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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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41 void setInitialTarget(GLenum); | 41 void setInitialTarget(GLenum); |
42 | 42 |
43 bool hasEverBeenBound() const { return object() && m_initialTarget; } | 43 bool hasEverBeenBound() const { return object() && m_initialTarget; } |
44 | 44 |
45 void setSize(long long size) { m_size = size; } | 45 void setSize(long long size) { m_size = size; } |
46 long long getSize() const { return m_size; } | 46 long long getSize() const { return m_size; } |
47 | 47 |
48 protected: | 48 protected: |
49 explicit WebGLBuffer(WebGLRenderingContextBase*); | 49 explicit WebGLBuffer(WebGLRenderingContextBase*); |
50 | 50 |
51 void deleteObjectImpl(WebGraphicsContext3D*, gpu::gles2::GLES2Interface*) ov
erride; | 51 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
52 | 52 |
53 private: | 53 private: |
54 bool isBuffer() const override { return true; } | 54 bool isBuffer() const override { return true; } |
55 | 55 |
56 GLenum m_initialTarget; | 56 GLenum m_initialTarget; |
57 long long m_size; | 57 long long m_size; |
58 }; | 58 }; |
59 | 59 |
60 } // namespace blink | 60 } // namespace blink |
61 | 61 |
62 #endif // WebGLBuffer_h | 62 #endif // WebGLBuffer_h |
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