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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "config.h" |
| 6 #include "modules/gamepad/WebKitGamepad.h" |
| 7 |
| 8 namespace WebCore { |
| 9 |
| 10 WebKitGamepad::WebKitGamepad() |
| 11 : m_index(0) |
| 12 , m_timestamp(0) |
| 13 { |
| 14 ScriptWrappable::init(this); |
| 15 } |
| 16 |
| 17 void WebKitGamepad::setAxes(unsigned count, const float* data) |
| 18 { |
| 19 m_axes.resize(count); |
| 20 if (count) |
| 21 std::copy(data, data + count, m_axes.begin()); |
| 22 } |
| 23 |
| 24 void WebKitGamepad::setButtons(unsigned count, const blink::WebGamepadButton* da
ta) |
| 25 { |
| 26 m_buttons.resize(count); |
| 27 for (unsigned i = 0; i < count; ++i) |
| 28 m_buttons[i] = data[i].value; |
| 29 } |
| 30 |
| 31 void WebKitGamepad::trace(Visitor* visitor) |
| 32 { |
| 33 } |
| 34 |
| 35 WebKitGamepad::~WebKitGamepad() |
| 36 { |
| 37 } |
| 38 |
| 39 } // namespace WebCore |
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