 } else if (stencilSupport) { | 87 } else if (stencilSupport) { |
84 *stencilSupport = support; | 88 *stencilSupport = support; |
85 } | 89 } |
86 } | 90 } |
87 return fChain[i]; | 91 return fChain[i]; |
88 } | 92 } |
89 } | 93 } |
90 return nullptr; | 94 return nullptr; |
91 } | 95 } |
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