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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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53 void WebGLTexture::setTarget(GLenum target) | 53 void WebGLTexture::setTarget(GLenum target) |
54 { | 54 { |
55 if (!object()) | 55 if (!object()) |
56 return; | 56 return; |
57 // Target is finalized the first time bindTexture() is called. | 57 // Target is finalized the first time bindTexture() is called. |
58 if (m_target) | 58 if (m_target) |
59 return; | 59 return; |
60 m_target = target; | 60 m_target = target; |
61 } | 61 } |
62 | 62 |
63 void WebGLTexture::deleteObjectImpl(WebGraphicsContext3D* context3d, gpu::gles2:
:GLES2Interface* gl) | 63 void WebGLTexture::deleteObjectImpl(gpu::gles2::GLES2Interface* gl) |
64 { | 64 { |
65 gl->DeleteTextures(1, &m_object); | 65 gl->DeleteTextures(1, &m_object); |
66 m_object = 0; | 66 m_object = 0; |
67 } | 67 } |
68 | 68 |
69 int WebGLTexture::mapTargetToIndex(GLenum target) const | 69 int WebGLTexture::mapTargetToIndex(GLenum target) const |
70 { | 70 { |
71 if (m_target == GL_TEXTURE_2D) { | 71 if (m_target == GL_TEXTURE_2D) { |
72 if (target == GL_TEXTURE_2D) | 72 if (target == GL_TEXTURE_2D) |
73 return 0; | 73 return 0; |
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110 if (x) { | 110 if (x) { |
111 value = x; | 111 value = x; |
112 log += shift; | 112 log += shift; |
113 } | 113 } |
114 } | 114 } |
115 ASSERT(value == 1); | 115 ASSERT(value == 1); |
116 return log + 1; | 116 return log + 1; |
117 } | 117 } |
118 | 118 |
119 } // namespace blink | 119 } // namespace blink |
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