Chromium Code Reviews| Index: Source/modules/gamepad/GamepadButton.h |
| diff --git a/Source/modules/gamepad/GamepadButton.h b/Source/modules/gamepad/GamepadButton.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..189e9f7da38ab14ef1474da86911770e4187557c |
| --- /dev/null |
| +++ b/Source/modules/gamepad/GamepadButton.h |
| @@ -0,0 +1,36 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef GamepadButton_h |
| +#define GamepadButton_h |
| + |
| +#include "bindings/v8/ScriptWrappable.h" |
| +#include "heap/Handle.h" |
| +#include "wtf/RefCounted.h" |
| +#include "wtf/Vector.h" |
| + |
| +namespace WebCore { |
| + |
| +class GamepadButton FINAL : public RefCounted<GamepadButton>, public ScriptWrappable { |
|
sof
2014/03/06 22:33:10
Adding Oilpan transition types to this class also
|
| +public: |
| + static PassRefPtr<GamepadButton> create(); |
| + ~GamepadButton(); |
| + |
| + float value() const { return m_value; } |
| + void setValue(float val) { m_value = val; } |
| + |
| + bool pressed() const { return m_pressed; } |
| + void setPressed(bool val) { m_pressed = val; } |
| + |
| +private: |
| + GamepadButton(); |
| + float m_value; |
| + bool m_pressed; |
| +}; |
| + |
| +typedef Vector<RefPtr<GamepadButton> > GamepadButtonVector; |
| + |
| +} // namespace WebCore |
| + |
| +#endif // GamepadButton_h |