Index: cc/layers/scrollbar_layer_impl_base.cc |
diff --git a/cc/layers/scrollbar_layer_impl_base.cc b/cc/layers/scrollbar_layer_impl_base.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9da2b2ba021ada17cc5757eecee809a0a25cb8d9 |
--- /dev/null |
+++ b/cc/layers/scrollbar_layer_impl_base.cc |
@@ -0,0 +1,110 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/layers/scrollbar_layer_impl_base.h" |
+#include "ui/gfx/rect_conversions.h" |
+ |
+namespace cc { |
+ |
+void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl* layer) { |
+ LayerImpl::PushPropertiesTo(layer); |
+} |
+ |
+ScrollbarLayerImplBase* ScrollbarLayerImplBase::ToScrollbarLayerBase() { |
+ return this; |
+} |
+ |
+gfx::Rect ScrollbarLayerImplBase::ScrollbarLayerRectToContentRect( |
+ gfx::RectF layer_rect) const { |
+ // Don't intersect with the bounds as in layerRectToContentRect() because |
+ // layer_rect here might be in coordinates of the containing layer. |
+ gfx::RectF content_rect = gfx::ScaleRect(layer_rect, |
+ contents_scale_x(), |
+ contents_scale_y()); |
+ return gfx::ToEnclosingRect(content_rect); |
+} |
+ |
+gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRectInternal( |
+ int thumb_length, |
+ float track_length, |
+ int track_start, |
+ int thumb_thickness) const { |
+ // Thumb extent is the length of the thumb in the scrolling direction, thumb |
+ // thickness is in the perpendicular direction. Here's an example of a |
+ // horizontal scrollbar - inputs are above the scrollbar, computed values |
+ // below: |
+ // |
+ // |<------------------- track_length_ ------------------->| |
+ // |
+ // |--| <-- start_offset |
+ // |
+ // +--+----------------------------+------------------+-------+--+ |
+ // |<|| |##################| ||>| |
+ // +--+----------------------------+------------------+-------+--+ |
+ // |
+ // |<- thumb_length ->| |
+ // |
+ // |<------- thumb_offset -------->| |
+ // |
+ // For painted, scrollbars, the length is fixed. For solid color scrollbars we |
+ // have to compute it. The ratio of the thumb's length to the track's length |
+ // is the same as that of the visible viewport to the total viewport, unless |
+ // that would make the thumb's length less than its thickness. |
+ // |
+ // vertical_adjust_ is used when the layer geometry from the main thread is |
+ // not in sync with what the user sees. For instance on Android scrolling the |
+ // top bar controls out of view reveals more of the page content. We want the |
+ // root layer scrollbars to reflect what the user sees even if we haven't |
+ // received new layer geometry from the main thread. If the user has scrolled |
+ // down by 50px and the initial viewport size was 950px the geometry would |
+ // look something like this: |
+ // |
+ // vertical_adjust_ = 50, scroll position 0, visible ratios 99% |
+ // Layer geometry: Desired thumb positions: |
+ // +--------------------+-+ +----------------------+ <-- 0px |
+ // | |v| | #| |
+ // | |e| | #| |
+ // | |r| | #| |
+ // | |t| | #| |
+ // | |i| | #| |
+ // | |c| | #| |
+ // | |a| | #| |
+ // | |l| | #| |
+ // | | | | #| |
+ // | |l| | #| |
+ // | |a| | #| |
+ // | |y| | #| |
+ // | |e| | #| |
+ // | |r| | #| |
+ // +--------------------+-+ | #| |
+ // | horizontal layer | | | #| |
+ // +--------------------+-+ | #| <-- 950px |
+ // | | | #| |
+ // | | |##################### | |
+ // +----------------------+ +----------------------+ <-- 1000px |
+ // |
+ // The layer geometry is set up for a 950px tall viewport, but the user can |
+ // actually see down to 1000px. Thus we have to move the quad for the |
+ // horizontal scrollbar down by the vertical_adjust_ factor and lay the |
+ // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This |
+ // means the quads may extend outside the layer's bounds. |
+ |
+ // With the length known, we can compute the thumb's position. |
+ float ratio = current_pos_ / maximum_; |
+ float max_offset = track_length - thumb_length; |
+ int thumb_offset = static_cast<int>(ratio * max_offset) + track_start; |
+ |
+ gfx::RectF thumb_rect; |
+ if (orientation_ == HORIZONTAL) { |
+ thumb_rect = gfx::RectF(thumb_offset, vertical_adjust_, |
+ thumb_length, thumb_thickness); |
+ } else { |
+ thumb_rect = gfx::RectF(0.f, thumb_offset, |
+ thumb_thickness, thumb_length); |
+ } |
+ |
+ return ScrollbarLayerRectToContentRect(thumb_rect); |
+} |
+ |
+} // namespace cc |