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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1833273002: Remove WebGraphicsContext3D::getGLES2Interface(). (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: getgles2: rebase Created 4 years, 9 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
index a58d726a93bc6fbd7c9c5127ee9887bd315e98d0..b2d2ac957d8e916e758c8df9cbe96112aa6d9828 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
@@ -1919,7 +1919,7 @@ bool WebGLRenderingContextBase::deleteObject(WebGLObject* object)
if (object->hasObject()) {
// We need to pass in context here because we want
// things in this context unbound.
- object->deleteObject(webContext(), contextGL());
+ object->deleteObject(contextGL());
}
return true;
}
@@ -2042,7 +2042,7 @@ void WebGLRenderingContextBase::detachShader(ScriptState* scriptState, WebGLProg
return;
}
contextGL()->DetachShader(objectOrZero(program), objectOrZero(shader));
- shader->onDetached(webContext(), contextGL());
+ shader->onDetached(contextGL());
preserveObjectWrapper(scriptState, program, "shader", shader->type(), nullptr);
}
@@ -4212,7 +4212,7 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
// Otherwise, it will fall back to the normal SW path.
if (GL_TEXTURE_2D == target) {
if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level)
- && video->copyVideoTextureToPlatformTexture(webContext(), texture->object(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
+ && video->copyVideoTextureToPlatformTexture(contextGL(), texture->object(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
return;
}
@@ -4834,7 +4834,7 @@ void WebGLRenderingContextBase::useProgram(ScriptState* scriptState, WebGLProgra
if (m_currentProgram != program) {
if (m_currentProgram)
- m_currentProgram->onDetached(webContext(), contextGL());
+ m_currentProgram->onDetached(contextGL());
m_currentProgram = program;
contextGL()->UseProgram(objectOrZero(program));
if (program)
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