| Index: cc/layers/scrollbar_layer_impl_base.cc
|
| diff --git a/cc/layers/scrollbar_layer_impl_base.cc b/cc/layers/scrollbar_layer_impl_base.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c26fa3168e7c5fbd7b5adef588a432b09a09baae
|
| --- /dev/null
|
| +++ b/cc/layers/scrollbar_layer_impl_base.cc
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| @@ -0,0 +1,124 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/layers/scrollbar_layer_impl_base.h"
|
| +
|
| +#include "cc/layers/layer.h"
|
| +#include "ui/gfx/rect_conversions.h"
|
| +
|
| +namespace cc {
|
| +
|
| +ScrollbarLayerImplBase::ScrollbarLayerImplBase(LayerTreeImpl* tree_impl,
|
| + int id,
|
| + ScrollbarOrientation orientation)
|
| + : LayerImpl(tree_impl, id),
|
| + scroll_layer_id_(Layer::INVALID_ID),
|
| + is_overlay_scrollbar_(false),
|
| + current_pos_(0.f),
|
| + maximum_(0),
|
| + orientation_(orientation),
|
| + visible_to_total_length_ratio_(1.f),
|
| + vertical_adjust_(0.f) {}
|
| +
|
| +void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl* layer) {
|
| + LayerImpl::PushPropertiesTo(layer);
|
| +}
|
| +
|
| +ScrollbarLayerImplBase* ScrollbarLayerImplBase::ToScrollbarLayer() {
|
| + return this;
|
| +}
|
| +
|
| +gfx::Rect ScrollbarLayerImplBase::ScrollbarLayerRectToContentRect(
|
| + gfx::RectF layer_rect) const {
|
| + // Don't intersect with the bounds as in layerRectToContentRect() because
|
| + // layer_rect here might be in coordinates of the containing layer.
|
| + gfx::RectF content_rect = gfx::ScaleRect(layer_rect,
|
| + contents_scale_x(),
|
| + contents_scale_y());
|
| + return gfx::ToEnclosingRect(content_rect);
|
| +}
|
| +
|
| +gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRect() const {
|
| + // Thumb extent is the length of the thumb in the scrolling direction, thumb
|
| + // thickness is in the perpendicular direction. Here's an example of a
|
| + // horizontal scrollbar - inputs are above the scrollbar, computed values
|
| + // below:
|
| + //
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| + // |<------------------- track_length_ ------------------->|
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| + //
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| + // |--| <-- start_offset
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| + //
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| + // +--+----------------------------+------------------+-------+--+
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| + // |<|| |##################| ||>|
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| + // +--+----------------------------+------------------+-------+--+
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| + //
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| + // |<- thumb_length ->|
|
| + //
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| + // |<------- thumb_offset -------->|
|
| + //
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| + // For painted, scrollbars, the length is fixed. For solid color scrollbars we
|
| + // have to compute it. The ratio of the thumb's length to the track's length
|
| + // is the same as that of the visible viewport to the total viewport, unless
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| + // that would make the thumb's length less than its thickness.
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| + //
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| + // vertical_adjust_ is used when the layer geometry from the main thread is
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| + // not in sync with what the user sees. For instance on Android scrolling the
|
| + // top bar controls out of view reveals more of the page content. We want the
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| + // root layer scrollbars to reflect what the user sees even if we haven't
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| + // received new layer geometry from the main thread. If the user has scrolled
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| + // down by 50px and the initial viewport size was 950px the geometry would
|
| + // look something like this:
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| + //
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| + // vertical_adjust_ = 50, scroll position 0, visible ratios 99%
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| + // Layer geometry: Desired thumb positions:
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| + // +--------------------+-+ +----------------------+ <-- 0px
|
| + // | |v| | #|
|
| + // | |e| | #|
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| + // | |r| | #|
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| + // | |t| | #|
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| + // | |i| | #|
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| + // | |c| | #|
|
| + // | |a| | #|
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| + // | |l| | #|
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| + // | | | | #|
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| + // | |l| | #|
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| + // | |a| | #|
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| + // | |y| | #|
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| + // | |e| | #|
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| + // | |r| | #|
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| + // +--------------------+-+ | #|
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| + // | horizontal layer | | | #|
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| + // +--------------------+-+ | #| <-- 950px
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| + // | | | #|
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| + // | | |##################### |
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| + // +----------------------+ +----------------------+ <-- 1000px
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| + //
|
| + // The layer geometry is set up for a 950px tall viewport, but the user can
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| + // actually see down to 1000px. Thus we have to move the quad for the
|
| + // horizontal scrollbar down by the vertical_adjust_ factor and lay the
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| + // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This
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| + // means the quads may extend outside the layer's bounds.
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| +
|
| + // With the length known, we can compute the thumb's position.
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| + float track_length = TrackLength();
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| + int thumb_length = ThumbLength();
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| + int thumb_thickness = ThumbThickness();
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| +
|
| + float ratio = current_pos_ / maximum_;
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| + float max_offset = track_length - thumb_length;
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| + int thumb_offset = static_cast<int>(ratio * max_offset) + TrackStart();
|
| +
|
| + gfx::RectF thumb_rect;
|
| + if (orientation() == HORIZONTAL) {
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| + thumb_rect = gfx::RectF(thumb_offset, vertical_adjust_,
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| + thumb_length, thumb_thickness);
|
| + } else {
|
| + thumb_rect = gfx::RectF(0.f, thumb_offset,
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| + thumb_thickness, thumb_length);
|
| + }
|
| +
|
| + return ScrollbarLayerRectToContentRect(thumb_rect);
|
| +}
|
| +
|
| +} // namespace cc
|
|
|