| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 44 ctx->contextGL()->GenBuffers(1, &buffer); | 44 ctx->contextGL()->GenBuffers(1, &buffer); |
| 45 setObject(buffer); | 45 setObject(buffer); |
| 46 } | 46 } |
| 47 | 47 |
| 48 WebGLBuffer::~WebGLBuffer() | 48 WebGLBuffer::~WebGLBuffer() |
| 49 { | 49 { |
| 50 // See the comment in WebGLObject::detachAndDeleteObject(). | 50 // See the comment in WebGLObject::detachAndDeleteObject(). |
| 51 detachAndDeleteObject(); | 51 detachAndDeleteObject(); |
| 52 } | 52 } |
| 53 | 53 |
| 54 void WebGLBuffer::deleteObjectImpl(WebGraphicsContext3D* context3d, gpu::gles2::
GLES2Interface* gl) | 54 void WebGLBuffer::deleteObjectImpl(gpu::gles2::GLES2Interface* gl) |
| 55 { | 55 { |
| 56 gl->DeleteBuffers(1, &m_object); | 56 gl->DeleteBuffers(1, &m_object); |
| 57 m_object = 0; | 57 m_object = 0; |
| 58 } | 58 } |
| 59 | 59 |
| 60 void WebGLBuffer::setInitialTarget(GLenum target) | 60 void WebGLBuffer::setInitialTarget(GLenum target) |
| 61 { | 61 { |
| 62 // WebGL restricts the ability to bind buffers to multiple targets based on | 62 // WebGL restricts the ability to bind buffers to multiple targets based on |
| 63 // it's initial bind point. | 63 // it's initial bind point. |
| 64 ASSERT(!m_initialTarget); | 64 ASSERT(!m_initialTarget); |
| 65 m_initialTarget = target; | 65 m_initialTarget = target; |
| 66 } | 66 } |
| 67 | 67 |
| 68 } // namespace blink | 68 } // namespace blink |
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