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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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39 static WebGLShader* create(WebGLRenderingContextBase*, GLenum); | 39 static WebGLShader* create(WebGLRenderingContextBase*, GLenum); |
40 | 40 |
41 GLenum type() const { return m_type; } | 41 GLenum type() const { return m_type; } |
42 const String& source() const { return m_source; } | 42 const String& source() const { return m_source; } |
43 | 43 |
44 void setSource(const String& source) { m_source = source; } | 44 void setSource(const String& source) { m_source = source; } |
45 | 45 |
46 private: | 46 private: |
47 WebGLShader(WebGLRenderingContextBase*, GLenum); | 47 WebGLShader(WebGLRenderingContextBase*, GLenum); |
48 | 48 |
49 void deleteObjectImpl(WebGraphicsContext3D*, gpu::gles2::GLES2Interface*) ov
erride; | 49 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
50 | 50 |
51 bool isShader() const override { return true; } | 51 bool isShader() const override { return true; } |
52 | 52 |
53 GLenum m_type; | 53 GLenum m_type; |
54 String m_source; | 54 String m_source; |
55 }; | 55 }; |
56 | 56 |
57 } // namespace blink | 57 } // namespace blink |
58 | 58 |
59 #endif // WebGLShader_h | 59 #endif // WebGLShader_h |
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