Index: Source/modules/gamepad/Gamepad.idl |
diff --git a/Source/modules/gamepad/Gamepad.idl b/Source/modules/gamepad/Gamepad.idl |
index 0645324fd719555dfb332be2a08023512c6c83e4..4a83723488d262a36891d2eddbe8c8c4d3a760db 100644 |
--- a/Source/modules/gamepad/Gamepad.idl |
+++ b/Source/modules/gamepad/Gamepad.idl |
@@ -23,16 +23,7 @@ |
* DAMAGE. |
*/ |
-[ |
- WillBeGarbageCollected, |
- NoInterfaceObject |
-] interface Gamepad { |
- readonly attribute DOMString id; |
- readonly attribute unsigned long index; |
- readonly attribute boolean connected; |
- readonly attribute unsigned long long timestamp; |
- readonly attribute DOMString mapping; |
- readonly attribute float[] axes; |
- readonly attribute float[] buttons; |
+interface Gamepad : GamepadBase { |
eseidel
2014/03/06 01:56:16
I wouldn't do this via inheritance like this. You
Nils Barth (inactive)
2014/03/06 02:14:33
Exactly, what Eric said:
IDLs are *public*, so the
|
+ readonly attribute GamepadButton[] buttons; |
}; |