Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef Gamepad_h | 26 #ifndef GamepadBase_h |
| 27 #define Gamepad_h | 27 #define GamepadBase_h |
| 28 | 28 |
| 29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
| 30 #include "heap/Handle.h" | 30 #include "heap/Handle.h" |
| 31 #include "public/platform/WebGamepad.h" | 31 #include "public/platform/WebGamepad.h" |
| 32 #include "wtf/RefCounted.h" | 32 #include "wtf/RefCounted.h" |
| 33 #include "wtf/Vector.h" | 33 #include "wtf/Vector.h" |
| 34 #include "wtf/text/WTFString.h" | 34 #include "wtf/text/WTFString.h" |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 class Gamepad: public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public ScriptWrappable { | 38 class GamepadBase: public RefCountedWillBeGarbageCollectedFinalized<GamepadBase> , public ScriptWrappable { |
| 39 public: | 39 public: |
| 40 static PassRefPtrWillBeRawPtr<Gamepad> create() | 40 virtual ~GamepadBase(); |
| 41 { | |
| 42 return adoptRefWillBeNoop(new Gamepad); | |
| 43 } | |
| 44 ~Gamepad(); | |
| 45 | 41 |
| 46 typedef Vector<float> FloatVector; | 42 typedef Vector<float> FloatVector; |
| 47 | 43 |
| 48 const String& id() const { return m_id; } | 44 const String& id() const { return m_id; } |
| 49 void id(const String& id) { m_id = id; } | 45 void id(const String& id) { m_id = id; } |
|
Inactive
2014/03/06 02:54:00
I know this is existing code but I find it odd tha
| |
| 50 | 46 |
| 51 unsigned index() const { return m_index; } | 47 unsigned index() const { return m_index; } |
| 52 void index(unsigned val) { m_index = val; } | 48 void index(unsigned val) { m_index = val; } |
| 53 | 49 |
| 54 bool connected() const { return m_connected; } | 50 bool connected() const { return m_connected; } |
| 55 void connected(bool val) { m_connected = val; } | 51 void connected(bool val) { m_connected = val; } |
| 56 | 52 |
| 57 unsigned long long timestamp() const { return m_timestamp; } | 53 unsigned long long timestamp() const { return m_timestamp; } |
| 58 void timestamp(unsigned long long val) { m_timestamp = val; } | 54 void timestamp(unsigned long long val) { m_timestamp = val; } |
| 59 | 55 |
| 60 const String& mapping() const { return m_mapping; } | 56 const String& mapping() const { return m_mapping; } |
| 61 void mapping(const String& val) { m_mapping = val; } | 57 void mapping(const String& val) { m_mapping = val; } |
| 62 | 58 |
| 63 const FloatVector& axes() const { return m_axes; } | 59 const FloatVector& axes() const { return m_axes; } |
| 64 void axes(unsigned count, float* data); | 60 void axes(unsigned count, const float* data); |
| 65 | 61 |
| 66 const FloatVector& buttons() const { return m_buttons; } | 62 virtual void buttons(unsigned count, const blink::WebGamepadButton* data) = 0; |
| 67 #if defined(ENABLE_NEW_GAMEPAD_API) | |
| 68 void buttons(unsigned count, blink::WebGamepadButton* data); | |
| 69 #else | |
| 70 void buttons(unsigned count, float* data); | |
| 71 #endif | |
| 72 | 63 |
| 73 void trace(Visitor*); | 64 void trace(Visitor*); |
| 74 | 65 |
| 75 private: | 66 protected: |
| 76 Gamepad(); | 67 GamepadBase(); |
| 77 String m_id; | 68 String m_id; |
| 78 unsigned m_index; | 69 unsigned m_index; |
| 79 bool m_connected; | 70 bool m_connected; |
| 80 unsigned long long m_timestamp; | 71 unsigned long long m_timestamp; |
| 81 String m_mapping; | 72 String m_mapping; |
| 82 FloatVector m_axes; | 73 FloatVector m_axes; |
| 83 FloatVector m_buttons; | |
| 84 }; | 74 }; |
| 85 | 75 |
| 86 } // namespace WebCore | 76 } // namespace WebCore |
| 87 | 77 |
| 88 #endif // Gamepad_h | 78 #endif // GamepadBase_h |
| OLD | NEW |