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1 /* | 1 /* |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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37 | 37 |
38 WebGLContextGroup::WebGLContextGroup() | 38 WebGLContextGroup::WebGLContextGroup() |
39 { | 39 { |
40 } | 40 } |
41 | 41 |
42 WebGLContextGroup::~WebGLContextGroup() | 42 WebGLContextGroup::~WebGLContextGroup() |
43 { | 43 { |
44 detachAndRemoveAllObjects(); | 44 detachAndRemoveAllObjects(); |
45 } | 45 } |
46 | 46 |
47 WebGraphicsContext3D* WebGLContextGroup::getAWebGraphicsContext3D() | 47 gpu::gles2::GLES2Interface* WebGLContextGroup::getAGLInterface() |
48 { | 48 { |
49 ASSERT(!m_contexts.isEmpty()); | 49 ASSERT(!m_contexts.isEmpty()); |
50 return (*m_contexts.begin())->webContext(); | 50 return (*m_contexts.begin())->contextGL(); |
51 } | 51 } |
52 | 52 |
53 void WebGLContextGroup::addContext(WebGLRenderingContextBase* context) | 53 void WebGLContextGroup::addContext(WebGLRenderingContextBase* context) |
54 { | 54 { |
55 m_contexts.add(context); | 55 m_contexts.add(context); |
56 } | 56 } |
57 | 57 |
58 void WebGLContextGroup::removeContext(WebGLRenderingContextBase* context) | 58 void WebGLContextGroup::removeContext(WebGLRenderingContextBase* context) |
59 { | 59 { |
60 // We must call detachAndRemoveAllObjects before removing the last context. | 60 // We must call detachAndRemoveAllObjects before removing the last context. |
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85 { | 85 { |
86 // Detach must happen before loseContextImpl, which destroys the GraphicsCon
text3D | 86 // Detach must happen before loseContextImpl, which destroys the GraphicsCon
text3D |
87 // and prevents groupObjects from being properly deleted. | 87 // and prevents groupObjects from being properly deleted. |
88 detachAndRemoveAllObjects(); | 88 detachAndRemoveAllObjects(); |
89 | 89 |
90 for (WebGLRenderingContextBase* const context : m_contexts) | 90 for (WebGLRenderingContextBase* const context : m_contexts) |
91 context->loseContextImpl(mode, autoRecoveryMethod); | 91 context->loseContextImpl(mode, autoRecoveryMethod); |
92 } | 92 } |
93 | 93 |
94 } // namespace blink | 94 } // namespace blink |
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