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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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45 | 45 |
46 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | 46 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } |
47 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | 47 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } |
48 virtual Attributes getContextAttributes() { return m_attrs; } | 48 virtual Attributes getContextAttributes() { return m_attrs; } |
49 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } | 49 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } |
50 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } | 50 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } |
51 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } | 51 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } |
52 | 52 |
53 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString
(); } | 53 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString
(); } |
54 | 54 |
55 // Don't use this, make a MockGLES2Interface instead. | |
56 virtual gpu::gles2::GLES2Interface* getGLES2Interface() { return nullptr; } | |
57 | |
58 void fakeContextLost() { m_contextLost = true; } | 55 void fakeContextLost() { m_contextLost = true; } |
59 protected: | 56 protected: |
60 unsigned m_nextTextureId; | 57 unsigned m_nextTextureId; |
61 bool m_contextLost; | 58 bool m_contextLost; |
62 Attributes m_attrs; | 59 Attributes m_attrs; |
63 }; | 60 }; |
64 | 61 |
65 } // namespace blink | 62 } // namespace blink |
66 | 63 |
67 #endif // MockWebGraphicsContext3D_h | 64 #endif // MockWebGraphicsContext3D_h |
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